Пример #1
0
    // Use this for initialization
    void Start()
    {
        buff_handle = GCHandle.Alloc(buffer, GCHandleType.Pinned);
        buff_ptr    = GCHandle.ToIntPtr(buff_handle);

        PacketHeader header;

        header.nodeSource = 42;
        header.type       = MessageType.PING;
        SetNodeID sni;

        sni.Header = header;
        sni.NET_ID = 69;
        byte[]       bytes        = NetEngine.GetBytes <SetNodeID>(sni);
        PacketHeader deserialized = NetEngine.ByteArrayToStructure <PacketHeader>(bytes);

        Debug.Log(deserialized.nodeSource);
        Debug.Log(deserialized.type.ToString());
        SetNodeID sni_des = NetEngine.ByteArrayToStructure <SetNodeID>(bytes);

        Debug.Log(sni_des.NET_ID);
        Debug.Log(Marshal.SizeOf(sni_des));

        Buffer.BlockCopy(bytes, 0, buffer, 0, Marshal.SizeOf(sni_des));

        SetNodeID sni_des2 = NetEngine.ByteArrayToStructure <SetNodeID>(buffer);

        Debug.Log(sni_des2.NET_ID);
        Debug.Log(Marshal.SizeOf(sni_des2));
    }
Пример #2
0
    public override byte[] GetState(out int size)
    {
        NetworkState state;
        PacketHeader packet;

        packet.type       = MessageType.ENTITY_STATE;
        packet.nodeSource = NetEngine.instance.node_id;
        state.Header      = packet;
        state.Pos         = transform.position;
        state.Rotation    = transform.rotation;
        state.SimTick     = 0;
        state.NET_ID      = NET_ID;
        size = Marshal.SizeOf(state);
        return(NetEngine.GetBytes <NetworkState>(state));
    }