Пример #1
0
 public void OnNetworkReceiveUnconnected(NetEndPoint remoteEndPoint, NetDataReader reader, UnconnectedMessageType messageType)
 {
     Console.WriteLine("[Server] ReceiveUnconnected: {0}", reader.GetString(100));
 }
Пример #2
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 public void OnNetworkError(NetEndPoint endPoint, int socketErrorCode)
 {
     Console.WriteLine("[Client] error! " + socketErrorCode);
     Errors++;
 }
Пример #3
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 public void ServerDisconnected()
 {
     remoteEndPoint = null;
     ChangeState(State.Searching);
     networkBehaviour.StartSearching(this);
 }
Пример #4
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 public void OnNetworkReceiveUnconnected(NetEndPoint remoteEndPoint, NetDataReader reader, UnconnectedMessageType messageType)
 {
 }
Пример #5
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 public virtual void OnNetworkError(NetEndPoint endPoint, int socketErrorCode)
 {
     throw new NotImplementedException();
 }
Пример #6
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 void INatPunchListener.OnNatIntroductionSuccess(NetEndPoint targetEndPoint, string token)
 {
     //Ignore we are server
 }
Пример #7
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 public void OnNetworkError(NetEndPoint endPoint, int socketErrorCode)
 {
     Debug.Log("On Network Error!");
 }
Пример #8
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 void INetEventListener.OnNetworkReceiveUnconnected(NetEndPoint remoteEndPoint, NetDataReader reader,
                                                    UnconnectedMessageType messageType)
 {
 }
Пример #9
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 /// <summary>
 /// Create a new connection message.
 /// </summary>
 /// <param name="senderAddress">The address of who sent it.</param>
 protected NetConnectionMessage(NetEndPoint senderAddress) : base(senderAddress)
 {
 }
Пример #10
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 public void OnNetworkError(NetEndPoint endPoint, int error)
 {
     Console.WriteLine("[Client] error! " + error);
 }
 void IUnreliableChannelListener.ChannelDidReceiveMessage(UnreliableChannel channel, MessageContainer container, NetEndPoint from)
 {
     this.listener?.NetworkClientDidReceiveMessage(container, from);
 }
Пример #12
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 public void OnNetworkError(NetEndPoint endPoint, int socketErrorCode)
 {
     Debugger.LogError("[CLIENT] error! " + socketErrorCode);
 }
Пример #13
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 public void GameFound(NetEndPoint remoteEndPoint)
 {
     Debug.LogError("Game Found called on GameMain, that's unexpected!");
 }
Пример #14
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 public void OnNetworkError(NetEndPoint endPoint, int socketErrorCode)
 {
     Debug.Log("Network error: " + socketErrorCode);
 }
Пример #15
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 public void OnNetworkReceiveUnconnected(NetEndPoint remoteEndPoint, NetDataReader reader, UnconnectedMessageType messageType)
 {
     Debug.Log("On Network Recieve Unconnected!");
 }
Пример #16
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 void INetEventListener.OnNetworkError(NetEndPoint endPoint, int socketErrorCode)
 {
 }
Пример #17
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 /// <summary>
 ///     Called whenever an error happens, we
 ///     log this to the console for now.
 /// </summary>
 private void ListenerOnNetworkErrorEvent(NetEndPoint endpoint, int socketerrorcode)
 {
     CSM.Log($"Received an error from {endpoint.Host}:{endpoint.Port}. Code: {socketerrorcode}");
 }
Пример #18
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 public virtual void OnNetworkReceiveUnconnected(NetEndPoint remoteEndPoint, NetDataReader reader, UnconnectedMessageType messageType)
 {
     throw new NotImplementedException();
 }
Пример #19
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 /// <summary>
 /// Create a new incoming meta message.
 /// </summary>
 /// <param name="senderAddress">The IP of who sent it.</param>
 protected NetMetaMessage(NetEndPoint senderAddress) : base(senderAddress)
 {
 }
Пример #20
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 public WaitPeer(NetEndPoint internalAddr, NetEndPoint externalAddr)
 {
     Refresh();
     InternalAddr = internalAddr;
     ExternalAddr = externalAddr;
 }
 public void OnNetworkError(NetEndPoint endPoint, int socketErrorCode)
 {
 }
Пример #22
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 public void Put(NetEndPoint endPoint)
 {
     Put(endPoint.Host);
     Put(endPoint.Port);
 }
Пример #23
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 public void OnNetworkError(NetEndPoint endpoint, int socketErrorCode)
 {
     Log.Warn("Socket error: " + socketErrorCode);
 }
Пример #24
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 public void OnNetworkError(NetEndPoint endPoint, int socketErrorCode)
 {
     Debug.Log("[SERVER] error " + socketErrorCode);
 }
Пример #25
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 public void OnNetworkReceiveUnconnected(NetEndPoint endpoint, NetDataReader reader, UnconnectedMessageType type)
 {
 }
Пример #26
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 public void OnNetworkError(NetEndPoint endPoint, int socketErrorCode)
 {
     Console.WriteLine("[Server] error: " + socketErrorCode);
 }
        void INetworkServerListener.NetworkServerDidReceiveUnidentifiedMessage(MessageContainer container, NetEndPoint from)
        {
            ThreadChecker.AssertUnreliableChannel();

            if (container.Is((int)MessageType.natIdentifier))
            {
                var executor = new Executor <
                    NatIdentifierRequestExecutor <TPlayer>,
                    GameServerMessageRouter <TPlayer> .ServerModel <NetEndPoint>,
                    NatIdentifierRequestMessage
                    >(new GameServerMessageRouter <TPlayer> .ServerModel <NetEndPoint>(this, from), container);
                this.router.dispatcher.Enqueue(executor.Execute);
            }
        }
Пример #28
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 public void OnNetworkError(NetEndPoint endPoint, int socketErrorCode)
 {
     Debug.Log("[CLIENT] We received error " + socketErrorCode);
 }
Пример #29
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 public void OnNetworkReceiveUnconnected(NetEndPoint remoteEndPoint, NetDataReader reader, UnconnectedMessageType messageType)
 {
     //Client.Connect(remoteEndPoint.Host, 9050);
     Console.WriteLine("recieved unconnected");
 }
Пример #30
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 public void Put(NetEndPoint endPoint)
 {
     Put(endPoint.Host);
     Put(endPoint.Port);
 }
 public void JoinGame(NetEndPoint remoteEndPoint)
 {
     connected = true;
     client.Connect(remoteEndPoint);
 }