Пример #1
0
 private void Update()
 {
     if (this.lastInputFrame != Time.frameCount && (!this._controllable || !this._controllable.masterControllable.forwardsPlayerClientInput))
     {
         this.lastInputFrame = Time.frameCount;
         this.ClientInput();
     }
     if (NetCull.isClientRunning && !Globals.isLoading)
     {
         ulong num = NetCull.localTimeInMillis;
         if (num >= this.nextAutoReclockTime)
         {
             try
             {
                 ulong num1 = Math.Min(num - this.nextAutoReclockTime, (ulong)500);
                 NetCull.ResynchronizeClock((double)((float)((long)3000 + num1)) / 1000);
                 num = num + num1;
             }
             finally
             {
                 this.nextAutoReclockTime = num + (long)420000;
             }
         }
     }
 }
Пример #2
0
 private void Update()
 {
     if ((this.lastInputFrame != Time.frameCount) && ((this._controllable == null) || !this._controllable.masterControllable.forwardsPlayerClientInput))
     {
         this.lastInputFrame = Time.frameCount;
         this.ClientInput();
     }
     if (NetCull.isClientRunning && !Globals.isLoading)
     {
         ulong localTimeInMillis = NetCull.localTimeInMillis;
         if (localTimeInMillis >= this.nextAutoReclockTime)
         {
             try
             {
                 ulong num2 = Math.Min(localTimeInMillis - this.nextAutoReclockTime, (ulong)500L);
                 NetCull.ResynchronizeClock((double)(((double)(((ulong)0xbb8L) + num2)) / 1000.0));
                 localTimeInMillis += num2;
             }
             finally
             {
                 this.nextAutoReclockTime = localTimeInMillis + ((ulong)0x668a0L);
             }
         }
     }
 }
Пример #3
0
 protected void RS(float duration)
 {
     NetCull.ResynchronizeClock((double)duration);
 }