//初始化socket连接 private void InitNetwork() { _netConfigData = NetConfig.LoadConfig(); Debug.LogError("addr=" + _netConfigData.NetAddr + ", port=" + _netConfigData.Port + ", local=" + _netConfigData.UseLocalAddr); this.GameServerTcpConnect_ = CreateTcpConnect(); //一个线程执行,游戏服务器TCP连接Socket }