Пример #1
0
        private void ProcessCommand(List <GwentClient> Pair, NetCommandPackage Command, int WhoIsTerm)
        {
            int NextIsTerm = (WhoIsTerm + 1) % 2;

            if (Command.Command == ConfigurationManager.AppSettings["LeaveGameCommand"])
            {
                NetCommandPackage LeavePkg = new NetCommandPackage();
                LeavePkg.Command = ConfigurationManager.AppSettings["LeaveGameCommand"];
                Pair[NextIsTerm].SendMessage(LeavePkg);
                Pair[WhoIsTerm].IsConnectionLost = true;
                Pair[WhoIsTerm].IsTurnEnd        = true;
            }
            else
            if (Command.Command == ConfigurationManager.AppSettings["PassedGameCommand"])
            {
                Pair[WhoIsTerm].IsPassed = true;
                NetCommandPackage Passed = new NetCommandPackage();
                Passed.Command = ConfigurationManager.AppSettings["PassedGameCommand"];
                SendToClient(Pair[NextIsTerm], Passed);
            }
            else
            if (Command.Command == ConfigurationManager.AppSettings["TurnEndGameCommand"])
            {
                Pair[WhoIsTerm].IsTurnEnd = true;
            }
            if (Command.Command == ConfigurationManager.AppSettings["SyncGameCommand"])
            {
                SendToClient(Pair[NextIsTerm], Command);
                Pair[WhoIsTerm].Scope = Command.Scope;
            }
        }
Пример #2
0
        private void InitBattle(List <GwentClient> Clients, int WhoIsTerm, int NextIsTerm)
        {
            NetCommandPackage StartGamePackage = new NetCommandPackage();

            StartGamePackage.Command = ConfigurationManager.AppSettings["StartGameCommand"];
            Clients[0].SendMessage(StartGamePackage);
            Clients[1].SendMessage(StartGamePackage);
            Console.WriteLine("Клиентам отправлено уведосление о начале игры");
            GetSyncResponse(Clients);
            Console.WriteLine("Клиенты Синхронизировались");
            Clients[WhoIsTerm].Scope  = 0;
            Clients[NextIsTerm].Scope = 0;
        }
Пример #3
0
        private void Game(List <GwentClient> Clients)
        {
            Random rnd        = new Random();
            int    WhoIsTerm  = rnd.Next(1);
            int    NextIsTerm = (WhoIsTerm + 1) % 2;

            try
            {
                InitBattle(Clients, WhoIsTerm, NextIsTerm);
                NetCommandPackage TurnStart = new NetCommandPackage();
                TurnStart.Command = ConfigurationManager.AppSettings["StartTurnGameCommand"];
                NetCommandPackage TurnWait = new NetCommandPackage();
                TurnWait.Command = ConfigurationManager.AppSettings["TurnWaitGameCommand"];
                NextIsTerm       = (WhoIsTerm + 1) % 2;
                while (!Clients[WhoIsTerm].IsConnectionLost && !Clients[NextIsTerm].IsConnectionLost)
                {
                    if (!Clients[WhoIsTerm].IsPassed)
                    {
                        SendToClient(Clients[WhoIsTerm], TurnStart);
                        SendToClient(Clients[NextIsTerm], TurnWait);
                        Clients[WhoIsTerm].IsTurnEnd = false;
                        ClientTurn(Clients, WhoIsTerm, NextIsTerm);
                    }
                    WhoIsTerm  = NextIsTerm;
                    NextIsTerm = (WhoIsTerm + 1) % 2;
                    if (Clients[WhoIsTerm].IsPassed && Clients[NextIsTerm].IsPassed)
                    {
                        int WhoWin  = GetWhoWin(Clients, WhoIsTerm, NextIsTerm);
                        int WhoLost = (WhoWin + 1) % 2;
                        Clients[WhoLost].Health--;
                        ProccesRoundRezults(Clients, WhoWin, WhoLost);
                        WhoIsTerm  = WhoWin;
                        NextIsTerm = WhoLost;
                        Clients[WhoLost].IsPassed = false;
                        Clients[WhoWin].IsPassed  = false;
                    }
                }

                Console.WriteLine("Сессия закончилась");
                Clients[0].Dispose();
                Clients[1].Dispose();
            }
            catch (Exception Exeption)
            {
                Console.WriteLine(Exeption.Message);
                ProcessExeption(Clients, WhoIsTerm, NextIsTerm);
            }
        }
Пример #4
0
 private void ProcessExeption(List <GwentClient> Clients, int WhoIsTerm, int NextIsTerm)
 {
     try
     {
         NetCommandPackage Error = new NetCommandPackage();
         Error.Command = ConfigurationManager.AppSettings["ConnectionLost"];
         Clients[NextIsTerm].SendMessage(Error);
         Clients[WhoIsTerm].SendMessage(Error);
     }
     catch (Exception InnerExeption)
     {
         Console.WriteLine(InnerExeption.Message);
     }
     finally
     {
         Clients[0].Dispose();
         Clients[1].Dispose();
     }
 }
Пример #5
0
 private void ProccesRoundRezults(List <GwentClient> Clients, int WhoWin, int WhoLost)
 {
     if (Clients[WhoLost].Health == 0)
     {
         NetCommandPackage LostGameCommand = new NetCommandPackage();
         LostGameCommand.Command = ConfigurationManager.AppSettings["LostGameCommand"];
         Clients[WhoLost].SendMessage(LostGameCommand);
         NetCommandPackage WinGameCommand = new NetCommandPackage();
         WinGameCommand.Command = ConfigurationManager.AppSettings["WinGameCommand"];
         Clients[WhoWin].SendMessage(WinGameCommand);
         Clients[WhoWin].IsConnectionLost  = true;
         Clients[WhoLost].IsConnectionLost = true;
     }
     else
     {
         NetCommandPackage LostRoundCommand = new NetCommandPackage();
         LostRoundCommand.Command = ConfigurationManager.AppSettings["LostRoundCommand"];
         SendToClient(Clients[WhoLost], LostRoundCommand);
         NetCommandPackage WinRoundCommand = new NetCommandPackage();
         WinRoundCommand.Command = ConfigurationManager.AppSettings["WinRoundCommand"];
         SendToClient(Clients[WhoWin], WinRoundCommand);
     }
 }