public Client() { config = new NetPeerConfiguration("cars"); config.ConnectionTimeout = 15.0f; client = new NetClient(config); }
public Controller(Window window, string[] args) : base(window) { if (args.Length >= 2) { if (args[0] == "server") { _netController = new Server(int.Parse(args[1])); } else if (args[0] == "client") { var config = NetworkHelper.GetDefaultConfig(); config.Port = int.Parse(args[1]); NetClient client = new NetClient(config); var serverAddress = new IPEndPoint(new IPAddress(new byte[] { 127, 0, 0, 1 }), int.Parse(args[2])); _netController = new Client(serverAddress, this, client); } } else { //_netController = new Client(111, 112, this); } }
public Game() { log = new Logger(); log.Info("Setting up game..."); trySetConnectDetails(); Window.Title = "Test Client"; Window.AllowUserResizing = false; graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; config = new NetPeerConfiguration(appName); config.EnableMessageType(NetIncomingMessageType.DiscoveryResponse); client = new NetClient(config); // Start with an empty player manager. playerManager = new PlayerManager(); NetDebugComponent netDebugComponent = new NetDebugComponent(this, ref client); this.Components.Add(netDebugComponent); netDebugComponent.Visible = true; PlayerListDebugComponent playerListDebugComponent = new PlayerListDebugComponent(this, ref playerManager); this.Components.Add(playerListDebugComponent); playerListDebugComponent.Visible = true; }
public Authenticator(string username, string encodedPassword, NetClient connection, UserData userData) { _username = username; _userInfo = userData; _encodedPassword = encodedPassword; _connection = connection; _connection.LoginReply += new NetClient.LoginResponse(LoginResponse); }
void ReadPacket(NetClient client) { bool success = false; int started = p.TimeMillisecondsFromStart(); int timeout = 2000; while (p.TimeMillisecondsFromStart() < started + timeout) { if (success) { //Return if already received answer from server querySuccess = true; return; } NetIncomingMessage msg; msg = client.ReadMessage(); if (msg == null) { //Message empty - skip processing. continue; } Packet_Server packet = new Packet_Server(); Packet_ServerSerializer.DeserializeBuffer(msg.message, msg.messageLength, packet); switch (packet.Id) { case Packet_ServerIdEnum.QueryAnswer: //Got answer from server. Process it. result.Name = packet.QueryAnswer.Name; result.MOTD = packet.QueryAnswer.MOTD; result.PlayerCount = packet.QueryAnswer.PlayerCount; result.MaxPlayers = packet.QueryAnswer.MaxPlayers; result.PlayerList = packet.QueryAnswer.PlayerList; result.Port = packet.QueryAnswer.Port; result.GameMode = packet.QueryAnswer.GameMode; result.Password = packet.QueryAnswer.Password; result.PublicHash = packet.QueryAnswer.PublicHash; result.ServerVersion = packet.QueryAnswer.ServerVersion; result.MapSizeX = packet.QueryAnswer.MapSizeX; result.MapSizeY = packet.QueryAnswer.MapSizeY; result.MapSizeZ = packet.QueryAnswer.MapSizeZ; result.ServerThumbnail = packet.QueryAnswer.ServerThumbnail; success = true; continue; case Packet_ServerIdEnum.DisconnectPlayer: serverMessage = packet.DisconnectPlayer.DisconnectReason; //End method as server kicked us out return; default: //Drop all other packets sent by server (not relevant) continue; } } //Set timeout message if query did not finish in time serverMessage = "Timeout while querying server!"; }
public ShipNetworkBuffer(bool local) { IsLocal = local; HasPositionValue = false; NetworkContext = new Dictionary<int, UnityShip>(); client = GameObject.Find("NetworkManager").GetComponent<UnityNetworkManager>().Client; Debug.Log(client); manager = GameObject.Find("NetworkManager").GetComponent<UnityNetworkManager>(); }
public void Connect(string ip, int port) { var config = new NetPeerConfiguration("HORSEGLUERTS"); client = new NetClient(config); client.Start(); client.Connect(ip, port); //networkThread = new Thread(netThreadLoop); //networkThread.Start(); }
/// <summary> /// This will create a client socket and connect to a remote server socket which is prepared from the /// connect initiator /// </summary> /// <param name="targetAddress"></param> public PeerSocket(ResponseHandlersCollection handlers, string _parentId, string _peerId, string remoteHost, int remotePort) { responseHandlers = handlers; parentId = _parentId; peerId = _peerId; clientSocket = new NetClient(parentId+"."+ peerId+".Client"); clientSocket.OnReceived += new NetReceivedEventHandler<byte[]>(onClientReceiveData); clientSocket.TryConnect(remoteHost, remotePort); }
public Game1(string host, int port) { this.port = port; this.host = host; graphics = new GraphicsDeviceManager(this) { PreferredBackBufferWidth = 640, PreferredBackBufferHeight = 480 }; Screen = new Rectangle(0, 0,graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight); Content.RootDirectory = "Content"; var config = new NetPeerConfiguration("xnaapp"); config.EnableMessageType(NetIncomingMessageType.DiscoveryResponse); client = new NetClient(config); client.Start(); }
/// <summary> /// Destroys specified client. /// </summary> /// <returns><c>true</c>, if client was destroyed, <c>false</c> otherwise.</returns> /// <param name="c">NetClient object to destroy</param> public static bool DestroyClient( NetClient c ) { if( mClients.Contains(c) == false ){ Debug.Log ("NetManager::DestroyClient( " + c.mSocket.ToString () + ") - Client does not exist!" ); return false; } NetworkTransport.RemoveHost( c.mSocket ); mClients.Remove (c); return true; }
/// <summary> /// Console command for connecting a client. /// </summary> public string ConsoleClientConnect( params string[] args ) { if( args.Length < 3 ){ return "Invalid Number of Arguments : client.connect <ip> <port>"; } mClient = NetManager.CreateClient (); mClient.Connect ( args[1] , int.Parse ( args[2] ) ); if(mClient!= null){ return "Client is connected!"; } else { return "Client connection failed!"; } }
/// <summary> /// Create a client that is ready to connect with a server. /// </summary> /// <returns>The client.</returns> public static NetClient CreateClient() { if(!mIsInitialized){ Debug.Log ("NetManager::CreateServer( ... ) - NetManager was not initialized. Did you forget to call NetManager.Init()?"); return null; } NetClient c = new NetClient(); if(mClients.Contains(c) != true ){ mClients.Add (c); } return c; }
private void InitializeClient() { _config = new NetPeerConfiguration("MudServer");//@ string appID _client = new NetClient(_config);//intialize with the config _client.RegisterReceivedCallback(new SendOrPostCallback(RecieveData));//Attach the new thread for server responses _client.Start();//start the socket //need to add logger Console.WriteLine("started the client socket"); try//try to connect to server { //50.44.56.227 // _client.Connect(new System.Net.IPEndPoint(new System.Net.IPAddress(new byte[] { 50, 44, 56, 227 }), 5268)); //_client.Connect(new System.Net.IPEndPoint(new System.Net.IPAddress(new byte[] { 172, 17, 109, 174 }), 5268)); _client.Connect("localhost", 5268); } catch (Exception e)//fail try localhost { _client.Connect("localhost", 5268);//connect the client to the server50.45.120.46 } Console.WriteLine("Requesting Connection to server"); me = new Player(); new Thread(new ThreadStart(delegate { while (true) { try { if (_client.ServerConnection != null) if (_client.ServerConnection.Status == NetConnectionStatus.Disconnected) ConnectionRect.Dispatcher.Invoke(new Action(() => { ConnectionRect.Fill = new SolidColorBrush(System.Windows.Media.Colors.Red); })); else ConnectionRect.Dispatcher.Invoke(new Action(() => { ConnectionRect.Fill = new SolidColorBrush(System.Windows.Media.Colors.Green); })); else ConnectionRect.Dispatcher.Invoke(new Action(() => { ConnectionRect.Fill = new SolidColorBrush(System.Windows.Media.Colors.Red); })); } catch (Exception e) { } Thread.Sleep(2000); } })).Start(); }
static void Main(string[] args) { NetPeerConfiguration config = new NetPeerConfiguration("garbagethrower"); var client = new NetClient(config); client.Start(); var target = new IPEndPoint(NetUtility.Resolve("localhost"), 14242); var buffer = new byte[1024]; var rnd = new Random(); int batch = 0; // use RawSend to throw poop at server while(true) { rnd.NextBytes(buffer); int length = rnd.Next(1, 1023); switch (rnd.Next(2)) { case 0: // complete randomness break; case 1: // semi-sensical buffer[1] = 0; // not a fragment, sequence number 0 buffer[2] = 0; // not a fragment, sequence number 0 buffer[3] = (byte)length; // correct payload length buffer[4] = (byte)(length >> 8); // correct payload length break; } // fling teh poop client.RawSend(buffer, 0, length, target); batch++; if (batch >= 3) { batch = 0; Thread.Sleep(0); } } }
void Start() { GameObject.DontDestroyOnLoad(this); GameObject.DontDestroyOnLoad(gameObject); client = new NetClient(new NetPeerConfiguration("LidgrenDemo")); client.Start(); client.Connect(host, port); SetPeer(client); Connected += onConnected; Disconnected += onDisconnected; RegisterMessageHandler(LidgrenMessageHeaders.Hello, onHello); RegisterMessageHandler(LidgrenMessageHeaders.Spawn, onSpawn); RegisterMessageHandler(LidgrenMessageHeaders.Despawn, onDespawn); RegisterMessageHandler(LidgrenMessageHeaders.Movement, onMovement); RegisterMessageHandler(LidgrenMessageHeaders.Position, onPosition); }
public void send() { Patient PAT = new Patient(name.text, family.text, suffix.text, Convert.ToInt32(gender.text), Convert.ToDateTime(birthDate.text), polis.text, Convert.ToInt32(SocialStatus.text), Convert.ToInt32(Privileges.text)); string json = JsonConvert.SerializeObject(PAT); int ClientPort = 25000; string ClientIP = "95.31.16.180"; NetPeerConfiguration config = new NetPeerConfiguration(" "); config.SetMessageTypeEnabled(NetIncomingMessageType.UnconnectedData, true); config.Port = 1212; NetClient client = new NetClient(config); NetOutgoingMessage msg = client.CreateMessage(); msg.Write((byte)0); msg.Write(json); client.Start(); client.SendUnconnectedMessage(msg, ClientIP, ClientPort); Debug.Log("ОК"); }
void Start() { try { Debug.Log("client try Start"); config = new NetPeerConfiguration(" "); DontDestroyOnLoad(this); config.SetMessageTypeEnabled(NetIncomingMessageType.UnconnectedData, true); config.Port = 1212; client = new NetClient(config); client.Start(); Debug.Log("client Start"); } catch (Exception e ) { Debug.Log (e.Message); } }
/// <summary> /// Constructs this GameManager instance by instantiating all other necessary classes. /// </summary> /// <param name="modSettings">The loaded ModSettings instance or null if no such instance could be /// loaded.</param> public GameManager(ModSettings modSettings) { ThreadUtil.Instantiate(); FontManager.LoadFonts(); TextureManager.LoadTextures(); var packetManager = new PacketManager(); var netClient = new NetClient(packetManager); var netServer = new NetServer(packetManager); var clientGameSettings = new Settings.GameSettings(); var serverGameSettings = modSettings.GameSettings ?? new Settings.GameSettings(); var uiManager = new UiManager( clientGameSettings, modSettings, netClient ); var serverManager = new ModServerManager( netServer, serverGameSettings, packetManager, uiManager ); serverManager.Initialize(); new ClientManager( netClient, serverManager, packetManager, uiManager, clientGameSettings, modSettings ); }
private static void SendCCommandConnect(string commandStr, string[] args) { string str = ""; for (int i = 2; i < commandStr.ToLower().Length; i++) { str = str + commandStr.ToLower()[i]; } for (int i = 0; i < args.Length; i++) { str += "&" + args[i]; } C2SChatCommon data = new C2SChatCommon(); data.type = GameConst.CHAT_BCAST_ALL; data.info = new PkgChatC2S(); data.info.content = System.Text.Encoding.UTF8.GetBytes(str); NetClient.GetBaseClient().SendData <C2SChatCommon>(NetMsg.MSG_CHAT_COMMON, data); }
public LogHelper(string clientkey) { mClientkey = clientkey; NetClient client = NetClientManager.GetNetClient(clientkey); if (client.Database != "monitor") { mTableUnitManager = TableHelper.GetTableUnitManager(clientkey); TableUnit unit = mTableUnitManager.GetTableUnit("sys_remote_log"); mLogTable = unit.GetTable(); } int length = Convert.ToInt32(LogType.END); mConsoleFlag = new bool[length]; mFileFlag = new bool[length]; for (int i = 0; i < length; ++i) { mConsoleFlag[i] = true; mFileFlag[i] = true; } }
public ImageGetter(string host, NetPeerConfiguration copyConfig) { InitializeComponent(); NetPeerConfiguration config = copyConfig.Clone(); config.EnableMessageType(NetIncomingMessageType.DiscoveryResponse); config.EnableMessageType(NetIncomingMessageType.DebugMessage); m_readList = new List <NetIncomingMessage>(); Client = new NetClient(config); Client.Start(); if (!string.IsNullOrEmpty(host)) { Client.Connect(host, 14242, GetApproveData()); } else { Client.DiscoverLocalPeers(14242); } }
public void Connect() { if (netClient != null && netClient.Status == NetPeerStatus.Running) { return; } isConnected = false; netConfig.EnableMessageType(NetIncomingMessageType.DiscoveryResponse); // Create a client netClient = new NetClient(netConfig); netClient.Start(); try { if (waitForServer) { Thread connectionThread = new Thread(new ThreadStart(TryConnect)); connectionThread.Start(); } else { if (isLocalAddress) { netClient.DiscoverLocalPeers(portNumber); } else { netClient.DiscoverKnownPeer(hostPoint); } } } catch (SocketException se) { Log.Write("Socket exception is thrown in Connect: " + se.StackTrace); } }
private static void MessageReceived(object peer) { NetIncomingMessage incoming; while ((incoming = NetClient.ReadMessage()) != null) { incoming.Decrypt(new NetXtea("SuperSecretKey")); switch (incoming.MessageType) { case NetIncomingMessageType.Data: { string name = incoming.ReadString(); string msg = incoming.ReadString(); Program.Form.AddMessage(name, msg); break; } } } }
public IPEndPoint CheckForBroadCast(NetClient client) { Debug.WriteLine("Sending discovery signal"); client.DiscoverLocalPeers(9981); while (true) { NetIncomingMessage inc; if ((inc = client.ReadMessage()) == null) { continue; } switch (inc.MessageType) { case NetIncomingMessageType.DiscoveryResponse: Console.WriteLine("Found server at " + inc.SenderEndPoint + " name: " + inc.ReadString()); return(inc.SenderEndPoint); } } }
private void OnAvailableMonsters(NetworkMessage msg) { AvailableMonstersResponseMessage message = msg.ReadMessage <AvailableMonstersResponseMessage>(); //reverse 1 : 1 relationship for easy monster selection Dictionary <int, int> nodeMonsters = _friendlyMonsterState.ToDictionary(m => m.Value, m => m.Key); if (message.ActionNumber != 1 && message.ActionNumber != 2) { return; } // get first monster var firstIndex = message.AvailableMonsterNodeIds[0]; NetClient.Send(CustomMessageTypes.SelectMonsterRequest, new SelectMonsterRequestMessage { ActionNumber = message.ActionNumber, SubActionNumber = message.SubActionNumber, SelectedMonsterTypeId = nodeMonsters[firstIndex] }); }
static LidgrenSessionManager() { var serverConfiguration = new NetPeerConfiguration(Application.Instance.Name) { AcceptIncomingConnections = true, AutoFlushSendQueue = false, Port = ServerPort, }; serverConfiguration.EnableMessageType(NetIncomingMessageType.DiscoveryRequest); Server = new NetServer(serverConfiguration); var clientConfiguration = new NetPeerConfiguration(Application.Instance.Name) { AcceptIncomingConnections = false, AutoFlushSendQueue = false, Port = ClientPort, }; clientConfiguration.EnableMessageType(NetIncomingMessageType.DiscoveryResponse); Client = new NetClient(clientConfiguration); }
public Connection(Game game, ref Player _player, ref Player _enemy) { this.game = game; enemy = _enemy; player = _player; NetPeerConfiguration config = new NetPeerConfiguration("Flags"); config.EnableMessageType(NetIncomingMessageType.DiscoveryResponse); client = new NetClient(config); client.Start(); //starting connection attempt. if (local) { client.DiscoverLocalPeers(14242); } else { client.DiscoverKnownPeer("77.127.40.31", 14242); //server on gil's home for now. } }
public void Login(string ip, int port) { // 切换服务器时,需要断开连接再重连 StopNetClient(); if (NetClient.GetBaseClient().NetState == NetClient.ENetState.ES_Disconnect || NetClient.GetBaseClient().NetState == NetClient.ENetState.ES_UnInit) { Debug.Log(string.Format("Begin to connect server, ip:{0} port: {1}", ServerIP, ServerPort)); NetClient.GetBaseClient().Start(ip, port); } else { if (NetClient.GetBaseClient().NetState == NetClient.ENetState.ES_Connected) { GameDebug.Log("Connection has been established"); } // 正在连接中,等待即可 //else if (NetClient.GetInstance().NetState == NetClient.ENetState.ES_Connecting) //xc.ui.UIWidgetHelp.GetInstance().ShowNoticeDlg("连接中,请稍后..."); } }
public DataTableRemoting(string clientKey) { mLogHelper = TableHelper.GetLogHelper(clientKey); string message = "get new loghelper success."; mLogHelper.LogMessage(clientKey, message, LogType.Program); mClientKey = clientKey; NetClient netclient = NetClientManager.GetNetClient(clientKey); mHostName = netclient.HostName; mDBName = netclient.Database; message = "get net client success."; mLogHelper.LogMessage(clientKey, message, LogType.Program); mTableUnitManager = TableHelper.GetTableUnitManager(clientKey); message = "get table unit manager success."; mLogHelper.LogMessage(clientKey, message, LogType.Program); message = "get new DataTableRemoting."; mLogHelper.LogMessage(mClientKey, message, LogType.Program); }
public void Start() { if (SynchronizationContext.Current == null) { SynchronizationContext.SetSynchronizationContext(new SynchronizationContext()); } var config = new NetPeerConfiguration("PabloDraw"); //config.Port = port; #if SIMULATE_LATENCY config.SimulatedMinimumLatency = 0.2f; config.SimulatedRandomLatency = 0.5f; config.SimulatedLoss = 0.01f; #endif #if DEBUG config.EnableMessageType(NetIncomingMessageType.DebugMessage); #endif client = new NetClient(config); var startupMessage = client.CreateMessage(); startupMessage.WriteVariableInt32(Server.VERSION); var version = Assembly.GetEntryAssembly().GetName().Version; startupMessage.Write(version.ToString()); startupMessage.Write(Password); CurrentUser.Send(new SendCommandArgs(startupMessage, this)); client.RegisterReceivedCallback(ReceiveCallback); client.Start(); if (!string.IsNullOrEmpty(Hostname)) { client.Connect(Hostname, Port, startupMessage); } else { client.Connect(new IPEndPoint(IPAddress.Loopback, Port), startupMessage); } }
static void Main() { NetPeerConfiguration serverconfig = new NetPeerConfiguration("chat"); serverconfig.Port = 8081; serverconfig.MaximumConnections = 100; server = new NetServer(serverconfig); Thread serverthread = new Thread(StartServer); serverthread.Start(); NetPeerConfiguration clientconfig = new NetPeerConfiguration("chat"); clientconfig.AutoFlushSendQueue = false; client = new NetClient(clientconfig); Thread clientthread = new Thread(StartClient); clientthread.Start(); AcceptConsoleInput(); }
protected override void connectImpl() { NetPeerConfiguration config = new NetPeerConfiguration("StardewValley"); config.EnableMessageType(NetIncomingMessageType.DiscoveryResponse); config.EnableMessageType(NetIncomingMessageType.Data); config.ConnectionTimeout = 30f; config.PingInterval = 5f; config.MaximumTransmissionUnit = 1200; this.client = new NetClient(config); this.client.Start(); int serverPort = 24642; if (this.address.Contains(":")) { string[] strArray = this.address.Split(':'); this.address = strArray[0]; serverPort = Convert.ToInt32(strArray[1]); } this.client.DiscoverKnownPeer(this.address, serverPort); ModCore.monitor.Log("Success on generating modded lidgren client."); }
/// <summary> /// 发帖 /// </summary> /// <param name="bangId">帮派id</param> /// <param name="title"></param> /// <param name="content"></param> /// <param name="vc"></param> /// <returns></returns> public async Task <PostsInfo> SendPosts(long bangId, string title, string content, string vc = "") { var ctx = NetClient.Create <PostsInfo>(HttpMethod.Get, ApiList.SendPosts.FormatWith(bangId), ApiList.SendPosts.FormatWith(bangId)); /* * title:第一次发帖,不知道成功了会是什么样的 * content:第一次发帖,不知道成功了会是什么样的 * cat:0 * topic_id:0 * tag: * verify_code:8bycc * _T_:8982432,143722964,1501774845 */ await ctx.SendAsync(); if (!ctx.IsValid()) { throw ctx.Exception ?? new Exception("未能提交请求JoinBang"); } return(ctx.Result); }
static void Main(string[] args) { var config = new NetPeerConfiguration("application name"); var client = new NetClient(config); client.Start(); client.Connect(host: "127.0.0.1", port: 12345); ThroughtThread(client); string input = string.Empty; while (input != "exit") { input = Console.ReadLine(); var message = client.CreateMessage(); message.Write(input); client.SendMessage(message, NetDeliveryMethod.ReliableOrdered); } Console.WriteLine("Hello World!"); }
public void Handle(NetClient netclient, GatewayCommand cmd) { var arr = cmd.Content.FromJson <RegisterServiceLocation[]>(); if (((IPEndPoint)netclient.Socket.RemoteEndPoint).Address.ToString() != _referee.MasterIp.Address) { netclient.WriteServiceData(new InvokeResult { Success = false }); return; } foreach (var location in arr) { _referee.MasterGatewayServices[$"{location.Host}:{location.Port}"] = location; } netclient.WriteServiceData(new InvokeResult { Success = true }); }
public Network(Settings settings) { type = settings.netType; port = settings.port; NetPeerConfiguration config = new NetPeerConfiguration(name); if (IsServer()) { config.Port = port; config.EnableMessageType(NetIncomingMessageType.ConnectionApproval); NetServer netServer = new NetServer(config); netServer.Start(); peer = netServer; } else { ip = settings.ip; NetClient client = new NetClient(config); client.Start(); peer = client; } }
public static void Connect(string sessid, string ip) { Sessid = sessid; NetPeerConfiguration config = new NetPeerConfiguration("Kakoi"); client = new NetClient(config); NetOutgoingMessage outmsg = client.CreateMessage(); PlayerName = sessid; client.Start(); outmsg.Write((short)PacketTypes.LOGINSESSID); outmsg.Write(sessid); client.Connect(ip, 25000, outmsg); GameStateList = new List <Player>(); new Thread(IncomingHandler).Start(); }
public void Interview(Socket socket) { try { using (var client = new NetClient(socket)) { var cmd = client.ReadServiceObject <GatewayCommand>(); if (cmd == null) { client.Write(Encoding.UTF8.GetBytes("ok")); return; } _logger?.LogDebug("收到命令,type:{0} content:{1}", cmd.Type, cmd.Content); _manager.AllocHandler(cmd)?.Handle(client, cmd); } } catch (Exception ex) { _logger?.LogError(ex, ex.Message); } }
private void _Start() { DoStart(); foreach (var mgr in managers) { mgr.DoStart(); } Debug.Trace("Before StartGame _IdCounter:" + BaseEntity.idCounter); if (!isReplay && !isClientMode) { netClient = new NetClient(); netClient.Start(); netClient.Send(new Msg_JoinRoom() { name = Application.dataPath }); } else { StartGame(0, playerServerInfos, localPlayerId); } }
public static void StartNetworkSystem() { Config.EnableMessageType(NetIncomingMessageType.ConnectionLatencyUpdated); Config.EnableMessageType(NetIncomingMessageType.NatIntroductionSuccess); Config.EnableMessageType(NetIncomingMessageType.UnconnectedData); ClientConnection = new NetClient(Config); ClientConnection.Start(); NetworkServerList.RefreshMasterServers(); SendThread?.Wait(1000); ReceiveThread?.Wait(1000); ReceiveThread = new Task(NetworkReceiver.ReceiveMain); SendThread = new Task(NetworkSender.SendMain); SendThread.Start(TaskScheduler.Default); ReceiveThread.Start(TaskScheduler.Default); NetworkServerList.RequestServers(); }
protected Entity( NetClient netClient, EntityType entityType, byte entityId, GameObject gameObject ) { _netClient = netClient; _entityType = entityType; _entityId = entityId; GameObject = gameObject; _stateVariableUpdates = new Queue <StateVariableUpdate>(); _stateTransitions = new Dictionary <string, FsmTransition[]>(); // Add a position interpolation component to the enemy so we can smooth out position updates GameObject.AddComponent <PositionInterpolation>(); // Register an update event to send position updates MonoBehaviourUtil.Instance.OnUpdateEvent += OnUpdate; }
private void HandleUDPLinkRequest(NetworkMessage msg) { MsgUDPLinkRequest udp = msg as MsgUDPLinkRequest; if (udp.FromUDP) { if (UDPRequestSent) { UDPInOk = true; NetClient.SendMessage(false, new MsgUDPLinkEstablished()); if (UDPOutOk) { if (UDPLinkEstablished != null) { UDPLinkEstablished.Invoke(this, EventArgs.Empty); } UDPSendEnabled = true; } } } }
public NetworkMultiplayer(bool createServer = false) : base(GameModes.Network) { if (createServer) { GameServer = new GameServer(); } //read network on each update Game.Instance.OnUpdate += ReadNetwork; //server config NetPeerConfiguration config = new NetPeerConfiguration("tank"); config.EnableMessageType(NetIncomingMessageType.DiscoveryResponse); //server creation Client = new NetClient(config); Client.Start(); if (!createServer) { //check whether the user has a known server ListMenu serverMenu = new ListMenu("Do you want to connect to a given IP (if yes, enter in console)?", "tank.Code.YESORNOCHOOSENOW", ConnectionMethodSelectionCallback); Scene.Add(serverMenu); } else//we know that a local server must exist { Client.DiscoverLocalPeers(14242); } //register handler for receiving data OnClientData += IncomingHandler; //are we client, or are we dancer? if (!createServer) { Console.WriteLine("client"); } }
/// <summary> /// 停止拾取动画 /// </summary> /// <param name="is_break">是否是中断(若为false,则是正常结束动画)</param> /// <param name="exec_finish_action">是否停止拾取动作</param> public void StopAnim(bool is_break, bool exec_finish_action = false) { if (mTimer == null) { return; } //GameDebug.LogRed("StopAnim = " + is_break.ToString()); C2SNwarPickBossChipStop reply = new C2SNwarPickBossChipStop(); AudioManager.Instance.StopAudio_dynamic(m_pick_boss_sound_id); if (is_break) { UINotice.Instance.ShowMessage(DBConstText.GetText("WORLD_BOSS_PICK_STOP_TIPS")); reply.type = 1; } else { reply.type = 0; } NetClient.GetCrossClient().SendData <C2SNwarPickBossChipStop>(NetMsg.MSG_NWAR_PICK_BOSS_CHIP_STOP, reply); mTimer.Destroy(); mTimer = null; m_pick_boss_sound_id = 0; ClientEventMgr.Instance.FireEvent((int)(ClientEvent.CE_PICK_DROP_CONTROL_SLIDER), new CEventObjectArgs(false, 0)); if (exec_finish_action) { Actor actor = Game.Instance.GetLocalPlayer(); if (actor != null) { Player player = actor as Player; player.FinishPickUpEffect(); } } }
public void ConnectToServer() { spawnedSync.Clear(); spawnedPlayers.Clear(); nickname = global.player.Nickname; var config = new NetPeerConfiguration("Ostfront") { EnableUPnP = true, ReceiveBufferSize = 16035, SendBufferSize = 16035, AcceptIncomingConnections = true }; config.SetMessageTypeEnabled(NetIncomingMessageType.NatIntroductionSuccess, true); config.SetMessageTypeEnabled(NetIncomingMessageType.UnconnectedData, true); config.SetMessageTypeEnabled(NetIncomingMessageType.ConnectionApproval, true); _client = new NetClient(config); _client.Start(); new OF_GameServer.LoopMessages(_client); if (!isOffline) { NetOutgoingMessage connectionMessage = _client.CreateMessage(); //connectionMessage.Write((byte)GlobalServerTransmissionEnum.IntroduceToPublicServer); connectionMessage.Write(serverName); connectionMessage.Write(new IPEndPoint(global.GetInternal(), _client.Port)); _client.SendUnconnectedMessage(connectionMessage, GlobalServerIP); } else { StartCoroutine("OfflineConnection"); } StartCoroutine("CheckConnect"); }
/// <4mmary> /// 서버 접속함수 /// </summary> public void ConnectServer() { Debug.Log("ConnectServer Start ProudNet "); // 클라전요일때 /*if (!false) * return;*/ _netClient = new NetClient(); _C2SProxy = new TakeGameC2S.Proxy(); _S2CStub = new TakeGameS2C.Stub(); _C2CProxy = new TakeGameC2C.Proxy(); _C2CStub = new TakeGameC2C.Stub(); _netClient.AttachProxy(_C2SProxy); _netClient.AttachStub(_S2CStub); _netClient.AttachProxy(_C2CProxy); _netClient.AttachStub(_C2CStub); _serverAnswer = new RespondServerAsk(); RegistProtocal(); //if (DefineHelper.i.IsAndroid == false) { _port = 15001; } _netClient.Connect(GetNetworkParam()); Debug.Log("Connecting "); this.StartLoading(); }
public Client(Game1 theGame) { game = theGame; NetPeerConfiguration config = new NetPeerConfiguration("gamajama"); config.AutoFlushSendQueue = false; config.AcceptIncomingConnections = true; config.EnableMessageType(NetIncomingMessageType.DiscoveryResponse); config.EnableMessageType(NetIncomingMessageType.DiscoveryRequest); config.EnableMessageType(NetIncomingMessageType.StatusChanged); config.EnableMessageType(NetIncomingMessageType.ErrorMessage); config.EnableMessageType(NetIncomingMessageType.DebugMessage); config.EnableMessageType(NetIncomingMessageType.VerboseDebugMessage); config.EnableMessageType(NetIncomingMessageType.Data); s_client = new NetClient(config); s_client.RegisterReceivedCallback(new SendOrPostCallback(GotMessage)); s_client.Start(); s_client.DiscoverLocalPeers(14240); NetOutgoingMessage hail = s_client.CreateMessage("This is the hail message"); //s_client.Connect(theGame.hostIP, 14240, hail); }
public void UpdateNetwork() { if (IsConnected) { NetIncomingMessage msg; while ((msg = NetClient.ReadMessage()) != null) { OnMessageArrived(msg); NetClient.Recycle(msg); } } if (!IsConnected && NetClient.ServerConnection != null) { OnConnected(); IsConnected = true; } else if (IsConnected && NetClient.ServerConnection == null) { OnDisconnected(); IsConnected = false; } }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); //PList = new PlayerList(); MainForm = new ChatForm(); AppConfig = new Configuration(); IsAppHidden = AppConfig.RunMinimized; // Create a configuration for the client Program.ChatApplicationBusiness.Config = new NetAppConfiguration("BBTcpTest"); // enable encryption; this key was generated using the 'GenerateEncryptionKeys' application Config.EnableEncryption( "AQABwV1rQ1NDWzkkhUsYtMiRGjyxSn/zI13tros2RlXHlW6PA7Cvw2nOyMhDmweM+" + "T/+FWzssAWLh8qd+YHaMCCFskVdaZfRzquZlNOs9mX/vtxkLrXgBUaJQD/XOuBeJF" + "o3RfAKA4uhrEr7Bk1iB3zJQW1bSHK7KmmEWzMErk6iA7c=", null); Log = new NetLog(); Log.IgnoreTypes = NetLogEntryTypes.Verbose; // Verbose; Log.IsOutputToFileEnabled = false; Log.OutputFileName = "clientlog.html"; // uncomment this if you want to start multiple instances of this process on the same computer //Log.OutputFileName = "clientlog" + System.Diagnostics.Process.GetCurrentProcess().Id + ".html"; //Log.LogEvent += new EventHandler<NetLogEventArgs>(Log_LogEvent); Client = new NetClient(Config, Log); Client.StatusChanged += new EventHandler<NetStatusEventArgs>(Client_StatusChanged); Application.Idle += new EventHandler(ApplicationLoop); MainForm.TypingStateChanged += new EventHandler<ChatForm.TypingEvent>(MainForm_TypingStateChanged); CreateNotificationIcon(); Application.Run(MainForm); if (Client != null) Client.Shutdown("Application exiting"); if (notifyIconNA != null) notifyIconNA.Visible = false; }
/// <summary> /// Ftp controller /// </summary> public Ftp() { this.client = new OneDriveClient(); ///State change this.client.State += (object sender, StateEventArgs e) => { this.IsLogged = e.State == ConnectionStatus.Connected; if (OnStateChange != null) { OnStateChange.Invoke(this, e); } }; ///Error this.client.Error += (object sender, ErrorEventArgs e) => { if (Error != null) { Error.Invoke(this, e); } }; }
public void Dispose() { //if client is sending some data, wait for finish if (clientSocket != null) { clientSocket.Disconnect(); clientSocket = null; } if (serverSocket != null) { serverSocket.DisconnectAll(); serverSocket.Stop(); serverSocket = null; } }
/// <summary> /// Runs network test to determine interface functionality status. Currently has bug where running twice crashes. /// </summary> /// <returns>The local test.</returns> /// <param name="args">Arguments.</param> public string FullLocalTest( params string[] args ) { int port = Random.Range( 100 , 99999 ); int maxUsers = Random.Range( 2 , 100 ); string ip = "127.0.0.1"; Debug.Log ("FullLocalTest() START : Port( " + port.ToString () + " ) MaxUsers( " + maxUsers.ToString() + ")"); mServer = NetManager.CreateServer( maxUsers , port ); mServer.OnMessage = OnServerMessage; if(mServer == null){ Debug.Log ("FullLocalTest() ERROR : Server instance not created!" ); return ""; } if(!NetUtils.IsSocketValid( mServer.mSocket )){ Debug.Log ("FullLocalTest() ERROR : Server socket invalid!" ); return ""; } if(!mServer.mIsRunning){ Debug.Log ("FullLocalTest() ERROR : Server is not running after create server called!" ); return ""; } Debug.Log ("FullLocalTest() : Server started successfully!"); mClient = NetManager.CreateClient (); if(mClient == null){ Debug.Log ("FullLocalTest() ERROR : Client instance not created!" ); return ""; } if(!NetUtils.IsSocketValid ( mClient.mSocket ) ){ Debug.Log ("FullLocalTest() ERROR : Client socket invalid!"); return ""; } mClient.OnMessage = OnClientMessage; Debug.Log ("FullLocalTest() : Client started successfully!"); if(! mClient.Connect ( ip , port ) ){ Debug.Log ("FullLocalTest() ERROR : Client connect failed!"); return ""; } // Now we go to our On*Message delegates to do the rest of the testing return ""; }
public DotaMatchClient() { tvClient = new NetClient(); }
public NetWorkManager() { MaxThreads = -1; m_Client = new NetClient (); m_SendMsgs = new Queue<SendMsg>(); m_Client.JoinServerCompleteHandler = OnJoinServerComplete; m_Client.LeaveServerHandler = OnLeaveServer; m_Client.ReceivedUserMessageHandler = OnReceiveUserMessage; m_Client.P2PMemberJoinHandler = OnP2PMemberJoin; m_Client.P2PMemberLeaveHandler = OnP2PMemberLeave; Loom.StartSingleThread(SendMessages, System.Threading.ThreadPriority.Normal, false); myScheduler = Loom.CreateThreadPoolScheduler("myScheduler"); myScheduler.ForceToMainThread = false; }
public void InspectWorkingThread() { _trees = new Dictionary<Guid, FooTree>(); _repoStates = new List<RepositoryStateCollection>(); Progress.ValueChanged += new RoutedPropertyChangedEventHandler<double>((object sender, RoutedPropertyChangedEventArgs<double> args) => { _mainWindow.TaskbarItemInfo.ProgressValue = args.NewValue / 100; } ); // // Get RepositoryStateCollection and FooTree for each URL in the sync group. // foreach (FooSyncUrl url in _syncGroup.URLs) { RepositoryStateCollection currentStateColl; NetClient client; FooTree tree; Dispatcher.Invoke(new Action(() => { _mainWindow.TaskbarItemInfo.ProgressState = TaskbarItemProgressState.Indeterminate; Progress.IsIndeterminate = true; ProgressText.Text = "Getting Repository State..."; DetailText1.Text = url.NaturalFormat; DetailText2.Text = string.Empty; } )); if (url.IsLocal) { try { currentStateColl = new RepositoryStateCollection(Path.Combine(url.LocalPath, FooSyncEngine.RepoStateFileName)); } catch (FileNotFoundException) { currentStateColl = new RepositoryStateCollection(); } catch (DirectoryNotFoundException ex) { MessageBox.Show(string.Format("Something's wrong: {0}\nI can't continue!", ex.Message), "Directory Not Found", MessageBoxButton.OK, MessageBoxImage.Error); throw; } DateTime last = DateTime.Now; tree = new FooTree( MainWindow.Foo, url.LocalPath, FooSyncEngine.PrepareExceptions(_syncGroup.IgnorePatterns.OfType<IIgnorePattern>().ToList()), new Progress((current, total, path) => { if ((DateTime.Now - last).Milliseconds > ProgressUpdateRateMsecs) { last = DateTime.Now; Dispatcher.Invoke(new Action(() => { _mainWindow.TaskbarItemInfo.ProgressState = TaskbarItemProgressState.Indeterminate; Progress.IsIndeterminate = true; ProgressText.Text = "Enumerating Files..."; DetailText1.Text = string.Format("{0} files so far", current); DetailText2.Text = Path.Combine(url.LocalPath, Path.GetDirectoryName(path)); } )); } } )); if (currentStateColl.Repositories.Count == 0) { currentStateColl.AddRepository(tree, currentStateColl.RepositoryID); } } else { try { client = new NetClient(MainWindow.Foo, url.Host, url.Port, "WRFDEV", "WRFDEV", url.AbsolutePath.Substring(1)); currentStateColl = client.GetState(); DateTime last = DateTime.Now; tree = client.GetTree(new Progress((current, total, path) => { if ((DateTime.Now - last).Milliseconds > ProgressUpdateRateMsecs) { last = DateTime.Now; Dispatcher.Invoke(new Action(() => { _mainWindow.TaskbarItemInfo.ProgressState = TaskbarItemProgressState.Indeterminate; Progress.IsIndeterminate = true; ProgressText.Text = "Enumerating Files..."; DetailText1.Text = string.Format("{0} files so far", current); DetailText2.Text = Path.GetDirectoryName(path); } )); } } )); } catch (Exception ex) { Dispatcher.Invoke(new Action(() => { _mainWindow.TaskbarItemInfo.ProgressValue = 1.0; _mainWindow.TaskbarItemInfo.ProgressState = TaskbarItemProgressState.Error; } )); MessageBox.Show(string.Format("Error: {0} ({1})", ex.Message, ex.GetType().Name), "Error Getting Remote Repository", MessageBoxButton.OK, MessageBoxImage.Error); currentStateColl = null; tree = null; } } if (currentStateColl != null && tree != null) { _repoStates.Add(currentStateColl); _trees.Add(currentStateColl.RepositoryID, tree); } } // // We want to operate on the oldest repository state collection, so get that one now. // RepositoryStateCollection bestStateColl = _repoStates.OrderBy(s => s.Modified).First(); // // Now update all of them to have information on any trees they don't yet have. // This updates their Modified property, hence why newestStateColl is figured out first. // foreach (RepositoryStateCollection stateColl in _repoStates) { foreach (KeyValuePair<Guid, FooTree> treePair in _trees) { if (!stateColl.Repositories.Any(statePair => statePair.Key == treePair.Key)) { stateColl.AddRepository(treePair.Value, treePair.Key); } } } // // Diff! // Dispatcher.Invoke(new Action(() => { _mainWindow.TaskbarItemInfo.ProgressState = TaskbarItemProgressState.Normal; Progress.IsIndeterminate = false; ProgressText.Text = "Inspecting Files..."; } )); DateTime lastUpdate = DateTime.Now; _changeSet = _foo.Inspect(bestStateColl, _trees, new Progress((current, total, name) => { if ((DateTime.Now - lastUpdate).Milliseconds > ProgressUpdateRateMsecs) { lastUpdate = DateTime.Now; Dispatcher.Invoke(new Action(() => { Progress.Maximum = total; Progress.Value = current; DetailText1.Text = string.Format("{0:##0.00}%", (double)current / total * 100); DetailText2.Text = name; _mainWindow.TaskbarItemInfo.ProgressValue = (double)current / total; } )); } } )); _changeSet.SetDefaultActions(_trees); // // Convert the changeset into data structures for display. // DictionaryItemPickerConverter converter = new DictionaryItemPickerConverter(); IEnumerable<string> fileOperations = EnumMethods.GetEnumDescriptions(typeof(FileOperation)); //foreach (KeyValuePair<Guid, FooTree> pair in trees) IEnumerator<KeyValuePair<Guid, FooTree>> treeEnum = _trees.GetEnumerator(); for (int i = 0; treeEnum.MoveNext(); i++) { FooSyncUrl url = treeEnum.Current.Value.Base; Guid repoId = treeEnum.Current.Key; Dispatcher.Invoke(new Action(() => { ((GridView)DiffGrid.View).Columns.Add(new GridViewColumn() { Header = string.Format(" {0} ", url.IsLocal ? url.LocalPath : url.ToString()), DisplayMemberBinding = new Binding() { Converter = converter, ConverterParameter = repoId, Path = new PropertyPath("CombinedStatus"), }, }); ActionsPanel.ColumnDefinitions.Add(new ColumnDefinition() { Width = GridLength.Auto }); Label header = new Label(); header.Content = string.Format(" {0} ", url.IsLocal ? url.LocalPath : url.ToString()); ActionsPanel.Children.Add(header); Grid.SetRow(header, 0); Grid.SetColumn(header, i + 1); ComboBox actionBox = new ComboBox(); actionBox.ItemsSource = fileOperations; actionBox.SelectionChanged += new SelectionChangedEventHandler(actionBox_SelectionChanged); _updatingActionBox.Add(repoId, false); actionBox.Tag = repoId; ActionsPanel.Children.Add(actionBox); Grid.SetRow(actionBox, 1); Grid.SetColumn(actionBox, i + 1); _actionBoxes.Add(repoId, actionBox); } )); } _diffData = new RepositoryDiffData(); foreach (string filename in _changeSet) { RepositoryDiffDataItem item = new RepositoryDiffDataItem(); item.Filename = filename; if (_changeSet[filename].ConflictStatus != ConflictStatus.NoConflict) { item.State = RepositoryDiffDataItem.ConflictState; } else { FooChangeSetElem changeElem = _changeSet[filename]; if (changeElem.ChangeStatus.Any(e => e.Value == ChangeStatus.New)) { item.State = RepositoryDiffDataItem.AddedState; } else if (changeElem.ChangeStatus.Any(e => e.Value == ChangeStatus.Deleted)) { item.State = RepositoryDiffDataItem.DeletedState; } else if (changeElem.ChangeStatus.Any(e => e.Value == ChangeStatus.Changed)) { item.State = RepositoryDiffDataItem.ChangedState; } } foreach (Guid repoId in _changeSet.RepositoryIDs) { item.ChangeStatus.Add(repoId, _changeSet[filename].ChangeStatus[repoId]); item.FileOperation.Add(repoId, _changeSet[filename].FileOperation[repoId]); } _diffData.Add(item); } // // Display // Dispatcher.Invoke(new Action(() => { _mainWindow.TaskbarItemInfo.ProgressState = TaskbarItemProgressState.None; ProgressView.Visibility = Visibility.Collapsed; DiffGrid.ItemsSource = _diffData; DiffGrid.Visibility = Visibility.Visible; ActionsPanel.Visibility = Visibility.Visible; } )); }
void MoreBoxClientFormLoad(object sender, EventArgs e) { Config settings=new Config(); //initialisation du serial port serialPort = new SerialPort { BaudRate = settings.BaudRate, DataWidth = settings.DataWidth, StopBits = settings.StopBits, ParityBits = settings.ParityBits, Port = settings.Port, Delay = 300 }; serialPort.Received += serialPort_Received; serialPort.Connected += serialPort_Connected; messages=new StringBuilder(); //initialisation du client client = new NetClient(); client.OnDisconnected += client_OnDisconnected; client.OnReceived += client_OnReceived; client.OnConnected += client_OnConnected; }
// Use this for initialization void Start() { Debug.Log("Starting Network Manager"); button = new Rect(Screen.width - 130, Screen.height -50, 120, 40); //Debug.Log(CryptoHelper.GetMd5String("Hello World!")); gm = GameManager.GetInstance(); newname = username = gm.username; hostIp = gm.ipAddress; console = new List<string>(); lobby = new List<string>(); Players = new List<PlayerObject>(); if (!gm.isSoloPlay) { NetPeerConfiguration config = new NetPeerConfiguration("crab_battle"); client = new NetClient(config); NetOutgoingMessage outmsg = new NetOutgoingMessage(); client.Start(); outmsg.Write("A Client"); client.Connect(hostIp, gm.gamePort, outmsg); AddConsoleMessage("Waiting for connection to server..."); } else { isConnected = true; // In solo mode, we're always connected! //username = PlayerPrefs.GetString("Username", "Player"); //newname = username; gm.isReady = true; ClientId = 1; } windowrect = new Rect(Screen.width / 2f - 100f, Screen.height / 2f - 150f, 200f, 310f); lobbyrect = new Rect(Screen.width / 2f - 200f, Screen.height - 100f, 400f, 100f); Enemy = GameObject.Instantiate(Resources.Load("battlecrab"), Vector3.zero, Quaternion.identity) as GameObject; Enemy.animation.Play("laying"); EnemyManager = Enemy.GetComponent<CrabManager>(); lastSec=Time.time; }
static void testNetClient() { NetServer server = new NetServer(9556); server.ClientConnected.Subscribe(tracked => { Console.WriteLine("[SERVER]: Client connected."); tracked.Value.MessageRecieved.Subscribe( next_msg => Console.WriteLine("[SERVER]: Client Message: " + Encoding.UTF8.GetString(next_msg.Message)), next_err => Console.WriteLine("[SERVER]: Client Read Error: " + next_err.Message), () => Console.WriteLine("[SERVER]: Client Disconnected.")); var sClient = tracked.Observe(); sClient.Write(Encoding.UTF8.GetBytes("Hello, new client!")); }); server.Start(); NetClient client = new NetClient("localhost", 9556); client.MessageRecieved.Subscribe( next_msg => Console.WriteLine("[CLIENT]: Server Message: " + Encoding.UTF8.GetString(next_msg.Message)), next_err => Console.WriteLine("[CLIENT]: Server Read Error: " + next_err.Message), () => Console.WriteLine("[CLIENT]: Server Disconnected.")); client.Connect(); Console.WriteLine("[CLIENT]: Connected."); client.Write(Encoding.UTF8.GetBytes("Hello back!!!")); Console.ReadLine(); }
public NetDebugComponent(Game game, ref NetClient client) : base(game) { this.client = client; this.position = new Vector2(5, 5); }
private void Submit(object sender, RoutedEventArgs e) { _url = null; try { _url = new FooSyncUrl("fs://" + ServerNameEntry.Text); } catch (FormatException) { ErrorText.Text = "Invalid hostname."; ErrorText.Visibility = System.Windows.Visibility.Visible; return; } string username = (UsernameAndPassword.IsChecked ?? false) ? UsernameEntry.Text : null; string password = (UsernameAndPassword.IsChecked ?? false) ? PasswordEntry.Password : null; var client = new NetClient(MainWindow.Foo, _url.Host, _url.Port, username, password); using (var connectionWorker = new BackgroundWorker()) { connectionWorker.DoWork += new DoWorkEventHandler(connectionWorker_DoWork); connectionWorker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(connectionWorker_RunWorkerCompleted); connectionWorker.RunWorkerAsync(client); } }