public override void CreateMesh() { var box = new Net3dBool.Solid(Net3dBool.DefaultCoordinates.DEFAULT_BOX_VERTICES, Net3dBool.DefaultCoordinates.DEFAULT_BOX_COORDINATES, getColorArray(Net3dBool.DefaultCoordinates.DEFAULT_BOX_VERTICES.Length, Color.Red)); var sphere = new Net3dBool.Solid(Net3dBool.DefaultCoordinates.DEFAULT_SPHERE_VERTICES, Net3dBool.DefaultCoordinates.DEFAULT_SPHERE_COORDINATES, getColorArray(Net3dBool.DefaultCoordinates.DEFAULT_SPHERE_VERTICES.Length, Color.Red)); sphere.scale(0.68, 0.68, 0.68); var cylinder1 = new Net3dBool.Solid(Net3dBool.DefaultCoordinates.DEFAULT_CYLINDER_VERTICES, Net3dBool.DefaultCoordinates.DEFAULT_CYLINDER_COORDINATES, getColorArray(Net3dBool.DefaultCoordinates.DEFAULT_CYLINDER_VERTICES.Length, Color.Green)); cylinder1.scale(0.38, 1, 0.38); var cylinder2 = new Net3dBool.Solid(Net3dBool.DefaultCoordinates.DEFAULT_CYLINDER_VERTICES, Net3dBool.DefaultCoordinates.DEFAULT_CYLINDER_COORDINATES, getColorArray(Net3dBool.DefaultCoordinates.DEFAULT_CYLINDER_VERTICES.Length, Color.Green)); cylinder2.scale(0.38, 1, 0.38); cylinder2.rotate(Math.PI / 2, 0); var cylinder3 = new Net3dBool.Solid(Net3dBool.DefaultCoordinates.DEFAULT_CYLINDER_VERTICES, Net3dBool.DefaultCoordinates.DEFAULT_CYLINDER_COORDINATES, getColorArray(Net3dBool.DefaultCoordinates.DEFAULT_CYLINDER_VERTICES.Length, Color.Green)); cylinder3.scale(0.38, 1, 0.38); cylinder3.rotate(Math.PI / 2, 0); cylinder3.rotate(0, Math.PI / 2); //-- //mesh = s; //-- // var modeller = new Net3dBool.BooleanModeller(b, c1); // mesh = modeller.getDifference(); //-- var modeller = new Net3dBool.BooleanModeller(box, sphere); var tmp = modeller.getIntersection(); modeller = new Net3dBool.BooleanModeller(tmp, cylinder1); tmp = modeller.getDifference(); modeller = new Net3dBool.BooleanModeller(tmp, cylinder2); tmp = modeller.getDifference(); modeller = new Net3dBool.BooleanModeller(tmp, cylinder3); tmp = modeller.getDifference(); mesh = tmp; }
public override void CreateMesh() { var start = DateTime.UtcNow; Console.Write("Generate mesh..."); var box = new Net3dBool.Solid(Net3dBool.DefaultCoordinates.DEFAULT_BOX_VERTICES, Net3dBool.DefaultCoordinates.DEFAULT_BOX_COORDINATES); var sphere = new Net3dBool.Solid(Net3dBool.DefaultCoordinates.DEFAULT_SPHERE_VERTICES, Net3dBool.DefaultCoordinates.DEFAULT_SPHERE_COORDINATES); sphere.scale(0.68, 0.68, 0.68); var cylinder1 = new Net3dBool.Solid(Net3dBool.DefaultCoordinates.DEFAULT_CYLINDER_VERTICES, Net3dBool.DefaultCoordinates.DEFAULT_CYLINDER_COORDINATES); cylinder1.scale(0.38, 1, 0.38); var cylinder2 = new Net3dBool.Solid(Net3dBool.DefaultCoordinates.DEFAULT_CYLINDER_VERTICES, Net3dBool.DefaultCoordinates.DEFAULT_CYLINDER_COORDINATES); cylinder2.scale(0.38, 1, 0.38); cylinder2.rotate(Math.PI / 2, 0); var cylinder3 = new Net3dBool.Solid(Net3dBool.DefaultCoordinates.DEFAULT_CYLINDER_VERTICES, Net3dBool.DefaultCoordinates.DEFAULT_CYLINDER_COORDINATES); cylinder3.scale(0.38, 1, 0.38); cylinder3.rotate(Math.PI / 2, 0); cylinder3.rotate(0, Math.PI / 2); var modeller = new Net3dBool.BooleanModeller(box, sphere); var tmp = modeller.GetIntersection(); modeller = new Net3dBool.BooleanModeller(tmp, cylinder1); tmp = modeller.GetDifference(); modeller = new Net3dBool.BooleanModeller(tmp, cylinder2); tmp = modeller.GetDifference(); modeller = new Net3dBool.BooleanModeller(tmp, cylinder3); tmp = modeller.GetDifference(); mesh = tmp; var elapsed = DateTime.UtcNow - start; Console.WriteLine("done."); Console.WriteLine("Consumed time: {0}", elapsed); }
public static void BoolActionExecute(Component_MeshInSpace firstMeshInSpace, Component_MeshInSpace secondMeshInSpace, UndoMultiAction undo, DocumentInstance document, BoolActionEnum boolAction) { //the first operand of the union operation must be a single geometry, otherwise duplicate parts will be made. if (boolAction == BoolActionEnum.Union && 1 < firstMeshInSpace.Mesh.Value.GetComponents <Component_MeshGeometry>().Length) { MergeGeometries(firstMeshInSpace.Mesh, document, undo); } bool needUndoForNextActions = true; CommonFunctions.ConvertProceduralMeshGeometries(document, firstMeshInSpace.Mesh, undo, ref needUndoForNextActions); List <(Vector3F[] positions, int[] indices)> data1List = GetData(firstMeshInSpace); (Vector3F[] positions, int[] indices)data2 = MergeData(GetData(secondMeshInSpace)); //convert the second mesh in space, to the transform of first mesh in space var matrix = firstMeshInSpace.Transform.Value.ToMatrix4().GetInverse() * secondMeshInSpace.Transform.Value.ToMatrix4(); Net3dBool.Vector3[] vertices2 = new Net3dBool.Vector3[data2.positions.Length]; for (int i = 0; i < data2.positions.Length; i++) { vertices2[i] = ToNet3DBoolVector3((matrix * data2.positions[i]).ToVector3F()); } var operand2 = new Net3dBool.Solid(vertices2, data2.indices); var geometries = firstMeshInSpace.Mesh.Value.GetComponents <Component_MeshGeometry>(); var resultGeometries = new List <(Vector3F[] positions, int[] indices, MeshData.MeshGeometryFormat format)>(); var geometriesToDelete = new List <Component_MeshGeometry>(); for (int geomIndex = 0; geomIndex < data1List.Count; geomIndex++) { var data1 = data1List[geomIndex]; Net3dBool.Vector3[] vertices1 = data1.positions.Select(ToNet3DBoolVector3).ToArray(); var modeller = new Net3dBool.BooleanModeller(new Net3dBool.Solid(vertices1, data1.indices), operand2); //Большую часть времени на вычисления занимает эта сторка Net3dBool.Solid result = null; switch (boolAction) { case BoolActionEnum.Union: result = modeller.GetUnion(); break; case BoolActionEnum.Intersect: result = modeller.GetIntersection(); break; case BoolActionEnum.Subtract: result = modeller.GetDifference(); break; default: return; } var newVertices = result.getVertices().Select(ToVector3F).ToArray(); if (0 < newVertices.Length) { resultGeometries.Add((newVertices, result.getIndices(), new MeshData.MeshGeometryFormat(geometries[geomIndex].VertexStructure))); } else { geometriesToDelete.Add(geometries[geomIndex]); } } foreach (var g in resultGeometries) { if (!CheckValid(g.positions, g.indices)) { throw new Exception(); } } //delete empty mesh geometry // if (0 < geometriesToDelete.Count) { undo?.AddAction(new UndoActionComponentCreateDelete(document, geometriesToDelete.ToArray(), create: false)); } var meshData = MeshData.BuildFromRaw(resultGeometries); meshData?.Save(firstMeshInSpace.Mesh.Value, needUndoForNextActions ? undo : null, null); //??? No selection? firstMeshInSpace.Mesh.Value?.RebuildStructure(); }
private StaticMeshComponent CreateMesh() { var mesh = Mesh.CreateCube().ToPrimitive(MeshFaceType.Triangle); mesh.CreateFacesAndIndicies(); mesh.Scale(10); var ind = mesh.GetIndiciesArray(); var vert = mesh.GetComponent <MeshPosition3Component>().ToArray().Select(s => new Vector3d(s.X, s.Y, s.Z)).ToArray(); var box = new Net3dBool.Solid(vert, ind); mesh = Mesh.CreateCube().ToPrimitive(MeshFaceType.Triangle); mesh.CreateFacesAndIndicies(); mesh.Scale(3); ind = mesh.GetIndiciesArray(); vert = mesh.GetComponent <MeshPosition3Component>().ToArray().Select(s => new Vector3d(s.X, s.Y, s.Z)).ToArray(); var box2 = new Net3dBool.Solid(vert, ind); mesh = Mesh.CreateCube().ToPrimitive(MeshFaceType.Triangle); mesh.CreateFacesAndIndicies(); mesh.Scale(2); mesh.Translate(1, 0, 0); ind = mesh.GetIndiciesArray(); vert = mesh.GetComponent <MeshPosition3Component>().ToArray().Select(s => new Vector3d(s.X, s.Y, s.Z)).ToArray(); var box3 = new Net3dBool.Solid(vert, ind); var modeller = new Net3dBool.BooleanModeller(box, box2); var tmp = modeller.GetDifference(); modeller = new Net3dBool.BooleanModeller(tmp, box3); tmp = modeller.GetDifference(); VertexDataPosNormalColor[] data = tmp.GetVertices().Select(v => new VertexDataPosNormalColor(new Vector3((float)v.X, (float)v.Y, (float)v.Z), new Vector3(1, 0, 0), new Vector4(1, 1, 0, 1))).ToArray(); for (var i = 0; i < data.Length; i++) { var face = i / 3; var vertex = i % 3; // switch (vertex) // { // case 0: // data[i].Color = new Vector4(1, 0, 0, 1); // break; // case 1: // data[i].Color = new Vector4(0, 1, 0, 1); // break; // case 2: // data[i].Color = new Vector4(0, 0, 1, 1); // break; // } data[i].Normal = Vector3.UnitX; } var meshData = Mesh.CreateFromVertices(data, tmp.GetIndices().ToArray()); meshData.Expand(); meshData.RecalculateNormals(25f); var material = new Material { Ambient = 0.5f, Color = new Vector4(1, 1, 1, 1), UseVertexColor = true, PipelineType = PipelineType.Forward, }; var comp = new StaticMeshComponent() { Name = "BoolMesh", RelativeRotation = new Vector3(0, 0, 0.5f).ToQuaternion(), RelativeScale = new Vector3(1), RelativeTranslation = new Vector3(2, 0, 0.5f), Material = material, }; comp.SetMesh(meshData); return(comp); }
// GROUPER::GENERATE public override GameObject generate(bool makeGameObjects, AXParametricObject initiator_po, bool isReplica) { //if (ArchimatixUtils.doDebug) //Debug.Log (parametricObject.Name + " generate +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++"); if (!parametricObject.isActive) { return(null); } preGenerate(); //GameObject go = null; // if (makeGameObjects && !parametricObject.combineMeshes) // go = ArchimatixUtils.createAXGameObject (parametricObject.Name, parametricObject); List <AXMesh> ax_meshes = new List <AXMesh> (); Net3dBool.BooleanModeller modeler; Net3dBool.Solid resSolid = null; // BOUNDING List <AXMesh> boundingMeshes = new List <AXMesh> (); // List<Net3dBool.Solid> solids = new List<Net3dBool.Solid> (); // List<Net3dBool.Solid> voids = new List<Net3dBool.Solid> (); AXParameter src_p = null; AXParametricObject src_po = null; if (inputs != null && inputs.Count > 0) { Debug.Log("inputs.Count = " + inputs.Count); Mesh tmpMesh1 = new Mesh(); Mesh tmpMesh2 = new Mesh(); src_p = inputs [0].DependsOn; if (src_p != null) { src_po = src_p.parametricObject; CombineInstance[] combinator = new CombineInstance[src_po.Output.meshes.Count]; for (int bb = 0; bb < combinator.Length; bb++) { combinator [bb].mesh = src_po.Output.meshes [bb].mesh; combinator [bb].transform = src_po.Output.meshes [bb].transMatrix; } tmpMesh1 = new Mesh(); tmpMesh1.CombineMeshes(combinator); tmpMesh1.RecalculateNormals(); // Debug.Log("//////////////////"); // for (int i = 0; i < tmpMesh1.vertices.Length; i++) { // Vector3 vert = tmpMesh1.vertices [i]; // Debug.Log ("["+i+"] "+vert); // // } // Debug.Log("//////////////////"); } if (inputs.Count > 1 && inputs [1] != null) { src_p = inputs [1].DependsOn; if (src_p != null) { src_po = src_p.parametricObject; if (src_po != null) { CombineInstance[] combinator = new CombineInstance[src_po.Output.meshes.Count]; for (int bb = 0; bb < combinator.Length; bb++) { combinator [bb].mesh = src_po.Output.meshes [bb].mesh; combinator [bb].transform = src_po.Output.meshes [bb].transMatrix; } tmpMesh2 = new Mesh(); tmpMesh2.CombineMeshes(combinator); tmpMesh2.RecalculateNormals(); // convert to csg meshes int len1 = tmpMesh1.vertices.Length; Net3dBool.Point3d[] pverts1 = new Net3dBool.Point3d[len1]; Vector3 vert1; for (int i = 0; i < len1; i++) { vert1 = tmpMesh1.vertices [i]; pverts1 [i] = new Net3dBool.Point3d(vert1.x, vert1.y, vert1.z); } Net3dBool.Solid a = new Net3dBool.Solid(pverts1, tmpMesh1.triangles, getColorArray(len1, Color.red)); // convert to csg meshes int len2 = tmpMesh2.vertices.Length; Net3dBool.Point3d[] pverts2 = new Net3dBool.Point3d[len2]; Vector3 vert2; for (int i = 0; i < len2; i++) { vert2 = tmpMesh2.vertices [i]; pverts2[i] = new Net3dBool.Point3d(vert2.x, vert2.y, vert2.z); } Net3dBool.Solid b = new Net3dBool.Solid(pverts2, tmpMesh2.triangles, getColorArray(len2, Color.red)); modeler = new Net3dBool.BooleanModeller(a, b); resSolid = modeler.getDifference(); Mesh tmesh = new Mesh(); int mlen = resSolid.getVertices().Length; Net3dBool.Point3d[] bverts = resSolid.getVertices(); Vector3[] vertices = new Vector3[mlen]; for (int i = 0; i < mlen; i++) { Net3dBool.Point3d p = bverts [i]; vertices [i] = new Vector3((float)p.x, (float)p.y, (float)p.z); } tmesh.vertices = vertices; tmesh.triangles = resSolid.getIndices(); tmesh.RecalculateNormals(); ax_meshes.Add(new AXMesh(tmesh)); parametricObject.finishMultiAXMeshAndOutput(ax_meshes, isReplica); } } return(null); } // // for (int ii = 0; ii < inputs.Count; ii++) { // src_p = inputs [ii].DependsOn; // // if (src_p == null) // continue; // // Debug.Log ("ii=" + ii + ": " + src_p.Name); // // if (src_p != null) { // src_po = src_p.parametricObject; // // // if (src_po.is3D ()) { // if (src_po.Output != null && src_po.Output.meshes != null) { // for (int j = 0; j < src_po.Output.meshes.Count; j++) { // // int len = src_po.Output.meshes [j].mesh.vertices.Length; // // // convert to csg meshes // Net3dBool.Point3d[] pverts = new Net3dBool.Point3d[len]; // Vector3 vert; // for (int i = 0; i < len; i++) { // vert = src_po.Output.meshes [j].mesh.vertices [i]; // // pverts [i] = new Net3dBool.Point3d (vert.x, vert.y, vert.z); // } // // if (ii == 0) { // solids.Add (new Net3dBool.Solid (pverts, // src_po.Output.meshes [j].mesh.triangles, // getColorArray (len, Color.red))); // } else { // voids.Add (new Net3dBool.Solid (pverts, // src_po.Output.meshes [j].mesh.triangles, // getColorArray (len, Color.red))); // // } // // Mesh tmesh = new Mesh (); // int mlen = resSolid.getVertices ().Length; // Net3dBool.Point3d[] bverts = resSolid.getVertices (); // // Vector3[] vertices = new Vector3[mlen]; // // for (int i = 0; i < mlen; i++) { // Net3dBool.Point3d p = bverts [i]; // vertices [i] = new Vector3 ((float)p.x, (float)p.y, (float)p.z); // } // tmesh.vertices = vertices; // // tmesh.triangles = resSolid.getIndices (); // // tmesh.RecalculateNormals (); // // // AXMesh dep_amesh = src_po.Output.meshes [j]; // ax_meshes.Add (dep_amesh.Clone (dep_amesh.transMatrix)); // } // } // // // } // } // // } //now have all our solids and voids // Debug.Log (solids.Count + " -- " + voids.Count); // // if (solids.Count == 0 || voids.Count == 0) // return null; // // // for (int ss=2; ss<solids.Count; ss++) // { // modeler = new Net3dBool.BooleanModeller (resSolid, solids [1]); // resSolid = modeler.getUnion(); // } // // if (solids.Count == 1) { // modeler = new Net3dBool.BooleanModeller (solids [0], voids [0]); // resSolid = modeler.getDifference (); // // if (voids.Count > 1) { // for (int v = 1; v < voids.Count; v++) { // modeler = new Net3dBool.BooleanModeller (resSolid, voids [v]); // resSolid = modeler.getDifference (); // } // } // } // else // { // modeler = new Net3dBool.BooleanModeller (solids [0], solids [1]); // resSolid = modeler.getUnion(); for (int ss=2; ss<solids.Count; ss++) // { // modeler = new Net3dBool.BooleanModeller (resSolid, solids [1]); // resSolid = modeler.getUnion(); // } // // for (int ss=2; ss<solids.Count; ss++) // { // modeler = new Net3dBool.BooleanModeller (resSolid, solids [ss]); // resSolid = modeler.getUnion(); // } // for (int vv=0; vv<voids.Count; vv++) // { // modeler = new Net3dBool.BooleanModeller (resSolid, voids[vv]); // resSolid = modeler.getDifference(); // } // // } // // if (resSolid == null) // return null; // // Mesh tmesh = new Mesh (); // int mlen = resSolid.getVertices ().Length; // Net3dBool.Point3d[] bverts = resSolid.getVertices (); // // Vector3[] vertices = new Vector3[mlen]; // // for (int i = 0; i < mlen; i++) { // Net3dBool.Point3d p = bverts [i]; // vertices [i] = new Vector3 ((float)p.x, (float)p.y, (float)p.z); // } // tmesh.vertices = vertices; // // tmesh.triangles = resSolid.getIndices (); // // tmesh.RecalculateNormals (); // // BOUNDING MESHES //boundsCombinator[i].mesh = input_p.DependsOn.parametricObject.boundsMesh; //boundsCombinator[i].transform = input_p.DependsOn.parametricObject.generator.localMatrixWithAxisRotationAndAlignment; // if (src_po.boundsMesh != null) // boundingMeshes.Add (new AXMesh (src_po.boundsMesh, src_po.generator.localMatrixWithAxisRotationAndAlignment)); // GAME_OBJECTS // if (makeGameObjects && !parametricObject.combineMeshes) { // // GameObject plugGO = src_po.generator.generate (true, initiator_po, isReplica); // if (plugGO != null) // plugGO.transform.parent = go.transform; // } //ax_meshes.Add (new AXMesh (tmesh)); //P_Output.meshes = src_p.meshes; // FINISH AX_MESHES //Debug.Log("ORG: " + ax_meshes.Count); parametricObject.finishMultiAXMeshAndOutput(ax_meshes, isReplica); // FINISH BOUNDS CombineInstance[] boundsCombinator = new CombineInstance[boundingMeshes.Count]; for (int bb = 0; bb < boundsCombinator.Length; bb++) { boundsCombinator [bb].mesh = boundingMeshes [bb].mesh; boundsCombinator [bb].transform = boundingMeshes [bb].transMatrix; } setBoundsWithCombinator(boundsCombinator); if (P_BoundsX != null && !P_BoundsX.hasRelations() && !P_BoundsX.hasExpressions()) { P_BoundsX.FloatVal = parametricObject.bounds.size.x; } if (P_BoundsY != null && !P_BoundsY.hasRelations() && !P_BoundsY.hasExpressions()) { P_BoundsY.FloatVal = parametricObject.bounds.size.y; } if (P_BoundsZ != null && !P_BoundsZ.hasRelations() && !P_BoundsZ.hasExpressions()) { P_BoundsZ.FloatVal = parametricObject.bounds.size.z; } } // FINISH GAME_OBJECTS // if (makeGameObjects) { // if (parametricObject.combineMeshes) { // go = parametricObject.makeGameObjectsFromAXMeshes (ax_meshes, true, false); // // // // COMBINE ALL THE MESHES // CombineInstance[] combine = new CombineInstance[ax_meshes.Count]; // // int combineCt = 0; // for (int i = 0; i < ax_meshes.Count; i++) { // AXMesh _amesh = ax_meshes [i]; // combine [combineCt].mesh = _amesh.mesh; // combine [combineCt].transform = _amesh.transMatrix; // combineCt++; // } // // Mesh combinedMesh = new Mesh (); // combinedMesh.CombineMeshes (combine); // // // If combine, use combined mesh as invisible collider // MeshFilter mf = (MeshFilter)go.GetComponent (typeof(MeshFilter)); // // if (mf == null) // mf = (MeshFilter)go.AddComponent (typeof(MeshFilter)); // // if (mf != null) { // mf.sharedMesh = combinedMesh; // parametricObject.addCollider (go); // } // } else { // Matrix4x4 tmx = parametricObject.getLocalMatrix (); // // go.transform.rotation = AXUtilities.QuaternionFromMatrix (tmx); // go.transform.position = AXUtilities.GetPosition (tmx); // go.transform.localScale = parametricObject.getLocalScaleAxisRotated (); // } // return go; // } return(null); }