Пример #1
0
 public NestedItemEditViewModel(NestedItem nestedItem)
 {
     Id                  = nestedItem.Id;
     Deleted             = nestedItem.Deleted;
     NestedItemName      = nestedItem.NestedItemName;
     OtherDocumentItemId = nestedItem.OtherDocumentItemId;
     OneMoreNestedItems  = nestedItem.OneMoreNestedItems.Select(w => new OneMoreNesteItemEditViewModel(w))
                           .ToList();
 }
            public static NestedItem Load(List <string> values)
            {
                NestedItem item = new NestedItem();

                item.id       = CSVReader.GetInt(values[0]);
                item.version  = CSVReader.GetInt(values[1].Trim('v'));
                item.itemID   = CSVReader.GetInt(values[2]);
                item.name     = CSVReader.GetString(values[3]);
                item.location = CSVReader.GetString(values[4]);
                return(item);
            }
Пример #3
0
 public static NestedItemDto UpdateNestedItem(this NestedItem nestedItem)
 {
     return(new NestedItemDto
     {
         Id = nestedItem.Id,
         Deleted = nestedItem.Deleted,
         NestedItemName = nestedItem.NestedItemName,
         OtherDocumentItemId = nestedItem.OtherDocumentItemId,
         OneMoreNestedItemDtos = nestedItem.OneMoreNestedItems.Select(UpdateOneMoreNestedItem).ToList()
     });
 }
Пример #4
0
        public static List <ItemInfo> Load(string filename)
        {
            List <ItemInfo> itemInfo = new List <ItemInfo>();
            TextReader      reader   = new StreamReader(filename);
            string          line     = "";

            while ((line = reader.ReadLine()) != null)
            {
                List <string> values = CSVReader.Parse(line);
                switch (values[0])
                {
                case "4":
                    Ammo ammo = Ammo.Load(values);
                    BlobsToLoad.Add(ammo.graphic.blobName);
                    itemInfo.Add(ammo);
                    break;

                case "1":
                    MultiItem multiItem = MultiItem.Load(values);
                    BlobsToLoad.Add(multiItem.graphic.blobName);
                    itemInfo.Add(multiItem);
                    break;

                case "6":
                    Projectile projectile = Projectile.Load(values);
                    BlobsToLoad.Add(projectile.iconGraphic.blobName);
                    BlobsToLoad.Add(projectile.fireGraphic.blobName);
                    BlobsToLoad.Add(projectile.projectileGraphic.blobName);
                    BlobsToLoad.Add(projectile.shadowGraphic.blobName);
                    BlobsToLoad.Add(projectile.trailGraphic.blobName);
                    BlobsToLoad.Add(projectile.explosionGraphic.blobName);
                    BlobsToLoad.Add(projectile.prefireGraphic.blobName);
                    BlobsToLoad.Add(projectile.firingSound.blobName);
                    BlobsToLoad.Add(projectile.explosionSound.blobName);
                    BlobsToLoad.Add(projectile.bounceSound.blobName);
                    BlobsToLoad.Add(projectile.prefireSound.blobName);
                    itemInfo.Add(projectile);
                    break;

                case "7":
                    VehicleMaker vehicleMaker = VehicleMaker.Load(values);
                    BlobsToLoad.Add(vehicleMaker.prefireSound.blobName);
                    BlobsToLoad.Add(vehicleMaker.prefireGraphic.blobName);
                    BlobsToLoad.Add(vehicleMaker.iconGraphic.blobName);
                    itemInfo.Add(vehicleMaker);
                    break;

                case "8":
                    MultiUse multiUse = MultiUse.Load(values);
                    BlobsToLoad.Add(multiUse.prefireGraphic.blobName);
                    BlobsToLoad.Add(multiUse.firingSound.blobName);
                    BlobsToLoad.Add(multiUse.prefireSound.blobName);
                    BlobsToLoad.Add(multiUse.iconGraphic.blobName);
                    itemInfo.Add(multiUse);
                    break;

                case "11":
                    RepairItem repair = RepairItem.Load(values);
                    BlobsToLoad.Add(repair.iconGraphic.blobName);
                    BlobsToLoad.Add(repair.prefireGraphic.blobName);
                    BlobsToLoad.Add(repair.repairGraphic.blobName);
                    BlobsToLoad.Add(repair.prefireSound.blobName);
                    BlobsToLoad.Add(repair.repairSound.blobName);
                    itemInfo.Add(repair);
                    break;

                case "15":
                    UpgradeItem upgrade = UpgradeItem.Load(values);
                    BlobsToLoad.Add(upgrade.iconGraphic.blobName);
                    itemInfo.Add(upgrade);
                    break;

                case "12":
                    ControlItem control = ControlItem.Load(values);
                    BlobsToLoad.Add(control.iconGraphic.blobName);
                    BlobsToLoad.Add(control.prefireGraphic.blobName);
                    BlobsToLoad.Add(control.effectGraphic.blobName);
                    BlobsToLoad.Add(control.prefireSound.blobName);
                    BlobsToLoad.Add(control.firingSound.blobName);
                    itemInfo.Add(control);
                    break;

                case "13":
                    UtilityItem utility = UtilityItem.Load(values);
                    BlobsToLoad.Add(utility.iconGraphic.blobName);
                    BlobsToLoad.Add(utility.activateSound.blobName);
                    itemInfo.Add(utility);
                    break;

                case "17":
                    WarpItem warp = WarpItem.Load(values);
                    BlobsToLoad.Add(warp.iconGraphic.blobName);
                    BlobsToLoad.Add(warp.prefireGraphic.blobName);
                    BlobsToLoad.Add(warp.warpGraphic.blobName);
                    BlobsToLoad.Add(warp.prefireSound.blobName);
                    BlobsToLoad.Add(warp.warpSound.blobName);
                    itemInfo.Add(warp);
                    break;

                case "16":
                    SkillItem skill = SkillItem.Load(values);
                    BlobsToLoad.Add(skill.iconGraphic.blobName);
                    itemInfo.Add(skill);
                    break;

                case "14":
                    ItemMaker item = ItemMaker.Load(values);
                    BlobsToLoad.Add(item.prefireGraphic.blobName);
                    BlobsToLoad.Add(item.prefireSound.blobName);
                    BlobsToLoad.Add(item.iconGraphic.blobName);
                    itemInfo.Add(item);
                    break;

                case "18":
                    NestedItem nested = NestedItem.Load(values);
                    FilesToLoad.Add(nested.location);
                    itemInfo.Add(nested);
                    break;

                case "default":
                    //F**k you, you idiot. use Log.write
                    //Console.WriteLine("If you see this Toriad f****d up");
                    break;
                }
            }

            return(itemInfo);
        }