private void EndRound() { //Triggers the end of the game and sets counter until game pops to different state/does something if (_gameEnded == false) { _game.StartWinScreen(); _endTimer = Time.now; _gameEnded = true; } //Sets the game to the main menu after the set time is over if (_gameEnded && _endTimer + 3000 < Time.now) { _game.SetState("MainMenu"); } }
private void Select() { switch (_selection) { case 0: //_level.PauseToggle(); break; case 1: _game.SetState(_buttons[_selection].Pressed(), true); break; case 2: _game.SetState(_buttons[_selection].Pressed()); break; } }
private void Select() { _game.SetState(_buttons[_selection].Pressed()); }