Пример #1
0
 private void EndRound()
 {
     //Triggers the end of the game and sets counter until game pops to different state/does something
     if (_gameEnded == false)
     {
         _game.StartWinScreen();
         _endTimer  = Time.now;
         _gameEnded = true;
     }
     //Sets the game to the main menu after the set time is over
     if (_gameEnded && _endTimer + 3000 < Time.now)
     {
         _game.SetState("MainMenu");
     }
 }
Пример #2
0
        private void Select()
        {
            switch (_selection)
            {
            case 0:
                //_level.PauseToggle();
                break;

            case 1:
                _game.SetState(_buttons[_selection].Pressed(), true);
                break;

            case 2:
                _game.SetState(_buttons[_selection].Pressed());
                break;
            }
        }
Пример #3
0
 private void Select()
 {
     _game.SetState(_buttons[_selection].Pressed());
 }