Пример #1
0
 internal override void Draw(GameTime gameTime, NeoBatch guiBatch)
 {
     if (_neo != null)
     {
         guiBatch.DrawString(Text, Bounds.Location.ToVector2() + new Vector2(10, 10), FontSize, Color);
     }
 }
Пример #2
0
        internal override void Draw(GameTime gameTime, NeoBatch guiBatch)
        {
            if (anim < 1f)
            {
                anim += (float)gameTime.ElapsedGameTime.TotalSeconds * 8;
            }

            if (IsClipped != true)
            {
                guiBatch.Draw(new Block
                {
                    Position = Bounds.Location.ToVector2() + new Vector2(0, 10 - 10 * anim),
                    Size     = Bounds.Size.ToVector2(),
                    Color    = Color.Lerp(Color.Gray, new Color(0.9f, 0.3f, 0.0f, 1f), anim),
                    Radius   = 4 + ((1 - anim) * 10)
                });

                if (_neo != null)
                {
                    guiBatch.DrawString(Text, Bounds.Location.ToVector2() + new Vector2(10, 5 + (10 - 10 * anim)), 22f, Color.White);
                }
            }
        }