Пример #1
0
        /// <returns>typeof Direction</returns>
        public int GetFromAndFillType(Direction to, Basin3 toBasin, HealpixManager man)
        {
            if (Ring == toBasin.Ring)
            {
                Type = to;
            }

            var vert = NeighborManager.GetVert(to);

            if (Ring == 1 && vert == NeighborVert.North ||
                Ring == man.RingsCount && vert == NeighborVert.South ||
                Type == to)
            {
                return((int)NeighborManager.GetOppositeHor(to));
            }
            return((int)NeighborManager.GetOpposite(to));
        }
Пример #2
0
        protected override void CalcDeltasH()
        {
            foreach (var basin in PixMan.Pixels)
            {
                if (basin.HasWater()
                    //   && basin.P==62
                    )
                {
                    // -.5Pi .. 1.5Pi
                    var alphas = new double[4];
                    // Pi .. .5Pi
                    var gammas      = new double[4];
                    var lengths     = new double[4];
                    var normLengths = new double[4];
                    foreach (Direction to in Enum.GetValues(typeof(Direction)))
                    {
                        var toBasin     = basin.Neibors[to];
                        var deltaBeta   = (basin.Beta - toBasin.Beta).Value;
                        var deltaLambda = (basin.Lambda - toBasin.Lambda).Value
                                          * basin.BetaSin
                        ;     //*2;

                        var length = Math.Sqrt(deltaBeta * deltaBeta + deltaLambda * deltaLambda);
                        lengths[(int)to] = length;

                        //var asin = Math.Asin(deltaBeta / length);
                        //alphas[(int) to] = deltaLambda > 0 ? asin : Math.PI - asin;
                        gammas[(int)to] = Math.Atan(Math.Abs(deltaBeta / deltaLambda));
                    }

                    /*foreach (int to in Enum.GetValues(typeof(Direction)))
                     * {
                     *  lengths[to] = lengths.Max() - lengths[to];
                     * }*/
                    foreach (int to in Enum.GetValues(typeof(Direction)))
                    {
                        normLengths[to] = lengths[to] / lengths.Sum();
                    }

                    //todo exclude second calculaton of the same pair, set and look on basin.Volumes
                    foreach (Direction to in Enum.GetValues(typeof(Direction)))
                    {
                        var    toBasin = basin.Neibors[to];
                        double HtoVer;

                        var hor    = NeighborManager.GetHor(to);
                        var HtoHor = basin.Hto[2 + hor] - toBasin.Hto[2 + 1 - hor];
                        //(basin.hOQ - toBasin.hOQ) //not r because of bottom relief  * 1; //hack
                        if (Math.Abs(HtoHor) > 10)
                        {
                        }

                        var vert = NeighborManager.GetVert(to);
                        if (basin.Ring == 1 && vert == NeighborVert.North ||
                            basin.Ring == HealpixManager.RingsCount && vert == NeighborVert.South ||
                            basin.Type == to)
                        {
                            basin.froms[(int)to] = (int)NeighborManager.GetOppositeHor(to);
                            HtoVer = 0;
                        }
                        else
                        {
                            var from = NeighborManager.GetOpposite(to);
                            basin.froms[(int)to] = (int)from;
                            HtoVer = basin.Hto[(int)vert] -
                                     toBasin.Hto[1 - (int)vert];

                            //if (basin.Type == from && HtoVer < 0) HtoVer = -HtoVer * .5;//hack
                        }

                        var deltaHfull = Math.Sin(gammas[(int)to]) * HtoVer + Math.Cos(gammas[(int)to]) * HtoHor;
                        basin.deltasH[(int)to] = deltaHfull * normLengths[(int)to];
                        if (Math.Abs(basin.deltasH[(int)to]) > 100 ||
                            basin.P == 17)
                        {
                        }
                    }
                }
            }
        }