Пример #1
0
        public void NodeMutate(double MutationProbability = 0.1, double MutationAmount = 2.0)
        {
            if (MutationProbability < 0 || MutationProbability > 1)
            {
                throw new ArgumentException("A probability must be a value between 0 and 1.", "MutationProbablity");
            }
            else if (MutationAmount <= 0)
            {
                throw new ArgumentException("The mutation amount must be greater than 0.", "MutationAmount");
            }

            for (int i = 0; i < AllNeurons.Count; i++)
            {
                foreach (NeatConnection aNeatConnection in (AllNeurons[i] as NeatNeuron).IncomingConnections)
                {
                    if (aNeatConnection.Enabled && TheRandomizer.NextDouble() < MutationProbability)
                    {
                        int NewNeuronIndex = i;
                        if (NewNeuronIndex > TotalNeuronCount - OutputNeuronCount)
                        {
                            NewNeuronIndex = TotalNeuronCount - OutputNeuronCount;
                        }

                        NeatNeuron NewNeuron = InsertNeuron(NewNeuronIndex);
                        NewNeuron.IncomingConnections.Add(new NeatConnection(TheRandomizer.NextDouble() * (MutationAmount * 2) - MutationAmount, aNeatConnection.OtherNeuronKey));

                        aNeatConnection.OtherNeuronKey = NewNeuron.Key;
                    }
                }
            }
        }
Пример #2
0
        public void CalculateGpuArrays(List <NeatGpuDimensions> Dimensions,
                                       List <NeatGpuIndicies> Indicies,
                                       List <NeatGpuConnection> Connections,
                                       int BufferInputNeuronIndex,
                                       ref int BufferNeuronValuesIndex,
                                       ref int BufferOutputNeuronIndex,
                                       ref int BufferTotalNeuronCount,
                                       ref int BufferOutputNeuronCount)
        {
            //Indicies.Add(new NeatGpuIndicies());
            Indicies.Add(new NeatGpuIndicies(Connections.Count, BufferInputNeuronIndex, BufferNeuronValuesIndex, BufferOutputNeuronIndex));

            int ConnectionsCount = 0;

            for (int i = InputNeuronCount + 1; i < AllNeurons.Count; i++)
            {
                NeatNeuron CurrentNeuron = AllNeurons[i] as NeatNeuron;

                foreach (NeatConnection aNeatConnection in CurrentNeuron.IncomingConnections)
                {
                    if (aNeatConnection.Enabled)
                    {
                        Connections.Add(new NeatGpuConnection((int)aNeatConnection.OtherNeuronKey, (int)CurrentNeuron.Key, aNeatConnection.Weight));
                        ConnectionsCount++;
                    }
                }
            }

            Dimensions.Add(new NeatGpuDimensions(InputNeuronCount, OutputNeuronCount, TotalNeuronCount, ConnectionsCount));

            BufferNeuronValuesIndex += TotalNeuronCount;
            BufferOutputNeuronIndex += OutputNeuronCount;
            BufferTotalNeuronCount  += TotalNeuronCount;
            BufferOutputNeuronCount += OutputNeuronCount;
        }
Пример #3
0
        public void AddConnectionMutate(double MutationAmount = 2.0)
        {
            if (MutationAmount <= 0)
            {
                throw new ArgumentException("A the mutation amount must be greater than 0.", "MutationAmount");
            }

            int FirstNeuronIndex  = TheRandomizer.Next(AllNeurons.Count - OutputNeuronCount);
            int SecondNeuronIndex = FirstNeuronIndex;

            while (FirstNeuronIndex == SecondNeuronIndex)
            {
                SecondNeuronIndex = TheRandomizer.Next(InputNeuronCount + 1, AllNeurons.Count);
            }

            if (FirstNeuronIndex > SecondNeuronIndex)
            {
                int Tmp = SecondNeuronIndex;
                SecondNeuronIndex = FirstNeuronIndex;
                FirstNeuronIndex  = Tmp;
            }

            NeatNeuron FirstNeuron  = AllNeurons[FirstNeuronIndex] as NeatNeuron;
            NeatNeuron SecondNeuron = AllNeurons[SecondNeuronIndex] as NeatNeuron;

            foreach (NeatConnection aNeatConnection in SecondNeuron.IncomingConnections)
            {
                if (aNeatConnection.OtherNeuronKey == FirstNeuron.Key)
                {
                    return;
                }
            }

            SecondNeuron.IncomingConnections.Add(new NeatConnection(TheRandomizer.NextDouble() * (MutationAmount * 2) - MutationAmount, FirstNeuron.Key));
        }
Пример #4
0
        private NeatNeuron InsertNeuron(int index, NeatNeuronType TheNeuronType = NeatNeuronType.Hidden)
        {
            NeatNeuron NewNeuron = new NeatNeuron((uint)AllNeurons.Count, TheNeuronType);

            AllNeurons.Insert(index, (uint)AllNeurons.Count, NewNeuron);
            return(NewNeuron);
        }
Пример #5
0
        private NeatNeuron AddNeuron(NeatNeuronType TheNeuronType = NeatNeuronType.Hidden)
        {
            NeatNeuron NewNeuron = new NeatNeuron((uint)AllNeurons.Count, TheNeuronType);

            AllNeurons.Add((uint)AllNeurons.Count, NewNeuron);
            return(NewNeuron);
        }
Пример #6
0
        public void Serialize(Stream TheStream)
        {
            using (BinaryWriter TheBinaryWriter = new BinaryWriter(TheStream))
            {
                TheBinaryWriter.Write(InputNeuronCount);
                TheBinaryWriter.Write(OutputNeuronCount);
                TheBinaryWriter.Write(TopAncestorSeed);
                TheBinaryWriter.Write(TheRandomizer.Next());

                TheBinaryWriter.Write(AllNeurons.Count);
                foreach (DictionaryEntry aDictionaryEntry in AllNeurons)
                {
                    TheBinaryWriter.Write((uint)aDictionaryEntry.Key);

                    NeatNeuron TheNeuron = aDictionaryEntry.Value as NeatNeuron;
                    TheBinaryWriter.Write((int)TheNeuron.TheNeuronType);

                    TheBinaryWriter.Write(TheNeuron.IncomingConnections.Count);
                    foreach (NeatConnection aNeatConnection in TheNeuron.IncomingConnections)
                    {
                        TheBinaryWriter.Write(aNeatConnection.Weight);
                        TheBinaryWriter.Write(aNeatConnection.OtherNeuronKey);
                        TheBinaryWriter.Write(aNeatConnection.Enabled);
                    }
                }
            }
        }
Пример #7
0
        public NeatNeuralNetwork(Stream TheStream)
        {
            using (BinaryReader TheBinaryReader = new BinaryReader(TheStream))
            {
                InputNeuronCount  = TheBinaryReader.ReadInt32();
                OutputNeuronCount = TheBinaryReader.ReadInt32();
                AllNeurons        = new OrderedDictionary(InputNeuronCount + OutputNeuronCount + 1);

                TopAncestorSeed = TheBinaryReader.ReadInt32();
                TheRandomizer   = new System.Random(TheBinaryReader.ReadInt32());

                int AllNeuronsCount = TheBinaryReader.ReadInt32();
                for (int i = 0; i < AllNeuronsCount; i++)
                {
                    uint           Key           = TheBinaryReader.ReadUInt32();
                    NeatNeuronType TheNeuronType = (NeatNeuronType)TheBinaryReader.ReadInt32();
                    NeatNeuron     TheNeuron     = new NeatNeuron(Key, TheNeuronType);

                    int IncomingConnectionsCount = TheBinaryReader.ReadInt32();
                    for (int j = 0; j < IncomingConnectionsCount; j++)
                    {
                        double TheWeight      = TheBinaryReader.ReadDouble();
                        uint   OtherNeuronKey = TheBinaryReader.ReadUInt32();
                        bool   Enabled        = TheBinaryReader.ReadBoolean();
                        TheNeuron.IncomingConnections.Add(new NeatConnection(TheWeight, OtherNeuronKey, Enabled));
                    }

                    AllNeurons.Add(Key, TheNeuron);
                }
            }
        }
Пример #8
0
            public NeatNeuron(NeatNeuron Main)
            {
                this.Key   = Main.Key;
                this.Value = Main.Value;

                foreach (NeatConnection aNeatConnection in Main.IncomingConnections)
                {
                    this.IncomingConnections.Add(new NeatConnection(aNeatConnection));
                }

                this.TheNeuronType = Main.TheNeuronType;
            }
Пример #9
0
        public double[] FeedForward(double[] Input)
        {
            // Validation Checks
            if (Input == null)
            {
                throw new ArgumentException("The input array cannot be set to null.", "Input");
            }
            else if (Input.Length != InputNeuronCount)
            {
                throw new ArgumentException("The input array's length does not match the number of neurons in the input layer.", "Input");
            }

            double[] Result = new double[OutputNeuronCount];

            for (int i = 0; i < InputNeuronCount; i++)
            {
                (AllNeurons[i] as NeatNeuron).Value = (Input[i]);
            }

            (AllNeurons[InputNeuronCount] as NeatNeuron).Value = 1;
            for (int i = InputNeuronCount + 1; i < AllNeurons.Count; i++)
            {
                NeatNeuron CurrentNeuron = AllNeurons[i] as NeatNeuron;

                CurrentNeuron.Value = 0;

                foreach (NeatConnection aNeatConnection in CurrentNeuron.IncomingConnections)
                {
                    if (aNeatConnection.Enabled)
                    {
                        CurrentNeuron.Value += aNeatConnection.Weight * ((AllNeurons[aNeatConnection.OtherNeuronKey] as NeatNeuron).Value);
                    }
                }

                CurrentNeuron.Value = ReLU(CurrentNeuron.Value);
            }

            for (int i = 0; i < OutputNeuronCount; i++)
            {
                Result[i] = ReLU((AllNeurons[i + AllNeurons.Count - OutputNeuronCount] as NeatNeuron).Value);
            }

            return(Result);
        }