public void Save() { //genomes.Clear(); //species.Clear(); //for (int i = 0; i < agents.Count; i++) // { // genomes.Add(agents[i].GetComponent<Brain>().GetGenome()); // } if (neat.speciation) { List <Species> species = neat.GetSpecies(); SpeciesWrapper sw = new SpeciesWrapper(); sw.species = species; sw.generation = neat.GetGeneration(); sw.gt = neat.GetTracker(); Debug.Log(sw.species.Count); string json = JsonUtility.ToJson(sw); Debug.Log(json); //PlayerPrefs.DeleteKey("Genomes"); PlayerPrefs.SetString("Genomes", json); Debug.Log(json); Debug.Log(neat.GetGenomes()[0]); } else { List <Genome> genomes = new List <Genome>(); List <Genome> genomes2 = neat.GetGenomes(); for (int i = 0; i < genomes2.Count; i++) { genomes.Add(genomes2[i].Copy()); } Debug.Log(genomes.Count); GenomesWrapper gw = new GenomesWrapper(); gw.genomes = genomes; gw.generation = neat.GetGeneration(); gw.gt = neat.GetTracker(); string json = JsonUtility.ToJson(gw); //PlayerPrefs.DeleteKey("Genomes"); PlayerPrefs.SetString("Genomes", json); Debug.Log(json); } impf.OnSave(); }