public void Setup() { nearestNeighbours = new NearestNeighbourList<Planet, float>(5, new FloatMath()); neighbouringPlanets = new List<Planet>(); neighbouringPlanets.AddRange(new Planet[] { new Planet() { Name = "Mercury", DistanceFromEarth = 91700000f }, new Planet() { Name = "Venus", DistanceFromEarth = 41400000f }, new Planet() { Name = "Mars", DistanceFromEarth = 78300000f }, new Planet() { Name = "Jupiter", DistanceFromEarth = 624400000f }, new Planet() { Name = "Saturn", DistanceFromEarth = 1250000000f }, new Planet() { Name = "Uranus", DistanceFromEarth = 2720000000f }, new Planet() { Name = "Neptune", DistanceFromEarth = 4350000000f } }); }
public void Setup() { nearestNeighbours = new NearestNeighbourList <Planet, float>(5, new FloatMath()); neighbouringPlanets = new List <Planet>(); neighbouringPlanets.AddRange(new Planet[] { new Planet() { Name = "Mercury", DistanceFromEarth = 91700000f }, new Planet() { Name = "Venus", DistanceFromEarth = 41400000f }, new Planet() { Name = "Mars", DistanceFromEarth = 78300000f }, new Planet() { Name = "Jupiter", DistanceFromEarth = 624400000f }, new Planet() { Name = "Saturn", DistanceFromEarth = 1250000000f }, new Planet() { Name = "Uranus", DistanceFromEarth = 2720000000f }, new Planet() { Name = "Neptune", DistanceFromEarth = 4350000000f } }); }
public void TearDown() { nearestNeighbours = null; }