void Start()
        {
            // It works only in Editor!
            if (!Application.isEditor)
            {
                Destroy(gameObject);
                return;
            }

            ndiReceiver = GetComponent <NdiReceiver>();

            commandBuffer      = new CommandBuffer();
            commandBuffer.name = "ARKitStreamReceiver";

            bufferMaterial = new Material(Shader.Find("Unlit/ARKitStreamReceiver"));

            // Start WebSocket
            string wsAddress = $"ws://{ipAddress}:{port}/arkit";

            client         = new WebSocket(wsAddress);
            client.OnOpen += (sender, e) =>
            {
                Debug.Log($"WebSocket Open: {wsAddress}");
            };
            client.OnMessage += OnWebsocketMessage;
            client.ConnectAsync();
        }
 void Start() => _receiver = GetComponent <NdiReceiver>();