Пример #1
0
 public ExBuySellListBuy(L2Player player, NdShopList shop, double mod, double tax, int shopId)
 {
     _shop   = shop;
     _adena  = player.GetAdena();
     _mod    = mod;
     _tax    = tax;
     _shopId = shopId;
 }
Пример #2
0
 public ShopPreviewList(L2Player player, NdShopList shop, int shopId)
 {
     _adena  = player.GetAdena();
     _shop   = shop;
     _shopId = shopId;
 }
Пример #3
0
        public override void RunImpl()
        {
            L2Player player = _client.CurrentPlayer;

            if (_count <= 0)
            {
                player.SendActionFailed();
                return;
            }

            L2Npc trader = player.FolkNpc;

            if (trader == null)
            {
                player.SendSystemMessage(SystemMessage.SystemMessageId.TradeAttemptFailed);
                player.SendActionFailed();
                return;
            }

            NDShop shop = NpcData.Instance.Shops[trader.Template.NpcId];

            if (shop == null)
            {
                player.SendSystemMessage(SystemMessage.SystemMessageId.TradeAttemptFailed);
                player.SendActionFailed();
                return;
            }

            NdShopList list = shop.Lists[(short)_listId];

            if (list == null)
            {
                player.SendSystemMessage(SystemMessage.SystemMessageId.TradeAttemptFailed);
                player.SendActionFailed();
                return;
            }

            int adena  = 0;
            int slots  = 0,
                weight = 0;

            for (int i = 0; i < _count; i++)
            {
                int itemId = _items[i * 2];

                bool notfound = true;
                foreach (NDShopItem item in list.Items.Where(item => item.Item.ItemId == itemId))
                {
                    adena += item.Item.ReferencePrice * _items[(i * 2) + 1];

                    if (!item.Item.Stackable)
                    {
                        slots++;
                    }
                    //else
                    //{
                    //    if (!player.HasItem(item.item.ItemID))
                    //        slots++;
                    //}

                    weight += item.Item.Weight * _items[(i * 2) + 1];

                    notfound = false;
                    break;
                }

                if (!notfound)
                {
                    continue;
                }

                player.SendSystemMessage(SystemMessage.SystemMessageId.TradeAttemptFailed);
                player.SendActionFailed();
                return;
            }

            if (adena > player.GetAdena())
            {
                player.SendSystemMessage(SystemMessage.SystemMessageId.YouNotEnoughAdena);
                return;
            }

            player.ReduceAdena(adena);

            for (int i = 0; i < _count; i++)
            {
                int itemId = _items[i * 2];
                int count  = _items[(i * 2) + 1];

                player.AddItem(itemId, count);
            }

            player.SendPacket(new ExBuySellListClose());
        }