Пример #1
0
        static void Main(string[] args)
        {
            if (args.Length != 4)
            {
                Console.WriteLine("Usage: GiveItem <world> <player> <item-id> <cnt>");
                return;
            }

            string dest   = args[0];
            string player = args[1];
            int    itemid = Convert.ToInt32(args[2]);
            int    count  = Convert.ToInt32(args[3]);

            // Open the world and grab its player manager
            NbtWorld       world = NbtWorld.Open(dest);
            IPlayerManager pm    = world.GetPlayerManager();

            // Check that the named player exists
            if (!pm.PlayerExists(player))
            {
                Console.WriteLine("No such player {0}!", player);
                return;
            }

            // Get player (returned object is independent of the playermanager)
            Player p = pm.GetPlayer(player);

            // Find first slot to place item
            for (int i = 0; i < p.Items.Capacity; i++)
            {
                if (!p.Items.ItemExists(i))
                {
                    // Create the item and set its stack count
                    Item item = new Item(itemid);
                    item.Count = count;
                    p.Items[i] = item;

                    // Don't keep adding items
                    break;
                }
            }

            // Save the player
            pm.SetPlayer(player, p);
        }
Пример #2
0
        public static void Run(string sourcePath, string outputPath, bool console)
        {
            string playerPath = Path.Combine(outputPath, "players");

            if (!Directory.Exists(playerPath))
            {
                Directory.CreateDirectory(playerPath);
            }

            NbtWorld world = NbtWorld.Open(sourcePath);

            if (Directory.Exists(Path.Combine(outputPath, world.Level.LevelName)))
            {
                if (console)
                {
                    Console.WriteLine("World folder already exists, stopping.");
                }
                else
                {
                    MessageBox.Show("World folder exists already, stopping.");
                }

                return;
            }
            else
            {
                Directory.CreateDirectory(Path.Combine(outputPath, world.Level.LevelName));
            }

            DirectoryCopy(sourcePath, Path.Combine(outputPath, world.Level.LevelName), true);


            INIFile iniFile = new INIFile(Path.Combine(outputPath, world.Level.LevelName, "world.ini"));

            iniFile.SetValue("General", "Gamemode", (int)world.Level.GameType);
            iniFile.SetValue("General", "TimeInTicks", world.Level.Time);
            iniFile.SetValue("SpawnPosition", "X", world.Level.Spawn.X);
            iniFile.SetValue("SpawnPosition", "Y", world.Level.Spawn.Y);
            iniFile.SetValue("SpawnPosition", "Z", world.Level.Spawn.Z);
            iniFile.SetValue("Seed", "Seed", world.Level.RandomSeed);

            if (File.Exists(Path.Combine(Directory.GetParent(sourcePath).FullName, "server.properties")))
            {
                IDictionary <string, string> serverProperties = ReadDictionaryFile(Path.Combine(Directory.GetParent(sourcePath).FullName, "server.properties"));
                iniFile.SetValue("Mechanics", "CommandBlocksEnabled", serverProperties["enable-command-block"] == "true" ? 1 : 0);
                iniFile.SetValue("Mechanics", "PVPEnabled", serverProperties["pvp"] == "true" ? 1 : 0);
                iniFile.SetValue("SpawnPosition", "MaxViewDistance", serverProperties["view-distance"]);
                iniFile.SetValue("SpawnProtect", "ProtectRadius", serverProperties["spawn-protection"]);
                iniFile.SetValue("Difficulty", "WorldDifficulty", serverProperties["difficulty"]);
            }

            iniFile.Flush();

            PlayerManager playerManager = (PlayerManager)world.GetPlayerManager();

            foreach (Player player in playerManager)
            {
                JObject rootObject = new JObject();
                rootObject.Add("SpawnX", player.Spawn.X == 0 ? world.Level.Spawn.X : player.Spawn.X);
                rootObject.Add("SpawnY", player.Spawn.Y == 0 ? world.Level.Spawn.Y : player.Spawn.Y);
                rootObject.Add("SpawnZ", player.Spawn.Z == 0 ? world.Level.Spawn.Z : player.Spawn.Z);
                rootObject.Add("air", player.Air);
                rootObject.Add("enderchestinventory", convertInventory(player.EnderItems, 27));
                rootObject.Add("food", player.HungerLevel);
                rootObject.Add("foodExhaustion", player.HungerExhaustionLevel);
                rootObject.Add("foodSaturation", player.HungerSaturationLevel);
                rootObject.Add("foodTickTimer", player.HungerTimer);
                rootObject.Add("gamemode", (int)player.GameType);
                rootObject.Add("health", player.Health);
                rootObject.Add("inventory", convertPlayerInventory(player.Items));
                rootObject.Add("isflying", player.Air);
                rootObject.Add("position", new JArray(player.Position.X, player.Position.Y, player.Position.Z));
                rootObject.Add("rotation", new JArray(player.Rotation.Yaw, player.Rotation.Pitch, 0.0));
                rootObject.Add("world", player.World);
                rootObject.Add("xpCurrent", player.XPLevel);
                rootObject.Add("xpTotal", player.XPTotal);

                string uuidPrefix = player.Name.Substring(0, 2);
                string outputFile = Path.Combine(playerPath, uuidPrefix, player.Name.Substring(2) + ".json");

                if (!Directory.Exists(Path.Combine(playerPath, uuidPrefix)))
                {
                    Directory.CreateDirectory(Path.Combine(playerPath, uuidPrefix));
                }

                StreamWriter writer = new StreamWriter(outputFile);
                writer.Write(rootObject.ToString());
                writer.Flush();
                writer.Close();
            }

            if (console)
            {
                Console.WriteLine("Done!");
            }
            else
            {
                MessageBox.Show("Done!");
            }
        }
Пример #3
0
        static void Main(string[] args)
        {
            if (args.Length < 2)
            {
                Console.WriteLine("Usage: eina_to_nbt <source> <dest>");
                return;
            }

            String dest = args[1];

            System.Console.WriteLine("Creating EINA map...");

            if (!Directory.Exists(dest))
            {
                Directory.CreateDirectory(dest);
            }


            NbtWorld world = AnvilWorld.Create(dest);

            world.Level.LevelName   = "EINA";
            world.Level.Spawn       = new SpawnPoint(292, 70, 270);
            world.Level.GameType    = GameType.CREATIVE;
            world.Level.Initialized = true;


            Player p = new Player();

            p.Position.X = 292;
            p.Position.Y = 130;
            p.Position.Z = 292;



            IPlayerManager pm = world.GetPlayerManager();

            pm.SetPlayer("Player", p);


            IChunkManager cm = world.GetChunkManager();


            string[] lines = System.IO.File.ReadAllLines(args[0]);

            string[] words;



            ChunkRef chunk;


            words = lines[0].Split(' ');
            int minx = Int32.Parse(words[0]);
            int maxx = Int32.Parse(words[0]);
            int miny = Int32.Parse(words[0]);
            int maxy = Int32.Parse(words[0]);

            for (int i = 0; i < lines.Length; i++)
            {
                words = lines[i].Split(' ');
                //System.Console.WriteLine(lines[i]);
                int x     = Int32.Parse(words[0]);
                int y     = Int32.Parse(words[1]);
                int z     = Int32.Parse(words[2]);
                int color = Int32.Parse(words[3]);

                string text = "";



                if (words.Length > 4)
                {
                    text = words[4];
                    for (int j = 5; j < words.Length; j++)
                    {
                        text += ' ' + words[j];
                    }
                }
                else
                {
                    text = "";
                }


                int xLocal = x / 16;
                int yLocal = y / 16;

                if (xLocal < minx)
                {
                    minx = xLocal;
                }
                if (xLocal > maxx)
                {
                    maxx = xLocal;
                }
                if (yLocal < miny)
                {
                    miny = yLocal;
                }
                if (yLocal > maxy)
                {
                    maxy = yLocal;
                }

                if (!cm.ChunkExists(xLocal, yLocal))
                {
                    //System.Console.WriteLine(xLocal+"  "+yLocal);
                    cm.CreateChunk(xLocal, yLocal);
                }
                chunk = cm.GetChunkRef(xLocal, yLocal);
                //System.Console.WriteLine(x+"  "+y+"   "+z);
                //System.Console.WriteLine(xLocal+"  "+yLocal);

                if (!chunk.IsDirty)
                {
                    chunk.IsTerrainPopulated = true;
                    chunk.Blocks.AutoLight   = false;
                    //FlatChunk(chunk, 64);
                    chunk.Blocks.RebuildHeightMap();
                    chunk.Blocks.RebuildBlockLight();
                    chunk.Blocks.RebuildSkyLight();
                    //System.Console.WriteLine(chunk.IsDirty);

                    for (int i2 = 0; i2 < 16; i2++)
                    {
                        for (int j = 0; j < 16; j++)
                        {
                            setBlock(chunk, i2, 64, j, 16, "");
                        }
                    }
                    if (((xLocal % 8) == 0) & ((yLocal % 8) == 0))
                    {
                        cm.Save();
                    }

                    setBlock(chunk, x % 16, z + 64, y % 16, color, text);
                }
                else
                {
                    setBlock(chunk, x % 16, z + 64, y % 16, color, text);
                    //System.Console.WriteLine("hola");
                }
                if ((i + 1) % 500000 == 0)
                {
                    System.Console.WriteLine("Guardando");
                    world.Save();
                    //System.Console.WriteLine("Hecho");
                }
            }



            world.Save();
        }