public override void writeToNbt(NbtCompound tag) { base.writeToNbt(tag); tag.setTag("damageDelt", this.damage); tag.setTag("shooter", Util.isAlive(this.shooter) ? this.shooter.getGuid() : Guid.Empty); }
public override void writeToNbt(NbtCompound tag) { base.writeToNbt(tag); tag.setTag("fireCooldown", this.fireCooldown); tag.setTag("targetGuid", this.target.getGuid()); }
public NbtCompound writeToNbt() { NbtCompound tag = new NbtCompound("world"); // Write general world info: tag.setTag("seed", this.seed); tag.setTag("stoneExcavated", this.stoneExcavated); if (this.money != null) { tag.setTag("money", this.money.value); } // Write level: NbtCompound tagStorage = new NbtCompound("storage"); this.storage.writeToNbt(tagStorage); tag.Add(tagStorage); // Write Player: if (CameraController.instance != null) { tag.setTag("player", CameraController.instance.writeToNbt()); } // Write all child componenets that implement ISaveableState to NBT foreach (ISaveableState saveable in this.GetComponentsInChildren <ISaveableState>()) { NbtCompound compound = new NbtCompound(); saveable.writeToNbt(compound); tag.setTag(saveable.tagName, compound); } return(tag); }
public override void writeToNbt(NbtCompound tag) { base.writeToNbt(tag); tag.setTag("produceTime", this.time); tag.setTag("heldResources", this.heldResources); }
/// <summary> /// Saves the game state to a file. /// </summary> public void saveToFile() { NbtCompound root = new NbtCompound("root"); NbtCompound unlockedItems = new NbtCompound(); unlockedItems.setTag("foundYoke", this.foundYoke); unlockedItems.setTag("foundPlayingCard", this.foundPlayingCard); unlockedItems.setTag("foundHammer", this.foundHammer); unlockedItems.setTag("foundGlasses", this.foundReadingGlasses); unlockedItems.setTag("foundKey", this.foundKey); root.setTag("townObstacleRemoved", this.townObstacleRemoved); root.setTag("seenCutscene", this.seenCutscene); NbtCompound levelsTag = new NbtCompound("levels"); foreach (Level level in this.allLevels) { levelsTag.Add(level.writeToNbt()); } root.Add(levelsTag); NbtFile file = new NbtFile(root); Directory.CreateDirectory(Main.SAVE_PATH); file.SaveToFile(Main.SAVE_PATH + FILE_NAME, NbtCompression.None); }
public virtual void writeToNbt(NbtCompound tag) { tag.setTag("id", this.id); tag.setTag("position", this.worldPos); tag.setTag("depth", this.depth); tag.setTag("facing", this.rotation.id); tag.setTag("guid", this.guid); }
/// <summary> /// Writes the passed Vector2Int to the passed tag. /// </summary> public static void setTag(this NbtCompound tag, string name, Vector2Int vector) { NbtCompound compound = new NbtCompound(name); compound.setTag("x", vector.x); compound.setTag("y", vector.y); tag.Add(compound); }
public override void writeToNbt(NbtCompound tag) { base.writeToNbt(tag); tag.setTag("isBuilding", this.constructing); tag.setTag("progress", this.buildProgress); tag.setTag("targetRotation", this.targetRotation); }
public void writeToNbt(NbtCompound tag) { // Write tiles: int[] idArray = new int[this.tiles.Length]; int[] rotationArray = new int[this.tiles.Length]; for (int i = 0; i < this.tiles.Length; i++) { CellState state = this.tiles[i]; idArray[i] = Main.instance.tileRegistry.getIdOfElement(state.data); if (state.rotation == null) { Debug.Log(state.data.name); } rotationArray[i] = state.rotation.id; } tag.setTag("tiles", idArray); tag.setTag("rotations", rotationArray); // Write tile meta: NbtList listTileMeta = new NbtList(NbtTagType.Compound); for (int x = 0; x < this.size; x++) { for (int y = 0; y < this.size; y++) { CellBehavior meta = this.getCellState(x, y).behavior; if (meta != null && meta is IHasData) { NbtCompound behaviorTag = new NbtCompound(); behaviorTag.setTag("xPos", x); behaviorTag.setTag("yPos", y); ((IHasData)meta).writeToNbt(behaviorTag); listTileMeta.Add(behaviorTag); } } } tag.setTag("meta", listTileMeta); // Write fog: if (this.hasFog()) { NbtCompound fogTag = new NbtCompound(); this.fog.writeToNbt(fogTag); tag.setTag("fog", fogTag); } // Write temperature: int[] tempArray = new int[this.temperatures.Length]; for (int i = 0; i < this.temperatures.Length; i++) { tempArray[i] = (int)(this.temperatures[i] * 1_000_000f); } tag.setTag("temperature", tempArray); // Write hardness: tag.setTag("hardness", this.hardness); }
public void writeToNbt(NbtCompound tag) { if (this.risingItem != null) { tag.setTag("risingItemId", this.reg.getIdOfElement(this.risingItem.item)); tag.setTag("risingCurveLength", this.risingItem.curveLength); tag.setTag("risingTimer", this.risingItem.timer); } }
public NbtCompound writeToNbt() { NbtCompound tag = new NbtCompound(); tag.setTag("cellId", Main.instance.tileRegistry.getIdOfElement(this.cell)); tag.setTag("offset", this.position.vec3Int); tag.setTag("addFog", this.addFogOnComplete); return(tag); }
public void writeToNbt(NbtCompound tag) { NbtCompound tag1 = new NbtCompound("time"); tag1.setTag("daysElapsed", this.daysElapsed); tag1.setTag("currentTime", this.currentTime); tag.Add(tag1); }
public NbtCompound writeToNbt() { NbtCompound tag = new NbtCompound(); tag.setTag("info", this.info.writeToNbt()); tag.setTag("type", Main.instance.workerTypeRegistry.getIdOfElement(this.type)); return(tag); }
public static void setTag(this NbtCompound tag, string name, Position pos) { NbtCompound compound = new NbtCompound(name); compound.setTag("x", pos.x); compound.setTag("y", pos.y); compound.setTag("depth", pos.depth); tag.Add(compound); }
public NbtCompound writeToNbt() { NbtCompound tag = new NbtCompound("data"); tag.setTag("mapName", this.saveName); tag.setTag("seed", this.seed); return(tag); }
public override void writeToNbt(NbtCompound tag) { base.writeToNbt(tag); tag.setTag("cooldown", this.harvestCooldown); if (this.target != null) { tag.setTag("target", this.target.getGuid()); } }
public NbtCompound writeToNbt() { NbtCompound tag = new NbtCompound(); tag.setTag("info", this.info.writeToNbt()); tag.setTag("type", Main.instance.workerTypeRegistry.getIdOfElement(this.type)); tag.setTag("endAvailabilityTime", this.endAvailabilityTime); // TODO should this be a long, will there be an overflow? return(tag); }
/// <summary> /// Writes the passed Quaternion to the passed tag. /// </summary> public static void setTag(this NbtCompound tag, string name, Quaternion quaternion) { NbtCompound compound = new NbtCompound(name); compound.setTag("w", quaternion.w); compound.setTag("x", quaternion.x); compound.setTag("y", quaternion.y); compound.setTag("z", quaternion.z); tag.Add(compound); }
public override void writeToNbt(NbtCompound tag) { base.writeToNbt(tag); if (this.building != null) { tag.setTag("building", this.building.getGuid()); } tag.setTag("timeWhacking", this.timeWhacking); tag.setTag("whackPoint", this.whackPoint); }
public void writeToNbt(NbtCompound tag) { NbtList entriesTagList = new NbtList(NbtTagType.Compound); foreach (Entry e in this.entires) { entriesTagList.Add(e.writeToNbt()); } tag.setTag("entries", entriesTagList); tag.setTag("isPrimary", this.isPrimary); tag.setTag("constructionTime", this.constructionTime); }
public NbtCompound writeToNbt() { NbtCompound tag = new NbtCompound(); tag.setTag("layer", this.currentLayer); tag.setTag("zoomLevel", this.currentZoom); Transform camTrans = this.mainCam.transform; tag.setTag("cameraPos", new Vector2(camTrans.position.x, camTrans.position.y)); tag.setTag("inCreativeMode", this.inCreativeMode); return(tag); }
public override void writeToNbt(NbtCompound tag) { base.writeToNbt(tag); tag.setTag("lastPos", this.lastPos); this.unitStats.writeToNBT(tag); tag.setTag("hasMovementOverride", this.overrideMovementDestination != null); if (this.overrideMovementDestination != null) { tag.setTag("overrideMovementDestination", (Vector3)this.overrideMovementDestination); tag.setTag("overrideMovementStopDis", this.overrideMovementStopDis); } }
public void writeToNbt(NbtCompound tag) { NbtList targetedTilesList = new NbtList(NbtTagType.Compound); foreach (TargetedSquare square in this.list) { NbtCompound compound = new NbtCompound(); compound.setTag("x", square.pos.x); compound.setTag("y", square.pos.y); compound.setTag("depth", square.pos.depth); compound.setTag("isPriority", square.isPriority); targetedTilesList.Add(compound); } tag.setTag("targetedTiles", targetedTilesList); }
public virtual void writeToNbt(NbtCompound tag) { if (this.inventory != null) { tag.setTag("inventory", this.inventory.writeToNbt()); } }
public NbtCompound writeToNbt() { NbtCompound tag = new NbtCompound(this.sceneName); tag.setTag("unlocked", this.unlocked); return(tag); }
public void writeToNbt(NbtCompound tag) { tag.setTag("generatorId", this.generatorId); tag.setTag("seed", this.seed); tag.setTag("cameraPosition", CameraMover.instance().transform.parent.position); // Write all the Teams to NBT. NbtCompound tagTeams = new NbtCompound("teams"); foreach (Team team in Team.ALL_TEAMS) { team.writeToNbt(tagTeams); } tag.Add(tagTeams); this.dayNightCycle.writeToNbt(tag); }
public void writeToNbt(NbtCompound tag) { NbtCompound tag1 = new NbtCompound(this.internalName); tag1.setTag("resources", this.resources); tag.Add(tag1); }
public void writeToNbt(NbtCompound tag) { byte[] array = new byte[this.fogMap.Length]; for (int i = 0; i < this.fogMap.Length; i++) { array[i] = this.fogMap[i] ? (byte)1 : (byte)0; } tag.setTag("fog", array); }
public void writeToNbt(NbtCompound tag) { int[] lockFlags = new int[this._milestoneData.Length]; for (int i = 0; i < this._milestoneData.Length; i++) { lockFlags[i] = this._milestoneData[i].isUnlocked ? 1 : 0; } tag.setTag("milestoneUnlockFlags", lockFlags); }
public void writeToNbt(NbtCompound tag) { // Write Plot costs: int[] costArray = new int[this.plots.Length]; for (int i = 0; i < this.plots.Length; i++) { costArray[i] = this.plots[i].cost; } tag.setTag("costs", costArray); // Write Plot isOwned state: byte[] isOwnedArray = new byte[this.plots.Length]; for (int i = 0; i < this.plots.Length; i++) { isOwnedArray[i] = this.plots[i].isOwned ? (byte)1 : (byte)0; } tag.setTag("isOwned", isOwnedArray); }