void OnTriggerEnter(Collider other) { if (other.tag == "Player") { NavigatorMovement agenteEnemigo = transform.parent.GetComponent <NavigatorMovement>(); agenteEnemigo.Perseguir(other.transform); } }
void OnTriggerEnter(Collider other) { if (other.transform == tank) { NavigatorMovement agenteEnemigo = other.gameObject.GetComponent <NavigatorMovement>(); if (!agenteEnemigo.estaPersiguiendo()) { agenteEnemigo.SetNewObjective(otherPatrolPoint); } } }