Пример #1
0
        /// <summary>
        /// Calculates all possibilities to move next to the Entity provided by <paramref name="p_moveToEntityNode"/>.
        /// </summary>
        private static IEnumerable <ADecisionNode> createMoveToNavigationNodesLink(DecisionTree p_aiDecisionTree, MoveToEntityNode p_moveToEntityNode)
        {
            var l_reachableNavigationNodes =
                NavigationGraphAlgorithm.getReachableNeighborNavigationNodes(
                    NavigationGraphContainer.UniqueNavigationGraph,
                    p_moveToEntityNode.TargetEntity.CurrentNavigationNode,
                    NavigationGraphFlag.CURRENT).GetEnumerator();

            while (l_reachableNavigationNodes.MoveNext())
            {
                MoveToNavigationNodeNode l_moveToNavigationNodeNode = MoveToNavigationNodeNode.alloc(p_moveToEntityNode.SourceEntity.CurrentNavigationNode, l_reachableNavigationNodes.Current);
                DecisionTree.linkDecisionNodes(p_aiDecisionTree, p_moveToEntityNode, l_moveToNavigationNodeNode);
                yield return(l_moveToNavigationNodeNode);
            }


            /* If the source entity is already a neighbor of the target entity, we still create a node to move to same position to simulate the fact of staying at the same position. */
            if (NavigationGraphAlgorithm.areNavigationNodesNeighbors(
                    NavigationGraphContainer.UniqueNavigationGraph,
                    p_moveToEntityNode.SourceEntity.CurrentNavigationNode,
                    p_moveToEntityNode.TargetEntity.CurrentNavigationNode,
                    NavigationGraphFlag.SNAPSHOT))
            {
                MoveToNavigationNodeNode l_moveToNavigationNodeNode = MoveToNavigationNodeNode.alloc(p_moveToEntityNode.SourceEntity.CurrentNavigationNode, p_moveToEntityNode.SourceEntity.CurrentNavigationNode);
                DecisionTree.linkDecisionNodes(p_aiDecisionTree, p_moveToEntityNode, l_moveToNavigationNodeNode);
                yield return(l_moveToNavigationNodeNode);
            }
        }
Пример #2
0
        // called only once
        public override void Execute(EventQueue p_eventQueue)
        {
            if (SourceEntity.MarkedForDestruction)
            {
                Completed = true;
                return;
            }

            float       l_costToMove  = _ActionPoint.Calculations.actionPointBetweenNavigationNodes(SourceEntity.CurrentNavigationNode, TargetNavigationNode);
            ActionPoint l_actionPoint = EntityComponent.get_component <ActionPoint>(SourceEntity);

            MovementAllowed = (l_actionPoint.ActionPointData.CurrentActionPoints >= l_costToMove &&
                               NavigationGraphAlgorithm.areNavigationNodesNeighbors(NavigationGraphContainer.UniqueNavigationGraph, SourceEntity.CurrentNavigationNode, TargetNavigationNode, NavigationGraphFlag.CURRENT));

            if (MovementAllowed)
            {
                LocomotionSystemV2.HeadTowardsNode(EntityComponent.get_component <Locomotion>(SourceEntity).LocomotionSystemV2, TargetNavigationNode,
                                                   (p_startNavigationNode, p_endNavigationNode) =>
                {
                    ActionPoint.add(l_actionPoint, -1 * l_costToMove);
                    Completed = true;
                });
            }
            else
            {
                Completed = true;
            }
        }
Пример #3
0
        public override void Execute(EventQueue p_eventQueue)
        {
            if (
                !SourceEntity.MarkedForDestruction && !TargetEntity.MarkedForDestruction &&
                NavigationGraphAlgorithm.areNavigationNodesNeighbors(NavigationGraphContainer.UniqueNavigationGraph, SourceEntity.CurrentNavigationNode, TargetEntity.CurrentNavigationNode, NavigationGraphFlag.SNAPSHOT))
            {
                ActionPoint l_actionPoint = EntityComponent.get_component <ActionPoint>(SourceEntity);
                if (l_actionPoint.ActionPointData.CurrentActionPoints >= Attack.AttackData.APCost)
                {
                    ActionPoint.add(EntityComponent.get_component <ActionPoint>(SourceEntity), -1 * Attack.AttackData.APCost);

                    EntityGameWorld.orientTowards(ref SourceEntity.EntityGameWorld, TargetEntity, math.up());

                    float l_appliedDamage = Attack.resolve(Attack, TargetEntity);

                    EventQueue.insertEventAt(p_eventQueue, 0, EntityApplyDamageEvent.alloc(TargetEntity, l_appliedDamage));

                    if (Attack.AttackBeforeDamageEventHook != null)
                    {
                        Attack.AttackBeforeDamageEventHook.SourceEntity = SourceEntity;
                        Attack.AttackBeforeDamageEventHook.FeedEventQueue(p_eventQueue, 0);
                    }
                }
            }
        }
Пример #4
0
 public override void TreeTraversal(ADecisionNode p_sourceNode)
 {
     using (NavigationGraphAlgorithm.CalculatePathRequest l_calculationRequest = NavigationGraphAlgorithm.CalculatePathRequest.CalculatePathRequestPool.popOrCreate())
     {
         NavigationGraphAlgorithm.CalculatePathRequest.prepareForCalculation(
             l_calculationRequest,
             NavigationGraphContainer.UniqueNavigationGraph,
             SourceNavigationNode,
             TargetNavigationNode,
             PathCalculationParameters.build(2.0f));
         NavigationGraphAlgorithm.CalculatePath(l_calculationRequest);
         ref NavigationPath l_calculatedNavigationPath = ref l_calculationRequest.ResultPath;
         NavigationPath = new List <NavigationNode>(l_calculatedNavigationPath.NavigationNodes);
         PathCost       = l_calculatedNavigationPath.PathCost;
     }
Пример #5
0
    public void TriggerComponentTest_executionOrder()
    {
        // Initializing trigger Entity
        Entity l_testTriggerEntity = Entity.alloc();

        l_testTriggerEntity.EntityGameWorld = EntityGameWorld.build(TransformComponent.alloc());

        NavigationEngineTestTriggerComponent_Order1st l_firstTrigger  = NavigationEngineTestTriggerComponent_Order1st.alloc();
        NavigationEngineTestTriggerComponent_Order2nd l_secondTrigger = NavigationEngineTestTriggerComponent_Order2nd.alloc(l_firstTrigger);

        EntityComponent.add_component(l_testTriggerEntity, l_secondTrigger);
        EntityComponent.add_component(l_testTriggerEntity, l_firstTrigger);
        EntityComponent.add_component(l_testTriggerEntity, Locomotion.alloc(new LocomotionData()));

        // We warp the l_testTriggeredEntity to a random NavigationNode
        EventQueue.enqueueEvent(
            TestEventQueue,
            NavigationNodeWarpEntityEvent.alloc(
                l_testTriggerEntity,
                NavigationGraphAlgorithm.pickRandomNode(NavigationGraphContainer.UniqueNavigationGraph)
                )
            );

        EventQueue.iterate(TestEventQueue);

        // We create the Entity that will be involved in the trigger
        Entity l_entity = Entity.alloc();

        l_entity.EntityGameWorld = EntityGameWorld.build(TransformComponent.alloc());

        EntityComponent.add_component(l_entity, Locomotion.alloc(new LocomotionData()));

        EventQueue.enqueueEvent(
            TestEventQueue,
            NavigationNodeWarpEntityEvent.alloc(
                l_entity,
                l_testTriggerEntity.CurrentNavigationNode
                )
            );

        EventQueue.iterate(TestEventQueue);


        NavigationEngineTestTriggerComponent l_triggerComponent = EntityComponent.get_component <NavigationEngineTestTriggerComponent>(l_testTriggerEntity);

        Assert.IsTrue(l_secondTrigger.ExecutedAfterTriggerSupposedToBeBefore);
    }
Пример #6
0
        private void onEntityCreated(Entity p_entity)
        {
            AssociatedEntity = p_entity;
            AssociatedEntity.EntityGameWorldInstanceID = new EntityGameWorldInstanceID()
            {
                ID = GetInstanceID()
            };

            AssociatedEntity.EntityGameWorld = EntityGameWorld.build(TransformComponent.alloc());
            TransformComponentSynchronizer.alloc(AssociatedEntity.EntityGameWorld.RootGround);
            EntityModelTransformSynchronizer = TransformSynchronizer.alloc(transform,
                                                                           AssociatedEntity.EntityGameWorld.RootGround.TransformComponentSynchronizer);
            TransformSynchronizerContainer.TransformSynchronizers.Add(EntityModelTransformSynchronizer);

            MyEvent <Entity> .IEventCallback l_onEntityDestroyed = OnEntityDestroyed.build(this);
            MyEvent <Entity> .register(
                ref this.AssociatedEntity.OnEntityDestroyed,
                ref l_onEntityDestroyed);

            // Initializing Entity components
            EntityDefinition.Initialize(
                ref this.EntityDefinition,
                ref this.AssociatedEntity,
                this.RuntimeObject.RuntimeObjectRootComponent);

            NavigationNode l_randomNavigationNode = NavigationGraphAlgorithm.pickRandomNode(NavigationGraphComponentContainer.UniqueNavigationGraphComponent.NavigationGraph);

            EventQueue.enqueueEvent(EventQueueContainer.TurnTimelineQueue, NavigationNodeWarpEntityEvent.alloc(AssociatedEntity, l_randomNavigationNode));

            AnimationVisualFeedback l_animationVisualFeedbackComponent = EntityComponent.get_component <AnimationVisualFeedback>(AssociatedEntity);

            if (l_animationVisualFeedbackComponent != null)
            {
                EventQueue.enqueueEvent(EventQueueContainer.TurnTimelineQueue,
                                        AnimationVisualFeedbackPlayAsyncEvent.alloc(l_animationVisualFeedbackComponent, AnimationLayers.BASE,
                                                                                    l_animationVisualFeedbackComponent.AnimationVisualFeedbackData.GetAnimation(AnimationLookupTag.IDLE).GetAnimationInput()));
            }
        }
Пример #7
0
    public void TriggerComponentTest_navigationNodeMove()
    {
        // Initializing trigger Entity
        Entity l_testTriggerEntity = Entity.alloc();

        l_testTriggerEntity.EntityGameWorld = EntityGameWorld.build(TransformComponent.alloc());

        EntityComponent.add_component(l_testTriggerEntity, NavigationEngineTestTriggerComponent.alloc());
        EntityComponent.add_component(l_testTriggerEntity, Locomotion.alloc(new LocomotionData()
        {
            Speed = float.MaxValue * 0.1f
        }));

        // We warp the l_testTriggeredEntity to a random NavigationNode
        EventQueue.enqueueEvent(
            TestEventQueue,
            NavigationNodeWarpEntityEvent.alloc(
                l_testTriggerEntity,
                NavigationGraphAlgorithm.pickRandomNode(NavigationGraphContainer.UniqueNavigationGraph)
                )
            );

        EventQueue.iterate(TestEventQueue);

        // We create the Entity that will be involved in the trigger
        Entity l_entity = Entity.alloc();

        l_entity.EntityGameWorld = EntityGameWorld.build(TransformComponent.alloc());

        EntityComponent.add_component(l_entity, Locomotion.alloc(new LocomotionData()
        {
            Speed = float.MaxValue * 0.1f
        }));

        ActionPointData l_actionPointdata = new ActionPointData()
        {
            InitialActionPoints = 999f, CurrentActionPoints = 999f
        };

        EntityComponent.add_component(l_entity, ActionPoint.alloc(ref l_actionPointdata));

        var l_entityNavigationNodeEnumerator =
            NavigationGraphAlgorithm.getReachableNeighborNavigationNodes(NavigationGraphContainer.UniqueNavigationGraph, l_testTriggerEntity.CurrentNavigationNode, NavigationGraphFlag.CURRENT).GetEnumerator();

        l_entityNavigationNodeEnumerator.MoveNext();

        EventQueue.enqueueEvent(
            TestEventQueue,
            NavigationNodeWarpEntityEvent.alloc(
                l_entity,
                l_entityNavigationNodeEnumerator.Current
                )
            );


        NavigationNodeMoveEvent l_navigationNodeMoveEvent = NavigationNodeMoveEvent.alloc(l_entity, l_testTriggerEntity.CurrentNavigationNode);

        EventQueue.enqueueEvent(
            TestEventQueue,
            l_navigationNodeMoveEvent
            );

        while (!l_navigationNodeMoveEvent.IsCompleted())
        {
            LocomotionSystemV2Container.Tick(1.0f);
            EventQueue.iterate(TestEventQueue);
        }

        NavigationEngineTestTriggerComponent l_triggerComponent = EntityComponent.get_component <NavigationEngineTestTriggerComponent>(l_testTriggerEntity);

        Assert.IsTrue(l_triggerComponent.IsTriggered);
        Assert.IsTrue(l_triggerComponent.TriggeredEntity == l_entity);
    }