public void UpdateNavMesh() { foreach (GameObject go in GameObject.FindGameObjectsWithTag("Navable")) { NavigationBaker navigationBaker = go.GetComponent <NavigationBaker>(); if (navigationBaker != null) { navigationBaker.Bake(); Debug.Log("Telling " + go.name + " to re-bake navmesh"); } } }
public void SpawnLayout(GridSpace[,] gridSpaces, int numberOfSecureRooms) { col = gridSpaces.GetLength(0); row = gridSpaces.GetLength(1); roomLayout = new Room[col, row]; // Order: Spawn Colliding Objects; Create NavMesh; Spawn Trigger Objects; Spawn Guards navMeshBaker = new NavigationBaker(); SpawnRooms(gridSpaces, col, row); SpawnSideObjectives(); navMeshBaker.CreateNavMesh(); SpawnGuards(numberOfSecureRooms); }
void Start() { agent = GetComponent <NavMeshAgent>(); target = GameObject.Find("Character"); baker = FindObjectOfType <NavigationBaker>(); gen = FindObjectOfType <RoomGeneration>(); playerScript = FindObjectOfType <Player>(); //patrolBase.Find("Map"); alive = true; state = State.PATROL; StartCoroutine("FSM"); }
private void GenerateMap() { if (UseRandomSeed) { Seed = DateTime.Now.ToString(); } DateTime start = DateTime.Now; RandomFillMap(Seed, FillPercent); SmoothMap(); ProcessMap(); MeshGenerator meshGenerator = GetComponent <MeshGenerator>(); meshGenerator.GenerateMesh(map, 1f); navMeshBaker = GetComponent <NavigationBaker>(); navMeshBaker.Bake(); Debug.Log(string.Format("Map generation total time: {0} ms", (DateTime.Now - start).Milliseconds)); }
void Awake() { if (Instance == null) { Instance = this; } if (levelGenerator) { Instantiate(levelGenerator); } if (player) { Instantiate(player, new Vector3(30, 0, 30), player.transform.rotation); } baker = GetComponent <NavigationBaker>(); GameObject timer = Instantiate(gameTimerObject); gameTimerScript = timer.GetComponent <GameTimer>(); gameTimerScript.Time = gameTime; enemyText = GameObject.FindGameObjectWithTag("EnemyText").GetComponent <Text>(); startEnemyCount = GameObject.FindGameObjectsWithTag("Enemy").Length; enemyStartText = enemyText.text; enemyText.text = enemyStartText + startEnemyCount.ToString(); candyText = GameObject.FindGameObjectWithTag("Candy").GetComponent <Text>(); candyStartText = candyText.text; candyText.text = candyStartText + startCandyCount.ToString(); gameWin.SetActive(false); StartCoroutine(Fog()); }
private IEnumerator BakeNavMeshDelayedCoroutine() { yield return(new WaitForSeconds(0.5f)); NavigationBaker.BakeNavMesh(navMeshSurface); }
private void OnDisable() { baker.Dispose(); baker = null; }
private void OnEnable() { baker = new NavigationBaker(); }