private float cost; //魔法を使う必要なMP // Use this for initialization void Start() { circelControl = GameObject.Find("GameRoot").GetComponent <CircelControl> (); naviControl = GameObject.Find("GameRoot").GetComponent <NaviControl>(); playerStatus = GameObject.Find("Player").GetComponent <PlayerStatus> (); for (int i = 0; i < mages.Length; i++) { mages[i].GetComponent <MageLevelControl>().LoadLevelData(mages[i]); } }
// Use this for initialization void Start() { btn = this.GetComponent <Button> (); naviControl = GameObject.Find("GameRoot").GetComponent <NaviControl>(); circleControl = GameObject.Find("GameRoot").GetComponent <CircelControl>(); if (mage.GetComponent <Mage>().level == 0) { btn.interactable = false; } }
// Use this for initialization void Start() { p_HP_slider.maxValue = p_HP; p_HP_slider.value = p_HP; p_MP_slider.maxValue = p_MP; p_MP_slider.value = p_MP; if (LoadLevel.Instance != null) { LoadLevel.Instance.LoadStatus(); } nowMP = p_MP; naviControl = GameObject.Find("GameRoot").GetComponent <NaviControl> (); naviControl.ShowNavi("ゲーム開始", 3, ""); StartCoroutine(CheckMP()); }
// Use this for initialization void Start() { naviControl = GameObject.Find("GameRoot").GetComponent <NaviControl>(); naviControl.ShowNavi(this.gameObject.name, 3, ""); }
// Use this for initialization void Start() { playerStatus = GameObject.Find("Player").GetComponent <PlayerStatus> (); monsterStatus = this.transform.parent.gameObject.GetComponent <MonsterStatus> (); naviControl = GameObject.Find("GameRoot").GetComponent <NaviControl>(); }