// Start is called before the first frame update void Start() { tiempo = 0; score = 0; powerUps = 0; naveComportamientos = GetComponent <NaveComportamientos>(); controlInstance = this; }
// Start is called before the first frame update void Start() { audioSource = Camera.main.GetComponent <AudioSource>(); instance = this; respawnAndShield = GetComponent <RespawnAndShield>(); vida = 5; puntaje = 0; powerUpLvl = 1; powerUpTotales = 0; nuevaVida = 5000; }
// Start is called before the first frame update void Start() { respawn = GetComponent <RespawnAndShield>(); naveComportamientos = GetComponent <NaveComportamientos>(); }