private static void SetDestinationIfIsCloser(NavTilemapAgent agent, Vector3 attractorPosition)
        {
            if (!IsCloser(agent, attractorPosition))
            {
                return;
            }

            agent.destination = attractorPosition;

            if (s_IsVerbose)
            {
                DebugUtil.Log("TriggerNavTargetSystem.SetDestinationIfIsCloser: agent=" + agent +
                              " attractorPosition=" + attractorPosition);
            }
        }
        private static bool IsCloser(NavTilemapAgent agent, Vector3 attractorPosition)
        {
            var pathToAttractor = agent.GetPath(attractorPosition);

            if (pathToAttractor == null)
            {
                return(false);
            }

            if (agent.hasPath)
            {
                int attractorDistance = NavTilemapAgent.GetNumSteps(pathToAttractor);
                if (attractorDistance >= agent.pathDistance)
                {
                    return(false);
                }
            }

            return(true);
        }