// Update is called once per frame void Update() { if (mNavMeshActors.Count == 0) { return; } if (Input.GetMouseButton(0)) { #if UNITY_EDITOR Path = mNavMesh.GetPath(mNavMeshActors[0].transform.position, Camera.main.ScreenToWorldPoint(Input.mousePosition), ref HexInPath, ref TestedHex); #else Path = mNavMesh.GetPath(mNavMeshActors[0].transform.position, Camera.main.ScreenToWorldPoint(Input.mousePosition)); #endif mNavMeshActors[0].SetPath(Path); } #if UNITY_EDITOR if (TestedHex != null) { foreach (Hex hex in TestedHex) { DebugDrawHelper.DrawHex(mNavMesh.NavMap.MapLayout, hex, Color.blue); } } if (HexInPath != null) { foreach (Hex hex in HexInPath) { DebugDrawHelper.DrawHex(mNavMesh.NavMap.MapLayout, hex, Color.red); } } #endif }