Пример #1
0
 private bool isBuildingInRange(GameObject building)
 {
     if (building != null && building.activeInHierarchy)
     {
         NavMeshBuildFunction f = building.GetComponent <NavMeshBuildFunction>();
         if (f != null && f.GetBounds().Contains(transform.position))
         {
             return(true);
         }
     }
     return(false);
 }
Пример #2
0
 public void AddResMesh(NavMeshBuildFunction f)
 {
     resList.Add(f);
 }
Пример #3
0
 public void RemResMesh(NavMeshBuildFunction f)
 {
     resList.Remove(f);
 }