protected override void OnCharacterActionStart(Character actor) { transform = actor.transform; NavMeshAnimator walker = actor.GetComponentInChildren <NavMeshAnimator>(); if (walker != null) { moveSpeed = walker.moveSpeed; turnSpeed = walker.turnSpeed; } else { moveSpeed = 5.0f; turnSpeed = 540.0f; } if (!run) { moveSpeed /= 2.0f; } float distance = Mathf.Min(NeverdawnUtility.GetPathLength(corners), maxDistance); distance = 0.0f; }
public void Reset(NavMeshAnimator previous = null) { if (m_transform == null) { m_transform = transform; } smoothForward = 0.0f; smoothTurn = 0.0f; lastPos = m_transform.position; lastForward = m_transform.forward; }
protected override void OnInitializeCursor() { NeverdawnCamera.AddTargetLerped(targetTransform); agent = targetTransform.GetComponent <NavMeshAgent>(); meshFilter = GetComponent <MeshFilter>(); navMeshPath = new NavMeshPath(); meshRenderer = GetComponent <MeshRenderer>(); NavMeshAnimator walker = character.GetComponentInChildren <NavMeshAnimator>(); turnSpeed = 0.5f * walker.turnSpeed; root = character.position; agent.Warp(root); createGradient(); }
protected override void OnCharacterActionStart(Character actor) { NavMeshAnimator walker = actor.GetComponentInChildren <NavMeshAnimator>(); if (walker != null) { moveSpeed = walker.moveSpeed; turnSpeed = walker.turnSpeed; } else { moveSpeed = 5.0f; turnSpeed = 540.0f; } direction = (target - actor.position); direction.Normalize(); maxDistance = (target - actor.position).magnitude; distance = 0.0f; }