// Use this for initialization void Awake() { controls = GetComponent <NavControl>(); SetChildColliders(); Buttons.Add("Right", new List <float>()); Buttons.Add("Left", new List <float>()); }
// Use this for initialization protected void Awake() { controls = GetComponent <NavControl>(); scale = transform.localScale; // Make the ship color = getRandomColor(); Shape(); }
// Use this for initialization protected void Awake() { controls = GetComponent<NavControl>(); scale = transform.localScale; // Make the ship color = getRandomColor(); Shape(); }
// Use this for initialization void Awake() { controls = GetComponent<NavControl>(); }
// Use this for initialization void Awake() { controls = GetComponent<NavControl>(); SetChildColliders(); Buttons.Add("Right", new List<float>()); Buttons.Add("Left", new List<float>()); }
// Use this for initialization void Awake() { controls = GetComponent <NavControl>(); }