public StarLight(_Type type, NativeWin32.ColorRef color1, NativeWin32.ColorRef color2, _Duration duration) { Type = type; Color1 = color1; Color2 = color2; Duration = duration; }
public Breathing(Definitions.RzLed lEDId, _Type type, NativeWin32.ColorRef color1, NativeWin32.ColorRef color2) { LEDId = lEDId; Type = type; Color1 = color1; Color2 = color2; }
public Reactive(uint size, uint param, _Duration duration, NativeWin32.ColorRef color) { Size = size; Param = param; Duration = duration; Color = color; }
public Breathing(uint size, uint param, _Type type, NativeWin32.ColorRef color1, NativeWin32.ColorRef color2) { Size = size; Param = param; Type = type; Color1 = color1; Color2 = color2; }
public StarLight(uint size, uint param, _Type type, NativeWin32.ColorRef color1, NativeWin32.ColorRef color2, _Duration duration) { Size = size; Param = param; Type = type; Color1 = color1; Color2 = color2; Duration = duration; }
public Static(uint size, uint param, NativeWin32.ColorRef color) { Size = size; Param = param; Color = color; }
public Breathing(NativeWin32.ColorRef color) { Color = color; }
public Breathing(_Type type, NativeWin32.ColorRef color1, NativeWin32.ColorRef color2) { Type = type; Color1 = color1; Color2 = color2; }
public Static(NativeWin32.ColorRef color) { Color = color; }
public Reactive(_Duration duration, NativeWin32.ColorRef color) { Duration = duration; Color = color; }
public Blinking(Definitions.RzLed ledId, NativeWin32.ColorRef color) { LedId = ledId; Color = color; }
public Reactive(Definitions.RzLed lEDId, _Duration duration, NativeWin32.ColorRef color) { LEDId = lEDId; Duration = duration; Color = color; }
public Static(Definitions.RzLed lEDId, NativeWin32.ColorRef color) { LEDId = lEDId; Color = color; }
public Blinking(uint size, uint param, NativeWin32.ColorRef color) { Size = size; Param = param; Color = color; }