Пример #1
0
    protected void Init()
    {
        try
        {
            // RealSense初期化
            // 参考:https://software.intel.com/sites/landingpage/realsense/camera-sdk/v2016r3/documentation/html/index.html?doc_face_general_procedure.html
            // 参考:.\Intel\RSSDK\sample\core\RawStreams.unity
            SenseManager = SenseManager.CreateInstance();

            FaceModule = FaceModule.Activate(SenseManager);
            FaceModule.FrameProcessed += FaceModule_FrameProcessed;
            FaceData = FaceModule.CreateOutput();

            FaceConfig = FaceModule.CreateActiveConfiguration();
            FaceConfig.TrackingMode = TrackingModeType.FACE_MODE_COLOR;
            FaceConfig.Expressions.Properties.Enabled = true;
            FaceConfig.ApplyChanges();

            SampleReader = SampleReader.Activate(SenseManager);
            SampleReader.EnableStream(StreamType.STREAM_TYPE_COLOR, 640, 480, 30);
            SampleReader.SampleArrived += SampleReader_SampleArrived;

            SenseManager.Init();
            SenseManager.StreamFrames(false);

            // RawStreams
            Texture = NativeTexturePlugin.Activate();
            Material.mainTexture      = new Texture2D(640, 480, TextureFormat.BGRA32, false);
            Material.mainTextureScale = new Vector2(-1, -1);
            TexPtr = Material.mainTexture.GetNativeTexturePtr();

            // 解像度取得
            StreamProfileSet profile;
            SenseManager.CaptureManager.Device.QueryStreamProfileSet(out profile);
            Resolution = profile.color.imageInfo;

            // 平滑化初期化
            // 参考:https://software.intel.com/sites/landingpage/realsense/camera-sdk/v2016r3/documentation/html/index.html?doc_utils_the_smoother_utility.html
            Smoother = Smoother.CreateInstance(SenseManager.Session);

            SmoothBody      = Smoother.Create3DWeighted(BodyPosSmoothWeight);
            SmoothHead      = Smoother.Create3DWeighted(HeadAngSmoothWeight);
            SmoothEyes      = Smoother.Create2DWeighted(EyesPosSmoothWeight);
            SmoothEyesClose = Smoother.Create1DWeighted(EyesCloseSmoothWeight);
            SmoothBrowRai   = Smoother.Create1DWeighted(FaceSmoothWeight);
            SmoothBrowLow   = Smoother.Create1DWeighted(FaceSmoothWeight);
            SmoothSmile     = Smoother.Create1DWeighted(FaceSmoothWeight);
            SmoothKiss      = Smoother.Create1DWeighted(FaceSmoothWeight);
            SmoothMouth     = Smoother.Create1DWeighted(FaceSmoothWeight);
            SmoothTongue    = Smoother.Create1DWeighted(FaceSmoothWeight);
        }
        catch (Exception e)
        {
            ErrorLog.text  = "RealSense Error\n";
            ErrorLog.text += e.Message;
        }
    }
    // Use this for initialization
    void Start()
    {
        /* Create SenseManager Instance */
        sm = SenseManager.CreateInstance();
        sm.CaptureManager.Realtime = false;

        // Selecting a higher resolution profile
        StreamProfileSet profiles = new StreamProfileSet();

        profiles.color.imageInfo.width  = 1280;
        profiles.color.imageInfo.height = 720;
        RangeF32 f_rate = new RangeF32(30, 30);

        profiles.color.frameRate        = f_rate;
        profiles.depth.imageInfo.width  = 640;
        profiles.depth.imageInfo.height = 480;
        RangeF32 f_drate = new RangeF32(30, 30);

        profiles.depth.frameRate = f_drate;

        // Setting the resolution profile
        sm.CaptureManager.FilterByStreamProfiles(profiles);
        sampleReader  = SampleReader.Activate(sm);
        sampleReader2 = SampleReader.Activate(sm);
        sampleReader2.EnableStream(StreamType.STREAM_TYPE_DEPTH, depthWidth, depthHeight, colorFPS);

        // Enable and Get a segmentation instance here for configuration
        seg = Seg3D.Activate(sm);

        // Initialize
        seg.FrameProcessed          += OnFrameProcessed;
        seg.OnAlert                 += Seg_OnAlert;
        sampleReader2.SampleArrived += SampleArrived;

        /* Initialize pipeline */
        sm.Init();

        // Flip the image horizontally
        sm.CaptureManager.Device.IVCAMAccuracy = IVCAMAccuracy.IVCAM_ACCURACY_FINEST;
        sm.CaptureManager.Device.MirrorMode    = MirrorMode.MIRROR_MODE_HORIZONTAL;

        /* Create NativeTexturePlugin to render Texture2D natively */
        texPlugin = NativeTexturePlugin.Activate();

        // Configuring the material and its texture
        RGBMaterial.mainTexture      = new Texture2D(colorWidth, colorHeight, TextureFormat.BGRA32, false); // Update material's Texture2D with enabled image size.
        RGBMaterial.mainTextureScale = new Vector2(-1, -1);                                                 // Flip the image
        colorTex2DPtr = RGBMaterial.mainTexture.GetNativeTexturePtr();                                      // Retrieve native Texture2D Pointer

        /* Start Streaming */
        sm.StreamFrames(false);
    }
Пример #3
0
    // Use this for initialization
    void Start()
    {
        /* Create SenseManager Instance */
        sm = SenseManager.CreateInstance();

        /* Selecting a higher resolution profile*/
        StreamProfileSet profiles = new StreamProfileSet();

        profiles.color.imageInfo.width  = 1280;
        profiles.color.imageInfo.height = 720;
        RangeF32 f_rate = new RangeF32(30, 30);

        profiles.color.frameRate        = f_rate;
        profiles.depth.imageInfo.width  = 640;
        profiles.depth.imageInfo.height = 480;
        RangeF32 f_drate = new RangeF32(30, 30);

        profiles.depth.frameRate = f_drate;

        /* Setting the resolution profile */
        sm.CaptureManager.FilterByStreamProfiles(profiles);

        /* Enable and Get a segmentation instance here for configuration */
        seg = Seg3D.Activate(sm);

        /* Subscribe to seg arrived event */
        seg.FrameProcessed += OnFrameProcessed;

        /* Initialize pipeline */
        sm.Init();

        /* Create NativeTexturePlugin to render Texture2D natively */
        texPlugin = NativeTexturePlugin.Activate();

        SegMaterial.mainTexture      = new Texture2D(segWidth, segHeight, TextureFormat.BGRA32, false); // Update material's Texture2D with enabled image size.
        SegMaterial.mainTextureScale = new Vector2(-1, -1);                                             // Flip the image
        segTex2DPtr = SegMaterial.mainTexture.GetNativeTexturePtr();                                    // Retrieve native Texture2D Pointer

        /* Start Streaming */
        sm.StreamFrames(false);
    }
Пример #4
0
    // Use this for initialization
    void Start()
    {
        /* Create SenseManager Instance */
        sm = SenseManager.CreateInstance();

        /* Create a SampleReader Instance */
        sampleReader = SampleReader.Activate(sm);

        /* Enable Color & Depth Stream */
        sampleReader.EnableStream(StreamType.STREAM_TYPE_COLOR, colorWidth, colorHeight, colorFPS);
        sampleReader.EnableStream(StreamType.STREAM_TYPE_DEPTH, depthWidth, depthHeight, depthFPS);

        /* Subscribe to sample arrived event */
        sampleReader.SampleArrived += SampleArrived;

        /////////////////////////////////////////////////////// terry add start

        faceModule = FaceModule.Activate(sm);
        if (faceModule == null)
        {
            Debug.LogError("FaceModule Initialization Failed");
        }
        //faceModule.FrameProcessed += FaceModule_FrameProcessed;

        FaceConfiguration moduleConfiguration = faceModule.CreateActiveConfiguration();

        if (moduleConfiguration == null)
        {
            Debug.LogError("FaceConfiguration Initialization Failed");
        }
        moduleConfiguration.TrackingMode = TrackingModeType.FACE_MODE_COLOR;
        moduleConfiguration.Strategy     = TrackingStrategyType.STRATEGY_RIGHT_TO_LEFT;
        moduleConfiguration.Detection.maxTrackedFaces = 1;
        moduleConfiguration.Landmarks.maxTrackedFaces = 1;

        moduleConfiguration.Detection.isEnabled = true;
        moduleConfiguration.Landmarks.isEnabled = true;

        moduleConfiguration.Pose.isEnabled = false;

        moduleConfiguration.EnableAllAlerts();
        //moduleConfiguration.AlertFired += OnFiredAlert;

        Status applyChangesStatus = moduleConfiguration.ApplyChanges();

        Debug.Log(applyChangesStatus.ToString());


        ////////////////////////////////////////////////////// terry add end
        /* Initialize pipeline */
        sm.Init();

        /* Create NativeTexturePlugin to render Texture2D natively */
        texPlugin = NativeTexturePlugin.Activate();

        RGBMaterial.mainTexture      = new Texture2D(colorWidth, colorHeight, TextureFormat.BGRA32, false);   // Update material's Texture2D with enabled image size.
        RGBMaterial.mainTextureScale = new Vector2(-1, -1);                                                   // Flip the image
        colorTex2DPtr = RGBMaterial.mainTexture.GetNativeTexturePtr();                                        // Retrieve native Texture2D Pointer

        DepthMaterial.mainTexture      = new Texture2D(depthWidth, depthHeight, TextureFormat.BGRA32, false); // Update material's Texture2D with enabled image size.
        DepthMaterial.mainTextureScale = new Vector2(-1, -1);                                                 // Flip the image
        depthTex2DPtr = DepthMaterial.mainTexture.GetNativeTexturePtr();                                      // Retrieve native Texture2D Pointer

        /* Start Streaming */
        sm.StreamFrames(false);
    }