Пример #1
0
 public override void hitCreepWithAuto()
 {
     if (!isMoving)
     {
         autoOn++;
         if (isW)
         {
             isW = false;
             creepSelected.takeMagicDamage(WDamage + (int)(AbilityPower + 0.5));
             creepSelected.takeDamage(AttackDamage);
             GameObject explode = Instantiate(WExplosion);
             explode.transform.position = creepSelected.transform.position;
             NateHitbox slow = explode.GetComponent <NateHitbox>();
             slow.damage      = (int)((WDamage + (AbilityPower * 0.5)) / 2);
             slow.slowPotency = 70;
             slow.slowTime    = 3;
             slow.player      = this;
         }
         else
         {
             GameObject    shot       = Instantiate(aaProj);
             AA_Projectile projectile = shot.GetComponent <AA_Projectile>();
             projectile.damage       = AttackDamage;
             shot.transform.position = iceSpawn.transform.position;
             projectile.creepTarget  = creepSelected.gameObject;
             projectile.player       = this;
         }
     }
 }
Пример #2
0
 public override void Q()
 {
     Instantiate(iceExplosion, QPos - offset, Quaternion.identity);
     QHB             = iceExplosion.GetComponent <IceExplosion>().hb;
     QHB.slowPotency = 100 - QSlow;
     QHB.slowTime    = 3;
     QHB.damage      = QDamage + (int)(AbilityPower * 0.55);
     QHB.p           = this;
     QHB.player      = this;
 }