void LoadGame(string directory) { // Load from json here // Heroes foreach (Hero hero in heroes) { hero.Load(directory); } // Cells CellStates Cells = FileManager.Load <CellStates>(directory + "/Cells.json"); foreach (CellState cellstate in Cells.cellStates) { foreach (string token in cellstate.inventory) { Type type = Type.GetType(token); if (type == typeof(Farmer)) { farmers.Add(Farmer.Factory(cellstate.index)); } else if (type == typeof(Gor)) { gors.Add(Gor.Factory(cellstate.index)); } else if (type == typeof(Skral)) { skrals.Add(Skral.Factory(cellstate.index)); } else if (type == typeof(Wardrak)) { wardraks.Add(Wardrak.Factory(cellstate.index)); } else if (type == typeof(TowerSkral)) { towerskrals.Add(TowerSkral.Factory(cellstate.index, players.Count)); } else if (type.IsSubclassOf(typeof(Fog))) { string id = type.ToString().Replace("Fog", ""); Fog.Load(id, type, cellstate.index); } else if (type == typeof(Well)) { wells.Add(Well.Factory(cellstate.index)); } // Items in cells if (PhotonNetwork.IsMasterClient) { if (type == typeof(GoldCoin)) { GoldCoin.Factory(cellstate.index); } else if (type.IsSubclassOf(typeof(SmallToken))) { type.GetMethod("Factory", new[] { typeof(int) }).Invoke(type, new object[] { cellstate.index }); } else if (type.IsSubclassOf(typeof(BigToken))) { type.GetMethod("Factory", new[] { typeof(int) }).Invoke(type, new object[] { cellstate.index }); } } } } // Narrator NarratorState narratorState = FileManager.Load <NarratorState>(directory + "/Narrator.json"); narrator.Load(narratorState); // Wells WellsState wellsState = FileManager.Load <WellsState>(directory + "/Wells.json"); foreach (int cellId in wellsState.wellsCellId) { bool found = false; foreach (Well well in wells) { if (well.Cell.Index == cellId) { found = true; break; } } // If not found, the well is empty if (!found) { wells.Add(Well.Factory(cellId, false)); } } }