Пример #1
0
// Use this for initialization
    void Start()
    {
        string[] lines = namesList.text.Split('\n');
        availableNames = new List <string>(lines);
        checkedGuests  = new List <Ghuest>();
        string[]      colors       = colorsList.text.Split('-');
        List <string> colorStrings = new List <string>(colors);

        foreach (string s in colorStrings)
        {
            Color c = Color.white;
            ColorUtility.TryParseHtmlString(s, out c);
            availableColors.Add(c);
        }
        int tmpIndexCheck = 0;

        foreach (Ghuest ch in customGuests)
        {
            ch.events = NarrativeUI.ParseAvailableEventsForGhuest(ch.mainKnot);
            if (ch.name == String.Empty)
            {
                ch.name = getRandomName(true);
            }

            ch.indexCheckin = tmpIndexCheck;
            tmpIndexCheck  += UnityEngine.Random.Range(2, 4);
        }

        availablePhonecallNames = new List <string>();
        MapKnotName             = new Dictionary <string, string>();
        triggerTimer            = 50.0f;
    }
Пример #2
0
 public Ghuest(string n, string knot)
 {
     name     = n;
     mainKnot = knot;
     events   = NarrativeUI.ParseAvailableEventsForGhuest(knot);
 }