// Use this for initialization void Start() { NameMap = this.name; Field = NameMap.Replace("MapGridCell", ""); //Field = NameMap; Vector2 pos = Helper.GetPositByField(Field); X = (int)pos.x; Y = (int)pos.y; //Debug.Log("--------------- Start Load Map Cell " + name); LabelCellMapGrid.text = X + "x" + Y; //if (X == 2 && Y == 1) //{ //if ((X == 1 && Y == 1) || // (X == 2 && Y == 1) || // (X == 1 && Y == 2) || // (X == 2 && Y == 2)) //if ((X == 1 && Y == 1) || // (X == 1 && Y == 2) || // (X == 3 && Y == 1) || // (X == 12 && Y == 1)) //{ //} }