IEnumerator ShowPatternSelector()
    {
        if (CurrentState == State.MainMenu)
        {
            PatternSelector.gameObject.SetActive(true);
            PatternSelector.Open();
            CurrentState = State.PatternSelection;
        }
        else
        {
            if (CurrentState == State.NameInput)
            {
                NameInput.Hide();
                yield return(new WaitForSeconds(0.2f));
            }
            CurrentState = State.PatternSelection;
            TransitionAnimator.SetTrigger("PlayTransitionOut");
            yield return(new WaitForSeconds(0.25f));

            NameInput.gameObject.SetActive(false);
            PatternEditor.gameObject.SetActive(false);
            PatternSelector.gameObject.SetActive(true);
            PatternSelector.Open();
        }
    }
Пример #2
0
 public Form1()
 {
     InitializeComponent();
     NameBox.Hide();
     NameInput.Hide();
     CompanyBox.Hide();
     CompanyInput.Hide();
     PurposeBox.Hide();
     PurposeInput.Hide();
     EmailBox.Hide();
     EmailInput.Hide();
     SubmitDetails.Hide();
     InstallButton.Hide();
     PercentComplete.Hide();
     InstallProgressBar.Hide();
 }
Пример #3
0
        // End of functions by Windows Forms

        private void SubmitDetails_Click(object sender, EventArgs e)
        {
            NameBox.Hide();
            NameInput.Hide();
            CompanyBox.Hide();
            CompanyInput.Hide();
            PurposeBox.Hide();
            PurposeInput.Hide();
            EmailBox.Hide();
            EmailInput.Hide();
            SubmitDetails.Hide();
            label1.Text = "Installation";
            label2.Text = "Click \"Install\" To install...";
            InstallButton.Show();

            string DetailsEncoded = EncodeUserDetails();

            System.IO.File.WriteAllText(@".\UserDetails.txt", DetailsEncoded);
        }
Пример #4
0
 public void HideNameInput() => nameInput.Hide();