Пример #1
0
        private int accessKey; //Needed if the user needs to select a tile to clarify


        //Requests naki handling. Returns false if busy, true if request accepted
        public bool RequestService(List <Naki> naki, NakiHandler cb, int playerNumber, int handAccessKey)
        {
            if (busy)
            {
                return(false);
            }
            if (naki == null || naki.Count == 0)
            {
                //We can handle an empty service request immediately
                cb(new Naki()
                {
                    type = NakiType.Nashi
                });
                return(true);
            }
            //Set up the call canvas to handle the request
            callback = cb;
            calls    = naki;
            //player = naki[0].requestor;
            playerNum     = playerNumber;
            handAccessKey = accessKey;
            CallCanvas.gameObject.SetActive(true);
            SetOptions();
            busy = true;
            return(true); //says that the request has been accepted and will be handled
        }
Пример #2
0
 //Shuts down the service
 private void FinalizeService()
 {
     PonButton.gameObject.SetActive(false);
     ChiiButton.gameObject.SetActive(false);
     KanButton.gameObject.SetActive(false);
     RonButton.gameObject.SetActive(false);
     TsumoButton.gameObject.SetActive(false);
     ContinueButton.gameObject.SetActive(false);
     CallCanvas.gameObject.SetActive(false);
     callback = null;
     //player = null;
     calls = null;
     busy  = false;
 }