Пример #1
0
        private void HandleNak(PlayerNetworkSession session, byte[] receiveBytes)
        {
            if (session == null)
            {
                return;
            }

            Nak nak = Nak.CreateObject();

            nak.Reset();
            nak.Decode(receiveBytes);

            var queue = session.WaitingForAcksQueue;

            foreach (Tuple <int, int> range in nak.ranges)
            {
                Interlocked.Increment(ref ServerInfo.NumberOfNakReceive);

                int start = range.Item1;
                int end   = range.Item2;

                for (int i = start; i <= end; i++)
                {
                    if (queue.TryGetValue(i, out var datagram))
                    {
                        CalculateRto(session, datagram);

                        datagram.RetransmitImmediate = true;
                    }
                    else
                    {
                        if (Log.IsDebugEnabled)
                        {
                            Log.WarnFormat("NAK, no datagram #{0} for {1}", i, session.Username);
                        }
                    }
                }
            }

            nak.PutPool();
        }
Пример #2
0
        private void HandleNak(PlayerNetworkSession session, byte[] receiveBytes)
        {
            if (session == null)
            {
                return;
            }

            Nak nak = Nak.CreateObject();

            nak.Reset();
            nak.Decode(receiveBytes);

            var queue = session.WaitingForAcksQueue;

            foreach (Tuple <int, int> range in nak.ranges)
            {
                Interlocked.Increment(ref ServerInfo.NumberOfNakReceive);

                int start = range.Item1;
                int end   = range.Item2;

                for (int i = start; i <= end; i++)
                {
                    session.ErrorCount++;

                    // HACK: Just to make sure we aren't getting unessecary load on the queue during heavy buffering.
                    //if (ServerInfo.AvailableBytes > 1000) continue;

                    Datagram datagram;
                    //if (queue.TryRemove(i, out datagram))
                    if (!session.Evicted && queue.TryRemove(i, out datagram))
                    {
                        // RTT = RTT * 0.875 + rtt * 0.125
                        // RTTVar = RTTVar * 0.875 + abs(RTT - rtt)) * 0.125
                        // RTO = RTT + 4 * RTTVar
                        long rtt    = datagram.Timer.ElapsedMilliseconds;
                        long RTT    = session.Rtt;
                        long RTTVar = session.RttVar;

                        session.Rtt    = (long)(RTT * 0.875 + rtt * 0.125);
                        session.RttVar = (long)(RTTVar * 0.875 + Math.Abs(RTT - rtt) * 0.125);
                        session.Rto    = session.Rtt + 4 * session.RttVar + 100;                    // SYNC time in the end

                        FastThreadPool.QueueUserWorkItem(delegate
                        {
                            var dgram = (Datagram)datagram;
                            if (Log.IsDebugEnabled)
                            {
                                Log.WarnFormat("NAK, resent datagram #{0} for {1}", dgram.Header.datagramSequenceNumber, session.Username);
                            }
                            SendDatagram(session, dgram);
                            Interlocked.Increment(ref ServerInfo.NumberOfResends);
                        });
                    }
                    else
                    {
                        if (Log.IsDebugEnabled)
                        {
                            Log.WarnFormat("NAK, no datagram #{0} for {1}", i, session.Username);
                        }
                    }
                }
            }

            nak.PutPool();
        }
Пример #3
0
        private void HandleNak(PlayerNetworkSession session, byte[] receiveBytes)
        {
            if (session == null)
            {
                return;
            }

            Player player = session.Player;

            if (player == null)
            {
                return;
            }

            Nak nak = Nak.CreateObject();

            nak.Reset();
            nak.Decode(receiveBytes);

            var queue = session.WaitingForAcksQueue;

            foreach (Tuple <int, int> range in nak.ranges)
            {
                Interlocked.Increment(ref ServerInfo.NumberOfNakReceive);

                int start = range.Item1;
                int end   = range.Item2;

                for (int i = start; i <= end; i++)
                {
                    session.ErrorCount++;

                    // HACK: Just to make sure we aren't getting unessecary load on the queue during heavy buffering.
                    if (ServerInfo.AvailableBytes > 1000)
                    {
                        continue;
                    }

                    Datagram datagram;
                    if (queue.TryGetValue(i, out datagram))
                    {
                        // RTT = RTT * 0.875 + rtt * 0.125
                        // RTTVar = RTTVar * 0.875 + abs(RTT - rtt)) * 0.125
                        // RTO = RTT + 4 * RTTVar
                        long rtt    = datagram.Timer.ElapsedMilliseconds;
                        long RTT    = player.Rtt;
                        long RTTVar = player.RttVar;

                        player.Rtt    = (long)(RTT * 0.875 + rtt * 0.125);
                        player.RttVar = (long)(RTTVar * 0.875 + Math.Abs(RTT - rtt) * 0.125);
                        player.Rto    = player.Rtt + 4 * player.RttVar + 100;                    // SYNC time in the end
                    }
                    else
                    {
                        if (Log.IsDebugEnabled)
                        {
                            Log.WarnFormat("NAK, no datagram #{0} for {1}", i, player.Username);
                        }
                    }
                }
            }

            nak.PutPool();
        }
Пример #4
0
        private void HandleNak(PlayerNetworkSession session, byte[] receiveBytes)
        {
            if (session == null)
            {
                return;
            }

            Player player = session.Player;

            if (player == null)
            {
                return;
            }

            Nak nak = Nak.CreateObject();

            nak.Decode(receiveBytes);

            int ackSeqNo   = nak.sequenceNumber.IntValue();
            int toAckSeqNo = nak.toSequenceNumber.IntValue();

            if (nak.onlyOneSequence == 1)
            {
                toAckSeqNo = ackSeqNo;
            }

            nak.PutPool();

            var queue = session.WaitingForAcksQueue;

            if (Log.IsDebugEnabled)
            {
                Log.DebugFormat("NAK from Player {0} ({5}) #{1}-{2} IsOnlyOne {3} Count={4}", player.Username, ackSeqNo, toAckSeqNo, nak.onlyOneSequence, nak.count, player.Rtt);
            }

            for (int i = ackSeqNo; i <= toAckSeqNo; i++)
            {
                session.ErrorCount++;

                Datagram datagram;
                if (queue.TryRemove(i, out datagram))
                {
                    // RTT = RTT * 0.875 + rtt * 0.125
                    // RTTVar = RTTVar * 0.875 + abs(RTT - rtt)) * 0.125
                    // RTO = RTT + 4 * RTTVar
                    long rtt    = datagram.Timer.ElapsedMilliseconds;
                    long RTT    = player.Rtt;
                    long RTTVar = player.RttVar;

                    player.Rtt    = (long)(RTT * 0.875 + rtt * 0.125);
                    player.RttVar = (long)(RTTVar * 0.875 + Math.Abs(RTT - rtt) * 0.125);
                    player.Rto    = player.Rtt + 4 * player.RttVar + 10;                // SYNC time in the end
                    SendDatagram(session, datagram);
                }
                else
                {
                    if (Log.IsDebugEnabled)
                    {
                        Log.DebugFormat("NAK, no datagram #{0} to resend for {1}", i, player.Username);
                    }
                }
            }
        }