Пример #1
0
 void FinalProjectileMachine()
 {
     choiceForShooting = Random.Range(1, 3);
     anim.SetBool("spitting", true);
     if (choiceForShooting <= 1)
     {
         nailScript.NailShootFunction();
     }
     else if (choiceForShooting > 1 && choiceForShooting <= 2)
     {
         WaterShooter();
     }
     else if (choiceForShooting > 2 && choiceForShooting <= 3)
     {
         WaterShooter();
     }
     anim.SetBool("spitting", false);
 }