public static void Main() { var dm = NWGameObject.OBJECT_SELF; var difficulty = NWNXEvents.OnDMChangeDifficulty_GetDifficultySetting(); WriteLog(dm, "Change Difficulty", "New Setting: " + difficulty); }
public static void Main() { var dm = NWGameObject.OBJECT_SELF; var difficulty = NWNXEvents.OnDMChangeDifficulty_GetDifficultySetting(); WriteLog(dm, "Change Difficulty", "New Setting: " + difficulty); }