Пример #1
0
        private static NWItem CopyWeaponAppearance(NWPlayer oPC, NWItem oSource, NWItem oDest, bool copyPropsAndVars)
        {
            NWPlaceable oTempStorage = (GetObjectByTag("OUTFIT_BARREL"));

            oSource.SetLocalString("TEMP_OUTFIT_UUID", oPC.GlobalID.ToString());

            uint oCopy = CopyItem(oDest.Object, oTempStorage.Object, true);

            oCopy = CopyItemAndModify(oCopy, ItemAppearanceType.WeaponModel, 0, (int)GetItemAppearance(oSource, ItemAppearanceType.WeaponModel, 0), true);
            oCopy = CopyItemAndModify(oCopy, ItemAppearanceType.WeaponColor, 0, (int)GetItemAppearance(oSource, ItemAppearanceType.WeaponColor, 0), true);

            oCopy = CopyItemAndModify(oCopy, ItemAppearanceType.WeaponModel, 1, (int)GetItemAppearance(oSource, ItemAppearanceType.WeaponModel, 1), true);
            oCopy = CopyItemAndModify(oCopy, ItemAppearanceType.WeaponColor, 1, (int)GetItemAppearance(oSource, ItemAppearanceType.WeaponColor, 1), true);

            oCopy = CopyItemAndModify(oCopy, ItemAppearanceType.WeaponModel, 2, (int)GetItemAppearance(oSource, ItemAppearanceType.WeaponModel, 2), true);
            oCopy = CopyItemAndModify(oCopy, ItemAppearanceType.WeaponColor, 2, (int)GetItemAppearance(oSource, ItemAppearanceType.WeaponColor, 2), true);

            SetName(oCopy, GetName(oSource));
            SetDescription(oCopy, GetDescription(oSource));
            //LocalVariableService.CopyVariables(oSource, oCopy);

            NWItem oFinal = (CopyItem(oCopy, oPC.Object, true));

            oFinal.DeleteLocalString("TEMP_OUTFIT_UUID");

            if (copyPropsAndVars)
            {
                // strip all item props from new item
                foreach (ItemProperty itemProp in oFinal.ItemProperties)
                {
                    RemoveItemProperty(oFinal, itemProp);
                }
                // add all item props from original item to new item
                foreach (ItemProperty itemProp in oSource.ItemProperties)
                {
                    AddItemProperty(DurationType.Permanent, itemProp, oFinal);
                }
                // finally, copy local vars
                LocalVariableService.CopyVariables(oSource, oFinal);
            }

            DestroyObject(oCopy);
            oDest.Destroy();

            foreach (NWItem item in oTempStorage.InventoryItems)
            {
                if (item.GetLocalString("TEMP_OUTFIT_UUID") == oPC.GlobalID.ToString())
                {
                    item.Destroy();
                }
            }
            return(oFinal);
        }
Пример #2
0
        public bool Run(params object[] args)
        {
            int type = _.GetInventoryDisturbType();

            if (type != INVENTORY_DISTURB_TYPE_ADDED)
            {
                return(true);
            }
            NWPlaceable device      = Object.OBJECT_SELF;
            NWPlayer    player      = _.GetLastDisturbed();
            NWItem      item        = _.GetInventoryDisturbItem();
            var         componentIP = item.ItemProperties.FirstOrDefault(x => _.GetItemPropertyType(x) == (int)CustomItemPropertyType.ComponentType);

            // Not a component. Return the item.
            if (componentIP == null)
            {
                ItemService.ReturnItem(player, item);
                player.FloatingText("You cannot scrap this item.");
                return(false);
            }

            // Item is a component but it was crafted. Cannot scrap crafted items.
            if (!string.IsNullOrWhiteSpace(item.GetLocalString("CRAFTER_PLAYER_ID")))
            {
                ItemService.ReturnItem(player, item);
                player.FloatingText("You cannot scrap crafted items.");
                return(false);
            }

            // Remove the item properties
            foreach (var ip in item.ItemProperties)
            {
                var ipType = _.GetItemPropertyType(ip);
                if (ipType != (int)CustomItemPropertyType.ComponentType)
                {
                    _.RemoveItemProperty(item, ip);
                }
            }

            // Remove local variables (except the global ID)
            int varCount = NWNXObject.GetLocalVariableCount(item);

            for (int index = varCount - 1; index >= 0; index--)
            {
                var localVar = NWNXObject.GetLocalVariable(item, index);

                if (localVar.Key != "GLOBAL_ID")
                {
                    switch (localVar.Type)
                    {
                    case LocalVariableType.Int:
                        item.DeleteLocalInt(localVar.Key);
                        break;

                    case LocalVariableType.Float:
                        item.DeleteLocalFloat(localVar.Key);
                        break;

                    case LocalVariableType.String:
                        item.DeleteLocalString(localVar.Key);
                        break;

                    case LocalVariableType.Object:
                        item.DeleteLocalObject(localVar.Key);
                        break;

                    case LocalVariableType.Location:
                        item.DeleteLocalLocation(localVar.Key);
                        break;

                    default:
                        throw new ArgumentOutOfRangeException();
                    }
                }
            }

            if (!item.Name.Contains("(SCRAPPED)"))
            {
                item.Name = item.Name + " (SCRAPPED)";
            }

            device.AssignCommand(() =>
            {
                _.ActionGiveItem(item, player);
            });

            return(true);
        }
Пример #3
0
        private void HandleLoadOutfit(int responseID)
        {
            DialogResponse response = GetResponseByID("LoadOutfitPage", responseID);
            NWPlayer       oPC      = GetPC();

            if (!CanModifyClothes())
            {
                oPC.FloatingText("You cannot modify your currently equipped clothes.");
                return;
            }

            int      outfitID = (int)response.CustomData;
            PCOutfit entity   = GetPlayerOutfits(GetPC());

            NWPlaceable oTempStorage  = (_.GetObjectByTag("OUTFIT_BARREL"));
            NWItem      oClothes      = oPC.Chest;
            NWItem      storedClothes = null;

            oClothes.SetLocalString("TEMP_OUTFIT_UUID", oPC.GlobalID.ToString());

            if (outfitID == 1)
            {
                storedClothes = SerializationService.DeserializeItem(entity.Outfit1, oTempStorage);
            }
            else if (outfitID == 2)
            {
                storedClothes = SerializationService.DeserializeItem(entity.Outfit2, oTempStorage);
            }
            else if (outfitID == 3)
            {
                storedClothes = SerializationService.DeserializeItem(entity.Outfit3, oTempStorage);
            }
            else if (outfitID == 4)
            {
                storedClothes = SerializationService.DeserializeItem(entity.Outfit4, oTempStorage);
            }
            else if (outfitID == 5)
            {
                storedClothes = SerializationService.DeserializeItem(entity.Outfit5, oTempStorage);
            }
            else if (outfitID == 6)
            {
                storedClothes = SerializationService.DeserializeItem(entity.Outfit6, oTempStorage);
            }
            else if (outfitID == 7)
            {
                storedClothes = SerializationService.DeserializeItem(entity.Outfit7, oTempStorage);
            }
            else if (outfitID == 8)
            {
                storedClothes = SerializationService.DeserializeItem(entity.Outfit8, oTempStorage);
            }
            else if (outfitID == 9)
            {
                storedClothes = SerializationService.DeserializeItem(entity.Outfit9, oTempStorage);
            }
            else if (outfitID == 10)
            {
                storedClothes = SerializationService.DeserializeItem(entity.Outfit10, oTempStorage);
            }

            if (storedClothes == null)
            {
                throw new Exception("Unable to locate stored clothes.");
            }

            NWGameObject oCopy = _.CopyItem(oClothes.Object, oTempStorage.Object, TRUE);

            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LBICEP, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LBICEP), TRUE);
            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_LBICEP, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_LBICEP), TRUE);

            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_BELT, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_BELT), TRUE);
            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_BELT, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_BELT), TRUE);

            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LFOOT, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LFOOT), TRUE);
            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_LFOOT, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_LFOOT), TRUE);

            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LFOREARM, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LFOREARM), TRUE);
            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_LFOREARM, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_LFOREARM), TRUE);

            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LHAND, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LHAND), TRUE);
            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_LHAND, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_LHAND), TRUE);

            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LSHIN, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LSHIN), TRUE);
            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_LSHIN, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_LSHIN), TRUE);

            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LSHOULDER, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LSHOULDER), TRUE);
            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_LSHOULDER, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_LSHOULDER), TRUE);

            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LTHIGH, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LTHIGH), TRUE);
            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_LTHIGH, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_LTHIGH), TRUE);

            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_NECK, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_NECK), TRUE);
            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_NECK, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_NECK), TRUE);

            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_PELVIS, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_PELVIS), TRUE);
            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_PELVIS, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_PELVIS), TRUE);

            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RBICEP, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RBICEP), TRUE);
            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_RBICEP, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_RBICEP), TRUE);

            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RFOOT, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RFOOT), TRUE);
            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_RFOOT, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_RFOOT), TRUE);

            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RFOREARM, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RFOREARM), TRUE);
            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_RFOREARM, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_RFOREARM), TRUE);

            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RHAND, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RHAND), TRUE);
            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_RHAND, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_RHAND), TRUE);

            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_ROBE, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_ROBE), TRUE);
            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_ROBE, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_ROBE), TRUE);

            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RSHIN, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RSHIN), TRUE);
            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_RSHIN, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_RSHIN), TRUE);

            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RSHOULDER, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RSHOULDER), TRUE);
            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_RSHOULDER, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_RSHOULDER), TRUE);

            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RTHIGH, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RTHIGH), TRUE);
            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_RTHIGH, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_RTHIGH), TRUE);

            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_TORSO, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_TORSO), TRUE);
            oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_TORSO, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_TORSO), TRUE);

            NWItem oFinal = (_.CopyItem(oCopy, oPC.Object, TRUE));

            oFinal.DeleteLocalString("TEMP_OUTFIT_UUID");
            _.DestroyObject(oCopy);
            oClothes.Destroy();
            storedClothes.Destroy();

            oPC.AssignCommand(() => _.ActionEquipItem(oFinal.Object, INVENTORY_SLOT_CHEST));

            foreach (NWItem item in oTempStorage.InventoryItems)
            {
                if (item.GetLocalString("TEMP_OUTFIT_UUID") == oPC.GlobalID.ToString())
                {
                    item.Destroy();
                }
            }

            ShowLoadOutfitOptions();
        }
Пример #4
0
        private void HandleLoadWeapon(int responseID)
        {
            DialogResponse response = GetResponseByID("LoadWeaponPage", responseID);
            NWPlayer       oPC      = GetPC();

            if (!CanModifyWeapon())
            {
                oPC.FloatingText("You cannot modify your currently equipped Weapon.");
                return;
            }

            int      outfitID = (int)response.CustomData;
            PCWeapon entity   = GetPlayerWeapons(GetPC());

            if (entity == null)
            {
                return;
            }

            NWPlaceable oTempStorage  = (GetObjectByTag("OUTFIT_BARREL"));
            NWItem      oClothes      = oPC.RightHand;
            NWItem      storedClothes = null;

            oClothes.SetLocalString("TEMP_OUTFIT_UUID", oPC.GlobalID.ToString());

            if (outfitID == 1)
            {
                storedClothes = SerializationService.DeserializeItem(entity.Weapon1, oTempStorage);
            }
            else if (outfitID == 2)
            {
                storedClothes = SerializationService.DeserializeItem(entity.Weapon2, oTempStorage);
            }
            else if (outfitID == 3)
            {
                storedClothes = SerializationService.DeserializeItem(entity.Weapon3, oTempStorage);
            }
            else if (outfitID == 4)
            {
                storedClothes = SerializationService.DeserializeItem(entity.Weapon4, oTempStorage);
            }
            else if (outfitID == 5)
            {
                storedClothes = SerializationService.DeserializeItem(entity.Weapon5, oTempStorage);
            }
            else if (outfitID == 6)
            {
                storedClothes = SerializationService.DeserializeItem(entity.Weapon6, oTempStorage);
            }
            else if (outfitID == 7)
            {
                storedClothes = SerializationService.DeserializeItem(entity.Weapon7, oTempStorage);
            }
            else if (outfitID == 8)
            {
                storedClothes = SerializationService.DeserializeItem(entity.Weapon8, oTempStorage);
            }
            else if (outfitID == 9)
            {
                storedClothes = SerializationService.DeserializeItem(entity.Weapon9, oTempStorage);
            }
            else if (outfitID == 10)
            {
                storedClothes = SerializationService.DeserializeItem(entity.Weapon10, oTempStorage);
            }

            if (storedClothes == null)
            {
                throw new Exception("Unable to locate stored Weapon.");
            }

            uint oCopy = CopyItem(oClothes.Object, oTempStorage.Object, true);

            var baseItemType = GetBaseItemType(oCopy);

            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.SimpleModel, 0, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.SimpleModel, 0), true);

            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.WeaponModel, 0, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.WeaponModel, 0), true);
            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.WeaponColor, 0, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.WeaponModel, 0), true);

            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.WeaponModel, 1, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.WeaponModel, 1), true);
            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.WeaponColor, 1, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.WeaponColor, 1), true);

            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.WeaponModel, 2, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.WeaponModel, 2), true);
            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.WeaponColor, 2, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.WeaponColor, 2), true);

            NWItem oFinal = (CopyItem(oCopy, oPC.Object, true));

            oFinal.DeleteLocalString("TEMP_OUTFIT_UUID");
            DestroyObject(oCopy);
            oClothes.Destroy();
            storedClothes.Destroy();

            oPC.AssignCommand(() => ActionEquipItem(oFinal.Object, InventorySlot.RightHand));

            foreach (NWItem item in oTempStorage.InventoryItems)
            {
                if (item.GetLocalString("TEMP_OUTFIT_UUID") == oPC.GlobalID.ToString())
                {
                    item.Destroy();
                }
            }

            ShowLoadWeaponOptions();
        }
Пример #5
0
        private void HandleLoadOutfit(int responseID)
        {
            DialogResponse response = GetResponseByID("LoadOutfitPage", responseID);
            NWPlayer       oPC      = GetPC();

            if (!CanModifyClothes())
            {
                oPC.FloatingText("You cannot modify your currently equipped clothes.");
                return;
            }

            int      outfitID = (int)response.CustomData;
            PCOutfit entity   = GetPlayerOutfits(GetPC());

            if (entity == null)
            {
                return;
            }

            NWPlaceable oTempStorage  = (GetObjectByTag("OUTFIT_BARREL"));
            NWItem      oClothes      = oPC.Chest;
            NWItem      storedClothes = null;

            oClothes.SetLocalString("TEMP_OUTFIT_UUID", oPC.GlobalID.ToString());

            if (outfitID == 1)
            {
                storedClothes = SerializationService.DeserializeItem(entity.Outfit1, oTempStorage);
            }
            else if (outfitID == 2)
            {
                storedClothes = SerializationService.DeserializeItem(entity.Outfit2, oTempStorage);
            }
            else if (outfitID == 3)
            {
                storedClothes = SerializationService.DeserializeItem(entity.Outfit3, oTempStorage);
            }
            else if (outfitID == 4)
            {
                storedClothes = SerializationService.DeserializeItem(entity.Outfit4, oTempStorage);
            }
            else if (outfitID == 5)
            {
                storedClothes = SerializationService.DeserializeItem(entity.Outfit5, oTempStorage);
            }
            else if (outfitID == 6)
            {
                storedClothes = SerializationService.DeserializeItem(entity.Outfit6, oTempStorage);
            }
            else if (outfitID == 7)
            {
                storedClothes = SerializationService.DeserializeItem(entity.Outfit7, oTempStorage);
            }
            else if (outfitID == 8)
            {
                storedClothes = SerializationService.DeserializeItem(entity.Outfit8, oTempStorage);
            }
            else if (outfitID == 9)
            {
                storedClothes = SerializationService.DeserializeItem(entity.Outfit9, oTempStorage);
            }
            else if (outfitID == 10)
            {
                storedClothes = SerializationService.DeserializeItem(entity.Outfit10, oTempStorage);
            }

            if (storedClothes == null)
            {
                throw new Exception("Unable to locate stored clothes.");
            }

            uint oCopy = CopyItem(oClothes.Object, oTempStorage.Object, true);

            oCopy = CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.LeftBicep, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.LeftBicep), true);
            oCopy = CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.LeftBicep, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.LeftBicep), true);

            oCopy = CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.Belt, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.Belt), true);
            oCopy = CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.Belt, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.Belt), true);

            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.LeftFoot, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.LeftFoot), true);
            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.LeftFoot, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.LeftFoot), true);

            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.LeftForearm, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.LeftForearm), true);
            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.LeftForearm, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.LeftForearm), true);

            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.LeftHand, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.LeftHand), true);
            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.LeftHand, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.LeftHand), true);

            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.LeftShin, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.LeftShin), true);
            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.LeftShin, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.LeftShin), true);

            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.LeftShoulder, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.LeftShoulder), true);
            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.LeftShoulder, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.LeftShoulder), true);

            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.LeftThigh, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.LeftThigh), true);
            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.LeftThigh, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.LeftThigh), true);

            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.Neck, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.Neck), true);
            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.Neck, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.Neck), true);

            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.Pelvis, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.Pelvis), true);
            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.Pelvis, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.Pelvis), true);

            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.RightBicep, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.RightBicep), true);
            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.RightBicep, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.RightBicep), true);

            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.RightFoot, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.RightFoot), true);
            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.RightFoot, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.RightFoot), true);

            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.RightForearm, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.RightForearm), true);
            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.RightForearm, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.RightForearm), true);

            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.RightHand, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.RightHand), true);
            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.RightHand, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.RightHand), true);

            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.Robe, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.Robe), true);
            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.Robe, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.Robe), true);

            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.RightShin, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.RightShin), true);
            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.RightShin, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.RightShin), true);

            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.RightShoulder, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.RightShoulder), true);
            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.RightShoulder, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.RightShoulder), true);

            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.RightThigh, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.RightThigh), true);
            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.RightThigh, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.RightThigh), true);

            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.Torso, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.Torso), true);
            oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.Torso, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.Torso), true);

            NWItem oFinal = (CopyItem(oCopy, oPC.Object, true));

            oFinal.DeleteLocalString("TEMP_OUTFIT_UUID");
            DestroyObject(oCopy);
            oClothes.Destroy();
            storedClothes.Destroy();

            oPC.AssignCommand(() => ActionEquipItem(oFinal.Object, InventorySlot.Chest));

            foreach (NWItem item in oTempStorage.InventoryItems)
            {
                if (item.GetLocalString("TEMP_OUTFIT_UUID") == oPC.GlobalID.ToString())
                {
                    item.Destroy();
                }
            }

            ShowLoadOutfitOptions();
        }