Пример #1
0
 void SpellCast()
 {
     count++;
     for (int i = 0; i < size; i++)
     {
         Instantiate(unit, NTMath.PolarProjection(gameObject.transform.position, distance, 360 / size * i), Quaternion.Euler(new Vector3(0, 360 / size * (1 + i) + 30, 0)));
     }
     if (count >= 6)
     {
         CancelInvoke("SpellCast");
     }
 }
Пример #2
0
 void Update()
 {
     if (target != null)
     {
         transform.rotation = Quaternion.Lerp(transform.rotation, Quaternion.Euler(new Vector3(90, NTMath.AngleBetweenVector3(target.gameObject.transform.position, transform.position), 0)), Time.time * velocity);
         //     transform.LookAt(target.transform.position, Vector3.forward);
         //    transform.rotation = Quaternion.Lerp(target.gameObject.transform.rotation, transform.rotation, Time.time * velocity);
         //         var relativePos = target.gameObject.transform.position - transform.position;
         //         transform.rotation = Quaternion.LookRotation(target.gameObject.transform.position, Vector3.forward);
     }
 }