private void selectQuarter() { if (qx == 0) { if (qy == 0) { selQuarter = selTile.topLeft; } else { selQuarter = selTile.bottomLeft; } } else if (qy == 0) { selQuarter = selTile.topRight; } else { selQuarter = selTile.bottomRight; } map16Picker1.qx = qx; map16Picker1.qy = qy; map16Picker1.Refresh(); updateQuarterInfo(); }
private NSMBTileset.Map16Quarter createQuarter(int tile, bool secondPalette) { NSMBTileset.Map16Quarter q = new NSMBTileset.Map16Quarter(t); q.secondPalette = secondPalette; q.TileNum = tile; return(q); }
private void YFlipTile(NSMBTileset.Map16Tile t) { NSMBTileset.Map16Quarter aux = t.topLeft; t.topLeft = t.bottomLeft; t.bottomLeft = aux; aux = t.topRight; t.topRight = t.bottomRight; t.bottomRight = aux; t.bottomRight.yFlip = !t.bottomRight.yFlip; t.bottomLeft.yFlip = !t.topLeft.yFlip; t.topRight.yFlip = !t.topRight.yFlip; t.topLeft.yFlip = !t.topLeft.yFlip; }
private void selectQuarter() { if (qx == 0) if (qy == 0) selQuarter = selTile.topLeft; else selQuarter = selTile.bottomLeft; else if (qy == 0) selQuarter = selTile.topRight; else selQuarter = selTile.bottomRight; map16Picker1.qx = qx; map16Picker1.qy = qy; map16Picker1.Refresh(); updateQuarterInfo(); }
private NSMBTileset.Map16Quarter createQuarter(int tile, bool secondPalette) { NSMBTileset.Map16Quarter q = new NSMBTileset.Map16Quarter(t); q.secondPalette = secondPalette; q.TileNum = tile; return q; }