Пример #1
0
 static void MenuInvalidateAndImportSelectedDeep()
 {
     foreach (UnityEngine.Object target in Selection.objects)
     {
         NPipeIImportable[] allImportables = NPipelineUtils.FindOutputPipes(NPipelineUtils.GetByType <NPipeIImportable>(target));
         NPipelineUtils.InvalidateAll(allImportables, true);
         EditorUtility.SetDirty(target as UnityEngine.Object);
     }
     AssetDatabase.SaveAssets();
 }