void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); if (ID == NPCTracker.ID.None) { //ghost cat for unknown NPCs spriteRenderer.sprite = NPCTracker.GetSprite(NPCTracker.ID.Cat); spriteRenderer.color = new Color(1.0f, 1.0f, 1.0f, 0.5f); } else { spriteRenderer.sprite = NPCTracker.GetSprite(ID); } if (!homeCollider) { Debug.Log("NPC can't move without a home collider"); return; } InitSpeech(); MoveNext(); }
void Start() { Accused.sprite = NPCTracker.GetSprite(NPCTracker.Accused); Culprit.sprite = NPCTracker.GetSprite(NPCTracker.Culprit); }