Пример #1
0
    //添加新状态到字典
    protected void AddState <T>() where T : NPCStateBase
    {
        //添加状态类的脚本到物体
        NPCStateBase state = gameObject.AddComponent <T>();

        state.OnInit();                     //初始化
        states.Add(state.GetType(), state); //添加到状态集合
    }
Пример #2
0
    //切换状态
    public bool ChangeState <T>() where T : NPCStateBase
    {
        if (states[typeof(T)] == null) //如果不存在该状态
        {
            return(false);
        }

        if (currentState != null)
        {
            currentState.OnExit();        //旧状态 离开回调
        }
        currentState = states[typeof(T)]; //重新赋值当前状态

        currentState.OnEnter();           //新状态 进入回调

        return(true);
    }