public static GameObject GetNPCPrefab(NPCJobs job) { if (job == NPCJobs.Monster) { return(Resources.Load("CharacterPrefabs/Monster/Skeleton") as GameObject); } return(Resources.Load("CharacterPrefabs/" + job.ToString()) as GameObject); }
public static string GetName(NPCJobs job) { switch (job) { case NPCJobs.Warrior: break; case NPCJobs.Archer: break; case NPCJobs.Mage: break; case NPCJobs.Monster: break; default: break; } return(job.ToString() + Random.Range(0, 1000).ToString()); }
public static GameObject GetStayPrefabd(NPCJobs job) { return(Resources.Load("GUI/StayPref/" + job.ToString()) as GameObject); }
public static Texture2D GetFaceicon(NPCJobs job) { return(Resources.Load <Texture2D>(job.ToString())); }