private IEnumerator Start() { TerrainManager.CreateTerrain(Vector3.zero); yield return(null); //CameraManager.AddCamera("Default Camera 1", new Vector3(-40, 115, -138), Quaternion.Euler(30, 10, 0)); //CameraManager.AddCamera("Default Camera 2", new Vector3(33, 70.5f, -49), Quaternion.Euler(50, -32, 0)); //CameraManager.AddCamera("Default Camera 3", new Vector3(36.5f, 180f, 138), Quaternion.Euler(63, 230, -5f)); CameraManager.Remove("GUI Camera"); NPCInit.Initialize(); UIManager.Create <HUDViewModel>().IsActive = true; UIManager.Create <NPCDialogueViewModel>().IsActive = false; UIManager.Create <BlacksmithViewModel>().IsActive = false; UIManager.Create <InGameMenuViewModel>().IsActive = false; UIManager.Create <RecipeViewModel>().IsActive = false; //TODO: Parametrize prefab name with a UI selector CodeEditorViewModel codeEditorViewModel = UIManager.Create <CodeEditorViewModel>(); StartCoroutine(codeEditorViewModel.ToggleEditorCoroutine()); GameObject robot = RobotManager.CreateRobot("robotSphere", new Vector3(-10, 20, 0), Quaternion.identity); RobotManager.ActiveRobot = robot; RobotManager.CreateRobot("robotSphere", new Vector3(0, 20, 0), Quaternion.identity); RobotManager.CreateRobot("robotSphere", new Vector3(10, 20, 0), Quaternion.identity); RobotManager.CreateRobot("robotSphere", new Vector3(-10, 20, -10), Quaternion.identity); RobotManager.CreateRobot("robotSphere", new Vector3(0, 20, -10), Quaternion.identity); RobotManager.CreateRobot("robotSphere", new Vector3(10, 20, -10), Quaternion.identity); RobotManager.CreateRobot("robotSphere", new Vector3(-10, 20, -20), Quaternion.identity); RobotManager.CreateRobot("robotSphere", new Vector3(0, 20, -20), Quaternion.identity); RobotManager.CreateRobot("robotSphere", new Vector3(10, 20, -20), Quaternion.identity); GameObject enemyManagerPrefab = Resources.Load <GameObject>("InfrastructurePrefabs/EnemyManager"); Instantiate(enemyManagerPrefab); InventoryManager.Inventory = new Inventory(); InventoryViewModel inventoryViewModel = UIManager.Create <InventoryViewModel>(); ItemDialogViewModel itemDialogViewModel = UIManager.Create <ItemDialogViewModel>(); inventoryViewModel.IsActive = false; codeEditorViewModel.IsActive = false; itemDialogViewModel.IsActive = false; CameraManager.SetCameraWall(); }
private IEnumerator CommonInitRoutine() { UIManager.Get <BackgroundViewModel>().IsActive = false; StartCoroutine(PrefabPool.Instance.LoadPrefabs(prefabList)); TerrainManager.CreateTerrain(Vector3.zero); CameraManager.Remove("GUI Camera"); UIManager.Create <HUDViewModel>().IsActive = true; UIManager.Create <NPCDialogueViewModel>().IsActive = false; UIManager.Create <BlacksmithViewModel>().IsActive = false; InGameMenuViewModel inGameMenuViewModel = UIManager.Create <InGameMenuViewModel>(); inGameMenuViewModel.IsActive = false; inGameMenuViewModel.ExitGameButton.onClick.AddListener(OnExit); NPCInit.Initialize(); CodeEditorViewModel codeEditorViewModel = UIManager.Create <CodeEditorViewModel>(); StartCoroutine(codeEditorViewModel.ToggleEditorCoroutine()); codeEditorViewModel.IsActive = false; while (!PrefabPool.Instance.Initialized) { yield return(null); } yield return(null); }