Пример #1
0
 private void SetFormation(NPCInfo newLeader)
 {
     foreach (NPCInfo inf in NPCInfos)
     {
         inf.SetLeader(false);
     }
     if (generalBehavior == NPC.BehaviourType.Wander)
     {
         newLeader.SetLeader(true);
         newLeader.GetGameObject().GetComponent <NPC>().setFormation(newLeader.GetGameObject(), Vector3.zero);
         SetBestNPCForOffset(newLeader.GetGameObject(), LeftLine, RightLine);
     }
     else if (generalBehavior == NPC.BehaviourType.Track)
     {
         newLeader.SetLeader(true);
         newLeader.GetGameObject().GetComponent <NPC>().setFormation(newLeader.GetGameObject(), Vector3.zero);
         SetBestNPCForOffset(newLeader.GetGameObject(), LeftTrackV, RightTrackV);
     }
     else if (generalBehavior == NPC.BehaviourType.Attack)
     {
         newLeader.SetLeader(true);
         newLeader.GetGameObject().GetComponent <NPC>().setFormation(newLeader.GetGameObject(), Vector3.zero);
         SetBestNPCForOffset(newLeader.GetGameObject(), LeftAttackV, RightAttackV);
     }
 }
Пример #2
0
    void Start()
    {
        GameObject[] NPCs = GameObject.FindGameObjectsWithTag("NPC");

        foreach (GameObject obj in NPCs)
        {
            NPCInfo temp = new NPCInfo();
            temp.SetGameObject(obj);
            temp.SetLeader(false);
            temp.SetBehaviour(NPC.BehaviourType.Wander);
            NPCInfos.Add(temp);
        }
        generalBehavior = NPC.BehaviourType.Wander;

        SetFormation(GetMiddleNPC());
    }