Пример #1
0
        /// <summary>
        /// Test flyweight NPC generation.
        /// Note that the test deviates significantly from the original
        /// test, since we need to store EX/IN-states separately.
        /// </summary>
        private void TestFlyweight()
        {
            NPCFlyweightFactory npcFwFac         = new NPCFlyweightFactory();
            List <NPCExState>   allNPCExStates   = CreateNPCExStates(npcFwFac);
            List <NPCFlyweight> allNPCFlyweights = CreateNPCFlyweights(npcFwFac, allNPCExStates);

            AnimateAll(allNPCExStates, allNPCFlyweights);
            DoneWithTest("(flyweight w/o revised)");
        }
Пример #2
0
        private List <NPCFlyweight> CreateNPCFlyweights(NPCFlyweightFactory npcFwFac, List <NPCExState> allNPCExStates)
        {
            List <NPCFlyweight> all = new List <NPCFlyweight>();

            foreach (NPCExState exState in allNPCExStates)
            {
                all.Add(npcFwFac.CreateFlyWeight(exState.TypeOfNPC));
            }
            return(all);
        }
Пример #3
0
        private List <NPCExState> CreateNPCExStates(NPCFlyweightFactory npcFwFac)
        {
            List <NPCExState> all = new List <NPCExState>();

            for (int i = 0; i < noOfNPCs; i++)
            {
                all.Add(npcFwFac.CreateExState());
            }
            return(all);
        }