public void TriggerStats()
    {
        switch (button.name)
        {
        case "Hurt":
            NPCEntity.damageEntityStat1(PlayerStats.playerDPS1);    //player attacks with attack1
            playerTurn.playerTurn = false;
            NPCEntity.NPCTurn     = true;
            break;

        case "Consume":
            playerTurn.playerTurn = false;
            NPCEntity.NPCTurn     = true;
            break;

        case "Protect":
            playerTurn.playerTurn = false;
            NPCEntity.NPCTurn     = true;
            break;

        case "Run":
            playerTurn.playerTurn = false;
            NPCEntity.NPCTurn     = true;
            break;
        }
    }
Пример #2
0
    public void TriggerStats()
    {
        switch (button.name)
        {
        case "Attack 1":
            NPCEntity.damageEntityStat1(PlayerStats.playerDPS1);    //player attacks with attack1
            playerTurn.playerTurn = false;
            NPCEntity.NPCTurn     = true;
            break;

        case "Attack 2":
            NPCEntity.damageEntityStat1(PlayerStats.playerDPS1);    //player attacks with attack1
            playerTurn.playerTurn = false;
            NPCEntity.NPCTurn     = true;
            break;

        case "Attack 3":
            NPCEntity.damageEntityStat1(PlayerStats.playerDPS1);    //player attacks with attack1
            playerTurn.playerTurn = false;
            NPCEntity.NPCTurn     = true;
            break;

        case "Attack 4":
            NPCEntity.damageEntityStat1(PlayerStats.playerDPS1);    //player attacks with attack1
            playerTurn.playerTurn = false;
            NPCEntity.NPCTurn     = true;
            break;

        case "Skill 1":
            NPCEntity.damageEntityStat1(PlayerStats.playerDPS1);    //player attacks with attack1
            playerTurn.playerTurn = false;
            NPCEntity.NPCTurn     = true;
            break;

        case "Skill 2":
            NPCEntity.damageEntityStat1(PlayerStats.playerDPS1);    //player attacks with attack1
            playerTurn.playerTurn = false;
            NPCEntity.NPCTurn     = true;
            break;

        case "Skill 3":
            NPCEntity.damageEntityStat1(PlayerStats.playerDPS1);    //player attacks with attack1
            playerTurn.playerTurn = false;
            NPCEntity.NPCTurn     = true;
            break;

        case "Skill 4":
            NPCEntity.damageEntityStat1(PlayerStats.playerDPS1);    //player attacks with attack1
            playerTurn.playerTurn = false;
            NPCEntity.NPCTurn     = true;
            break;

        case "Item 1":
            NPCEntity.damageEntityStat1(PlayerStats.playerDPS1);    //player attacks with attack1
            playerTurn.playerTurn = false;
            NPCEntity.NPCTurn     = true;
            break;

        case "Item 2":
            NPCEntity.damageEntityStat1(PlayerStats.playerDPS1);    //player attacks with attack1
            playerTurn.playerTurn = false;
            NPCEntity.NPCTurn     = true;
            break;

        case "Item 3":
            NPCEntity.damageEntityStat1(PlayerStats.playerDPS1);    //player attacks with attack1
            playerTurn.playerTurn = false;
            NPCEntity.NPCTurn     = true;
            break;

        case "Item 4":
            NPCEntity.damageEntityStat1(PlayerStats.playerDPS1);    //player attacks with attack1
            playerTurn.playerTurn = false;
            NPCEntity.NPCTurn     = true;
            break;
        }
    }